XCOM 2
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[WOTC] Civilians Revamped
   
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21 Dec, 2018 @ 1:09am
24 Feb, 2021 @ 2:52pm
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[WOTC] Civilians Revamped

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
Civilians Revamped:

THANKS: To Mr. Nice for helping on some code to better hide the hidden Faceless from prying mods that give internal stats away.

What this mod does...

All Civilians, friendly, hostile or hidden Faceless now react to the fighting around them. No more hunker in one spot to let the enemy shoot at them turn after turn. The civilians will now run as soon as you get close to (hostiles) or the enemy gets close to (your friendly civilians). Hidden Faceless will also run to better look like they are any other human. Hidden Faceless (in human form) are now set as ONLY humans and no longer alien (in the code).

This means, not only will they now move and act more human, but the other enemies will fire at them as if they were any other human. This better helps them hide and you not know for sure who is who or what is what. All civilians now have 15 mobility up from 12.

why? Well... they do not have weapons nor do they have other heavy gear on. They should be able to run faster/farther. Wouldn't you run and dip, dodge, duck if you was being shot at? I know I would ;)

Hidden Faceless in the field are supposed to be hidden and in disguise right? So other enemies (at least most) would not even know they are Faceless. Its all part of the disguise and ploy to trick you so they now have a smaller % chance to change when you are near.

All civilians now have 3 HP and no longer have the "Easy to hit" ability that would allow the enemy to shoot them with ease. Again, if you're running and hiding, the enemy should not have it easy either. Make them work for the kill I say!!!!!

Civilians on retaliations missions that are in the fog of war will now keep moving so you don't have it easy finding them as well as moving away from the enemies hunting them.

And lastly, no more hostile civilians waiting for you to move at them and then calmly walking away. They now turn and run as soon as they see you coming, try and keep their distance and not be in your way.
Popular Discussions View All (4)
9
20 Jun, 2021 @ 3:44pm
BUG REPORTS HERE PLEASE!
MrShadow
2
6 Oct, 2019 @ 7:34am
Localization
Kuzunkhaa
0
16 Sep, 2021 @ 1:32am
Russian Localization
Aks
152 Comments
Falkeministeren 3 Apr @ 10:30am 
civilians live alot longer, but enemy turns sometimes takes forever.
Dimyell 9 Jan @ 3:47pm 
Immersive mod, i've noticed it taking affect. Very nice.
HALO_Project 2 Dec, 2023 @ 1:12pm 
So far I've had no issues. Civilians run away from danger and ADVENT actually has to pursue them. Awesome.
Kinsect 6 Nov, 2023 @ 4:24pm 
There might be a bug with this mod and Yellow Alert 2.0
as in when a soldier runs up towards a civilian in say a Advent city during a covert mission (rescuing a vip from a advent vehicle) and has them run away it would loop back to the aliens turn for every turn.
is their a problem on your side?
[CoFR]MTchamber 21 Oct, 2023 @ 2:27pm 
Ah yes I love when advent swings a sword at a defenseless civilian and they calmly walk away. Advent can’t do anything about it! Great civilian empowerment mod. All jokes aside they don’t stand in the line of fire as much so thumbs up from me
Reb 14 Oct, 2023 @ 8:04pm 
No Vanilla version?
jahsinha 19 Jun, 2023 @ 1:10am 
Same question as Kittah Khan.
Kittah Khan 17 May, 2023 @ 2:57am 
Any way to get them to run instead of walking leisurely?
Because right now, it's a bit of a slog to have this mod active on raids.
Indra 19 Apr, 2023 @ 8:39pm 
@zin Yes. this is compatible with ABA
jat11241976 16 Apr, 2023 @ 1:40pm 
@Methusselah I would agree, except I think that the Eldars would chip them to keep control, but seperate from the normal system. An especially observant soldier might notice that advent isnt going after that person as much as they could be. Otherwise, fantastic mod per usual MrShadow!:steamthumbsup: