Space Engineers

Space Engineers

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T.N.F. Corvette Class 'Bandit' Mk.I
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Type: Blueprint
File Size
Posted
Updated
5.634 MB
19 Sep, 2020 @ 11:04am
12 Feb, 2022 @ 1:16am
4 Change Notes ( view )

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T.N.F. Corvette Class 'Bandit' Mk.I

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
"Darec moved through the short and cramped passage and entered a room with three control seats forming a line in front of a wall of monitors. Lieutenant Gaven, his pilot, was leaning over the console of Ensign Sacriel, his weapons officer, pointing at one of her screens. It showed feeds from the cameras mounted on the nose of TNF Bandit.
He paused at the door as he scanned the other information screens in a habitual motion. No incoming hails, no ship systems alerts, and the tactical situation screen showed no red markers. Whatever was happening, the situation seemed to be at an early stage."

-From Forces of Equilibrium

The Bandit corvette is a light warship equipped for prolonged, independent actions away from Fleet shipyards and stations. Usually undertaking long-range patrols, raids and convoy duties, Bandit corvettes also provide cordon and anti-fighter cover for carriers in larger Fleet formations.

The Bandit is a space-only vessel and will quickly lose her ability to maneuver if caught in a planet’s gravity well. She carries all the necessary equipment to process ore, assemble building components and produce ammunition.




General characteristics:
▪ Crew: 4 crewmembers
▪ Length: 67,5 m
▪ Width: 32,5 m
▪ Height: 22,5 m
▪ Mass (standard equipped): 815 963 kg
▪ Block count: 826 blocks
▪ PCU count: 11 850 PCU

Armament:
▪ 1x Fixed Artillery
▪ 2x Guided Missiles
▪ 3x Interior Turrets
▪ 2x 25mm Gatling Turrets
▪ 3x Assault Cannon Turrets

Features:
▪ Has an aft landing platform for small support craft.
▪ Jump Drive with a maximum range of 2 000 km.
▪ Several bridge stations with displays showing the ship’s status.
▪ Solar panels and various production equipment for prolonged independent operations.
▪ Airlock compatible with T.N.F. and in-game factions' stations.
▪ No mods or DLCs.
▪ Contains fuel and components – tested in survival.

Known issues:
▪ None at the moment.

Acknowledgements:
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The missiles are fired and guided by the LAMP and WHAM scripts by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
▪ The airlock is operated by Whip's Auto Door and Airlock Script by Whiplash 141.
21 Comments
Aspirin 7 Apr, 2022 @ 11:50pm 
Awesome design... made 1 with a buddy... gotta say takes a lot of resources.
maneuver is good
ClappinCheeks 29 Mar, 2021 @ 2:36pm 
I added outriggers to lift the crashed ship off the ground so I could attack tires. The engines sadly were beyond repair, hence why doing this was neccessary. I was abled to add drills to the bottom to skim for ice and other resources though. https://steamproxy.net/sharedfiles/filedetails/?id=2244897937
ClappinCheeks 29 Mar, 2021 @ 2:32pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2244918401
You might like what I did to it after crashing it on mars. xD
Eevee she/her 29 Mar, 2021 @ 1:10am 
it is a tough little ship malmhrid, your did amazing, ive not found a corvette that can take as much punishment as the bandit yet.
Malmhrid  [author] 29 Mar, 2021 @ 12:56am 
Interesting results! I had imagined that the Nightfall would quickly get through the Bandit's relatively thinner armor thickness, but it seems like she's tougher than I thought. Thank you, Commander!
Robertson 25 Mar, 2021 @ 9:55am 
This brilliant wee corvette actually bested the Nightfall in two out of the three AI duels it took part in, those guided missiles and decoys hidden in the nose certainly gave it something of an edge in combat.

I've posted the best of the one-on-one battles on my YouTube channel, but you'll have to forgive the team colour re-paints though. ;)
Malmhrid  [author] 2 Jan, 2021 @ 7:28am 
Glad you like it! I considered attaching something similar to the 'Ravager's missile rack, but some of the missile's cameras ended up outside the welder's area of effect. I'll try designing a rack with a smaller WHAM-missile (like the new 'Super Raptor S' missile).
Eevee she/her 19 Dec, 2020 @ 4:14pm 
ok so i just thought about what i just said and it is possible for both suggestions, the only problem is maybe downgrading it a bit to fit these modifcations
Eevee she/her 19 Dec, 2020 @ 4:11pm 
me just saying this is a great ship doesn't do it justice, ive built one and im doing pve with a small asteroid station, im using more encounters v7 and ive not found something this cant fight so far and either kill or get away after doing heavy damage, i love this little ship only draw back is having to have a station nearby or something to reload the missiles, if this had the missile rack V or some other new self reloading missile it would be even better or some small rail gun.
AJ Renegade 1 Oct, 2020 @ 1:56pm 
Awsome great ship