XCOM 2
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[WOTC] Resident Evil 2: Remake G-Virus (BETA)
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21 Oct, 2020 @ 2:48pm
20 Apr, 2021 @ 10:04am
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[WOTC] Resident Evil 2: Remake G-Virus (BETA)

Description
DISCLAIMER: This mod adds a custom head - you must have X2WOTCCommunityHighlander installed when using Mods with custom heads!

This mod is my first custom enemy mod, & is therefore a BETA release. If you encounter issues, please leave a comment / screenshot, or feel free to send me a friend request! :)

This mod's enemies do not use Alien Ruler mechanics, as this is still my first enemy mod & I wanted to keep things as simple as possible.

I have purposely made many things in this mod configurable, so if you want to change stats, costs, encounter lists, etc. please take a look at any of the .ini files within this mod. LWOTC Users can also uncomment a few lines in this mod's XComEncounterLists.ini to (hopefully) use these new enemies in their campaigns, as well.

Also please keep in mind that these models are on the heavier side, polycount-wise.

Update: 4/20/2021
Updated to provide a soft fix to the game hang on overwatch/reaction fire kills of G-Stage 1 Tier 2's, thank you for your patience with this!
The Lightning Hawk's weapon attachment functionality has been migrated from Iridar's Weapon Skin Replacer to Iridar's Template Master. The mod's requirements are updated to reflect this change.

Update: 10/30/2020
Fixed a typo regarding the Lightning Hawk's stats for magnetic/beam tiers, should (hopefully) fix that "no ammo" bug!

Update: 10/27/2020
Changed the percent chance of Faceless Civilian vs Birkin Civilian to spawn: it is now 40% (Down from 60%) chance that you'll find a Birkin Civilian (Variant 1 or 2 depending on force level) instead of a Faceless Civilian. Feedback is appreciated!

Added 'PistolStandardShot' Ability to all 3 tiers of Lightning Hawk for the secondary versions.

Lowered the encounter list's spawn weights, especially for non-terror missions.

STAT CHANGES:
G3: +5 hp, +1 armor, +1 armor pierce
G2: +3 hp, +1 armor pierce



Quote:
"This is my life's work...I'm not handing over ANYTHING! G IS MY CREATION!"


G-Virus Outbreak detected.
A long lost virus has made a resurgence, thanks to the cloning efforts of Advent & the Elders. A mad scientist, injected with this viral strain, acts like a ticking time-bomb amongst many of the innocents within the Resistance Havens. It's up to XCom to discover a means to contain this biohazard, and put an end to the G-Virus.


Features:
  • 3* New, Custom Enemies - based on the Faceless enemy type: G-Stage 1, G-Stage 2, and G-Stage 3. All 3 stages have Faceless Regeneration & Scything Claws. They are most commonly found in Advent Retaliation missions.

  • G-Stage 1 comes in 2 variants: the first variant evolves from a cloned William Birkin Civilian that can be found in Advent Retaliation missions. The second variant evolves into G-Stage 2 upon its demise. (By default, Variant 1: MinForceLevel=3, Variant 2: MinForceLevel=9)

  • G-Stage 2 has more mobility & health than its Stage 1 counterpart, and has the ability to 'Bind' and crowd-control XCom Operatives. (Encountered through G-Stage 1 Variant 2)

  • G-Stage 3, featuring a custom-built animation set, boasts plenty of mobility, armor, health, and can acquire increased mobility by taking damage (like the Berserker's enrage ability). (By default, MinForceLevel=15)

  • 2 New Weapons, Birkin's Pipe & Leon's Lightning Hawk, which can be unlocked & upgraded via G-Virus Corpse Autopsies & Research. The Lightning Hawk uses Weapon Skin Replacer Template Master for Visual Attachments, and supports the Primary Secondaries mod!

  • A story, mostly told through Tygan's research & autopsies of the various stages of G, involving the pursuit of a vaccine! At the end of the research tree, DEVIL Vaccine (or G-Samples, if you're feeling truly evil) may be sold for large amounts of supplies to the Black Market!

  • William Birkin's Face & Hair for soldier cosmetics - featuring proper face weights!


Want to Support Me?
If you are feeling generous, you can support me with small donations on my paypal. [paypal.me] It is appreciated, but by no means necessary!


WHAT'S NEXT?
This Project took me a lot of time & energy. I learned a lot about IK controls, animation, abilities, encounter lists, strategy elements (research, tech trees), and much more. Outside of bug fixes, my next goal would be to take what I have learned to create even more in-depth enemies, perhaps in collaboration with other Modders :)

...STAAAARRRRSSS....

Credits & Special Thanks:

ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

Capcom for developing and publishing Resident Evil 2 Remake and all its assets!

h4ilst0rm for going out of his way to help me troubleshoot retaliation encounters & for writing a OnPostEncounterCreated hook. Amazing!!!

Snakeyboy's Resident Evil 3 Font[www.deviantart.com], which is featured as part of the Mod Preview picture! Please show him your support - it's incredible!
123 Comments
Shiro 17 Dec, 2023 @ 6:22am 
Question, are the enemies that spawn here supposed to spawn alongside your nemesis mod? Because every time one is in a mission, the other one is too.
Relax Its Ok 14 Jun, 2023 @ 4:48am 
Edit: Managed to find information about CIvilians Revamped & this mod, turns out they should work together without issue. Also figured out that Primary Secondaries isn't a hard requirement, which is a relief.
-Keeping this here in-case others have the same questions.
Relax Its Ok 14 Jun, 2023 @ 1:28am 
Also wondering how this will play with
https://steamproxy.net/sharedfiles/filedetails/?id=1596673682
Thanks
Relax Its Ok 14 Jun, 2023 @ 1:14am 
What's the best way to remove the new weapons added to Xcom from this mod? Would this remove the need for "Primary Secondaries" or is that a hard requirement?
NerevarRising97  [author] 24 May, 2023 @ 5:46am 
@razid_94 yes
razid_94 23 May, 2023 @ 11:04pm 
Is this mod compatible to be used alongside your Nemesis mod? I’m prepping a modlist for a full Biohazard run and your mods are a godsend!
Chancellor Palpatine 6 Mar, 2023 @ 8:46am 
Are the Primary Secondary for the enemies or for me ? Can i play without Primary Secondary ?
Void866 11 Sep, 2022 @ 1:33pm 
Is this mod now discontinued?
Omaeka 28 Aug, 2022 @ 5:22pm 
Awesome, big +1 from me

You also added the RE7 Umbrella and RE8 BSAA outfits! They are such a great and needed middle ground between 'realistic' COD and 'fantasy' XCOM operators.

So awesome, and thank you.
NerevarRising97  [author] 28 Aug, 2022 @ 2:59pm 
@Omaeka yes, it should work :)