XCOM 2
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[WOTC] Immolator Overhaul
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54.040 MB
23 Sep, 2020 @ 2:38pm
23 Oct, 2021 @ 2:22am
15 Change Notes ( view )
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[WOTC] Immolator Overhaul

In 1 collection by Iridar
[WOTC] Fire and Flames Collection
19 items
Description
This mostly cosmetic mod replaces the appearance of Mitzruti's Immolators with adjusted SPARK Flamethrowers made by Claus, and gives them new firing animations.

Adds icons for Immolators' weapon upgrades, including the green overlay icons. Replaces Breakthroughs' and Proving Grounds' images.

Adds a new starting weapon: Flametorch. It is a junky, weaker version of the conventional Immolator that doesn't have any upgrade slots. It is upgraded to conventional Immolator by a new upgrade schematic that becomes available for purchase after researching Modular Weapons.

The purpose of this weapon is to address the visual disparity between the new fancy conventional Immolator, and the regular XCOM conventional weapons. It's still compatible with Canisters, should you want to use them together.

When using SPARK Arsenal, soldiers equipped with Immolators will get an Auxiliary Weapon inventory slot that can be used to carry a Canister, as long as the soldier does not have a Canister equipped in another slot.

This mod also makes Canisters a unique-equip category, so that only one of them can be equipped at a time, and adds localization for its weapon category.

REQUIREMENTS

IMPORTANT!!!
Immolator Overhaul requires SPARK Flamethrower textures, which it can get from either [WoTC]SPARK Flamethrowers or from [WOTC] Iridar's SPARK Arsenal.

Immolator Overhaul will work fine if you play with both of these mods.

If you don't want to play with SPARK Flamethrowers nor with SPARK Arsenal, you can still make Immolator Overhaul work by copying these files:

from: ..\steamapps\workshop\content\268500\2127166233\Content\ WoTC_ZPARK_ApocalypseCannon.upk WoTC_ZPARK_FlamestormCannon.upk WoTC_ZPARK_InfernoCannon.upk
OR

from: ..\steamapps\workshop\content\268500\1526168999\Content\ WoTC_SPARK_ApocalypseCannon.upk WoTC_SPARK_FlamestormCannon.upk WoTC_SPARK_InfernoCannon.upk
to
..\steamapps\workshop\content\268500\2237137501\Content\

COMPATIBILITY

This mod should be compatible with anything that doesn't attempt to make the same changes to the same items. Can be installed mid-campaign.

Compatible with [WOTC] Prototype Armoury and [WOTC] Covert Infiltration out of the box.

If Prototype Armory is present, you will start the campaign with the infinite quantities of Flametorch in HQ inventory, and the Immolator will be single-buildable in Engineering after you complete Modular Weapons research.

CONFIGURATION

The mod is entirely configurable through:
..\steamapps\workshop\content\268500\2237137501\Config\

CREDITS

Credit to Aks for Russian translation.
All 2D art in this mod is made by NeIVIeSiS, including the mod preview image.
New Immolators' models and special effects by Claus, taken with his permission.
Flametorch model taken from the Flamer Mod 2 mod by Apathy Enrage and Mecrutio, originally made for vanilla XCOM 2.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
122 Comments
Leokosta 2 Dec, 2024 @ 9:23am 
Oh, thank you. I will unsub to [WoTC]SPARK Flamethrowers.
Iridar  [author] 2 Dec, 2024 @ 9:08am 
Spark flamethrowers are included into spark arsenal.
Leokosta 2 Dec, 2024 @ 8:36am 
Hello. I have the pics problem on these items on Engeneering: Advanced outrider frame, Advenced Sentinel Frame , Basic Fuel computer , Basic Outrider frame , Basic Sentinel Frame.
The immolator mods related I have are: [WOTC] Immolator Overhaul , Immolator + Chemthrower Abilities, [WoTC]SPARK Flamethrowers and [WOTC] Iridar's SPARK Arsenal.

Thank you


https://pasteboard.co/pzOXErN1TuiS.png
HOHOL 13 Nov, 2024 @ 8:39am 
Tnx
Iridar  [author] 11 Nov, 2024 @ 4:54pm 
Hi. This issue would be in Immolator + Chemthrower Abilities mod.
HOHOL 11 Nov, 2024 @ 2:35pm 
Hello! Did you know, some time wen use "canistra" no animation play. Any way to fix this?
Jokerke 7 Jul, 2024 @ 1:07pm 
I see. Thank you for the explanation.
Iridar  [author] 7 Jul, 2024 @ 1:02pm 
Putting both or only one of them as required would be bad, because in the Alternative Mod Launcher they will show up as missing dependencies for people who don't use them, and a lot of people treat these warnings too seriously.
Jokerke 7 Jul, 2024 @ 12:55pm 
Well... that's fair, I guess, and I'm sorry if I sounded rude, but still, I really don't understand not putting a required item on the sidebar titled "required items".
Iridar  [author] 7 Jul, 2024 @ 11:41am 
It's a problem only if you don't read the mod description, and I have no sympathy for people like that.