Space Engineers

Space Engineers

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Gladius Atmosphere Fighter 1.1
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Type: Blueprint
File Size
Posted
Updated
6.600 MB
13 Oct, 2020 @ 3:47am
13 Oct, 2020 @ 4:10am
2 Change Notes ( view )
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Gladius Atmosphere Fighter 1.1

In 1 collection by DerMakrat
DERMAKRAT INTERSPACE
48 items
Description


DMI is celebrating one year of publishing Blueprints. To say Thank you for a great year full of joy andadvancements here is DMIs first Atmosphere Fighter.
Gladius "Mastering reality"

The small grid Atmosphere multipurpose fighter is built for agility and reliability. With multiple offensive and defensive Capabilities, it is perfectly suited for any survival situation. Styled to meet the aesthetic of games like Star Citizen it still stays true to the principle of form following function. With enormous fire power and several extra functions, it is the weapon you can reliy on to fight, defend and survive.

Design Feature
  • Burst Damage Gatling Guns: 12 Gatling guns built in a closer spread around the cockpit make sure your weapons are on point and devastating in a fraction of a second.
  • Rocket Battery: 4 rocket Launchers make sure you can take on large grid ships
  • Turret: 3 Gatling Turrets give you the firepower to destroy multiple targets at once or defend against multiple threats.
  • Decoy Defense screen: 8 Detachable decoy can be used in Defense or Offense situation to deistract fire from the Gladius
  • Compact Hangar Space: Only 6x3x2 Blocks of large grid Hangar Space neede for storing the Gladius
  • Projector Repair System: the Projector and prefittet blueprint make sure the Gladius can be repaired quick and easy.
  • Orientation steering: using the "Q" and "E" Buttons to rotate and pulling up makes sure all 12 large thrusters are pushing the Gladius the way you want to go. while keeping the craft light and agile.
  • Landing gear: 1 Landing gear at the front give you the ability for salvage or pirating operations.
  • Scouting: Equipped with ore sensors multiple cameras it is able to discover ore deposits and enemies alike.

Ship Statistic
Grid mass: 88500 kg
PCU: 9651

Weapons:
4 rocket Launchers, 12 Gatling Guns, 3 Gatling Turrets,
Defense:
8 Detachable Decoys
Engine:
2 Small Hydrogen Tanks, 1 H2/O2 Generators, 1 Hydrogen Engine, 6 Large Batteries, 4 Reactors
Storage:
2175 L Cargo,
Connection:
1 Connectors Back
Components:
Antenna, Remote, 3 Spotlights Front Back, Projector, Position Lights, 3 Cameras
Color:
Olive Green and Sunrise Orange

Button Layout
Hotbar 1
  1. -empty button-
  2. Timer Block Decoys (Detaches 2 decoys from the ship. can be pressed 4 times for a total of 8 Decoys)
  3. Forward Thrusters (Turns off forward facing thrusters. The ship wont stop when leting go of "W")
  4. Camera Front Left (Change view to forward facing camera Left)
  5. Camera Front Right (Change view to forward facing camera Right)
  6. Gatling Gun (Switches Weapons to 12 Gatling guns)
  7. Rocket launcher (Switches Weapons to 4 Rocket launchers)
  8. Parachutes (Opens or Closes 4 Parachutes)
  9. Thrusters all (Turns on all Thrusters)
Hotbar 2
  1. Gears (Switches the look on the landing gear.)
  2. Gears (Switches auto look on or off the on the landing gear.)
  3. Spotlight Front (Turns the front facing spotlight on/off)
  4. Camera back (Change view to the back facing camera near the connector. use for landing)
  5. Spotlight Back (Turns the back facing spotlight on/off)
  6. Connector Back (Switches the look on the back facing connector.)
  7. -empty button-
  8. Markings ON/OFF (Turns all external Screens and lights on or off)
  9. Flight ready timer Block (hit when docked. sets bateries to reacharge. Tanks to stockpile, turns of all Thursters, turns of reactors hydrogen engien and H2/O2 Generators, shuts of lights and antenna.)
Hotbar 3
  1. Thrusters Forward (Increases manual thrust override. Keep accelerating without pressing "W")
  2. Thrusters Forward (Decreases manual thrust override.)
  3. -empty button-
  4. Thrusters all on (Turns on all thrusters)
  5. Thrusters all off (Turns off all thrusters)
  6. Hydrogen Engien ON/OFF (Turns on or off the two hydrogen engiens)
  7. O2/H2 Generators ON/OFF (Turns on or off the 9 O2/H2 Generators)
  8. Hydrogen Tanks Stockpile ON/OFF (Turns the Hydrogen Tanks to stockpile Hydrogen)
  9. Batteries Recharge ON/OFF (Turns the Batteries to recharge)
Hotbar 4
  1. Reactors ON/OFF (Turns all Reactors on or off)
  2. Projector ON/OFF (Turns the Projector on or off. use for quick repair)
  3. Decoy Rotors Add Rotor Head (Adds rotor heads to the decoy rotors to rebuilt decoys make sure the Rotor Decoy Groups 2,3&4 are off when rearming the decoys.)
  4. Turrets (Turns all Turrets ON or OFF.)

I Hope your satisfied with the Performance of the Gladius
Have fun out there mastering reality.




Scripts Used:
Automatic LCDs 2 by MMaster
Ship Layout by 3zanders
Whip's Turret Based Radar by Whiplash141

Tags: No Mods Survival Starter Fighter Ship Gunship Bomber Gatling gun Decoy
24 Comments
ATF_Coldblooded Carebear || 27 May @ 11:55pm 
@Effensweet007 just to confirmed something was the one missing the truster the build ship or the paste in ship??

If the paste in have all the block and build ship was the one with the missing thruster then it not the blueprint but engineers errors (block was overlooked when welding..
Effensweet007 27 May @ 7:39pm 
I Think part of your ship is missing or something. I built it with the blueprint and then just spawned it in and on the left side you got missing thruster and other stuff
DerMakrat  [author] 1 Aug, 2023 @ 10:07am 
wow thank you Kavik :) glad to hear it
Kavik 31 Jul, 2023 @ 8:11am 
I cannot get over how impressive your ships are. just down right incredible!
DerMakrat  [author] 26 Dec, 2020 @ 11:02am 
great have fun :)
Nimizz 26 Dec, 2020 @ 10:50am 
Oh I understand now thanks for clearing that up, I did try to get in the front yesterday but I will try again today now I know that's 100% the way to do it.
DerMakrat  [author] 26 Dec, 2020 @ 10:42am 
Hello Blanket, not sure if that was clear. you need to aim for the 4 holes in the rocketlauncher and press "F". You can then put at least 4 of them in from you inventory.hope that helps. right now ther is not enough space for the reloadable rocketlauncher on the craft. glad you still like the craft
ATF_Coldblooded Carebear || 26 Dec, 2020 @ 10:35am 
@Blanket the issue is those that are currently on the ship are 1x1x3 bloc size while the reloadable one is 1x2x2 and use the small grid large conveyor port that are place on top an bottom. And the way those currently on are just below the cockpit and no conveyor near them. If you want to modified them you will have to drastically modified the ship.
Nimizz 26 Dec, 2020 @ 10:24am 
I see, I can't access any inventory from the front currently, so I will trying swapping them out for the re-loadable variant, thank for the help and awesome ship btw love it already
ATF_Coldblooded Carebear || 26 Dec, 2020 @ 3:38am 
@DerMakrat I wouldn’t be a Carebear if I din’t care?!?!