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Rapporter et oversættelsesproblem
Or like merging the animal mods would make sense until someone complained about the endangered species and couldn't legally have it in their country because of it.
But I've always felt like it would be good if we could just toggle features on or off in the mod options and have everything in one big mod rather than a lot of little mods, except for maybe the endangered species mod and the story tellers that would have duplicates already in mods.
Like I'd toggle some Splits and Schisms features depending on my faction, probably permanently disable the genetics expanded quests and creature encounters, and switch off those big Mechanoid Invasion events, but keep everything else basically as is.
If you enable this mod on 1.5, your save will become irreversibly damaged.