Stellaris

Stellaris

85 ratings
The Sleeper 2 - Fallen Hivemind
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.862 MB
13 Sep, 2020 @ 11:37am
31 May, 2022 @ 11:49am
24 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Sleeper 2 - Fallen Hivemind

Description
The Sleeper 2 - Fallen Hive Empire

As of 3.6 this mod is out of date. Since I stopped actively playing the game I won't be updateing my mods anymore. Thankfully User FirePrince generously updated this mod to 3.9, so check it out and drop an endorsment: here


This mod adds a new fallen empire to the game, refered to as the sleeper. This ancient hivemind used to be great threat to all live in the galaxy, but for unknown reasons it has collapsed and fallen into a deep slumber. Its once tireless drones are now only barely controlled by its will and its presence on the galactic stage has been diminished. How will this looming threat effect the younger nations?

This is the second version of this mod. Huge parts of the code have been rewritten and many new things have been added.


A quick overview of features:

The sleeper is much like a normal FE, but with a twist. It has its own unique mechanics and interactions with the galaxy. This mod adds new events, galactic resolutions, a new mid-game crisis, techs, traits, two new colossus weapons and many new scenarios to the game:

- At the start of the game, the sleeper is... well, asleep. It can only barely hold onto its many drones. You can not engage with it diplomatically and it will attack anybody who dares to enter its borders. You are free to snoop around though.
- There is a science station above its capital - a research AI has taken up residence and it can tell you more about the sleeper. And it is always looking for some helping hands/talons/fins/tentacles/any other acceptable equivalent
- Apart from its two main systems, most of the sleepers territory can easily be taken by the lesser empires without (immediate) repercussions. So if you want those valuable systems, go ahead. Just be mindfull to not cause to much disturbance...
- Certain actions or events in the galaxy will rouse the sleeper (such as taking its systems, attacking its fleets, galactic crisises, etc.). If roused to much, it will be driven into a frenzy, violently invading everything around it with hordes of cheap, rushed fleets, until it falls back to sleep out of exhaustion or is killed. The research AI will warn you should the sleeper come close to becoming feral. This will be either a huge risk to your empire, or may represent an interesting opportunity to deal with rivals and snatch some systems...
- like any other fallen empire, the sleeper can awake again and try to restore its former glory. The awakened sleeper will try to exterminate all robot, synth and hivemind empires, while subjugating the rest for food and cattle.
- defeating the sleeper will get you unique rewards, includig new cattle traits and its unique colossus weapon!
- the mod also comes with easy to use debugtools/cheats, accessed through the "Smithies Mods Debug" decision

NOTE: The sleeper will always spawn, no matter what. You will always get the amount of FEs you set at the start of the game + the sleeper (So if you selected 4 FEs at the start, the sleeper will spawn as a 5th FE).

Compatibility:
The following vanilla files had to be overwritten to make this mod possible:

-can_orbital_bombard gamerule
-ai_should_restrict_system
-the "diplomatic stance" policy

Any other mod that replaces them may break something. The following compatability patches are available:
- ACOT: Override "patch" makes the sleeper stronger to keep up with the stuff added in ACOT

Planned features:
(no promises though:))
- A new origin that makes you spawn next to the sleeper. Think of lovecrafts theory why we have not encountered aliens yet.
- a special rival for the sleeper: a pacifist FE

Other mods made by me:
The Planetbuilders
Dyson Swarm - Colonizing Space
Resettlement Tool
Popular Discussions View All (2)
20
24 Apr, 2022 @ 5:59am
PINNED: Bugreports and other issues
Smithy
2
6 Jan, 2021 @ 4:15am
PINNED: Differences to Version 1
Smithy
68 Comments
FirePrince 1 Oct, 2023 @ 1:33pm 
Hey Smithy, nice the hear from you, it's a shame you're no longer there, but understandable. Thanks for your work and your offer. All the best!
Smithy  [author] 1 Oct, 2023 @ 12:58pm 
yo, thanks man. I stopped actively playing the game a while ago because it eats up time like crazy. Felt kinda pointless to keep updating mods when I have to keep relearning the code and gameplay every few dlcs. To anyone interested: My mods are up for grabs, you can update them and do whatever, as long as you give me credit.
FirePrince 30 Sep, 2023 @ 1:32pm 
Great mod, I made an update for 3.9.* https://steamproxy.net/sharedfiles/filedetails/?id=3043795628 (It would be a shame if it died)
H̷e̵r̶r̵ ̶W̵i̶n̶g̶e̸l 19 Sep, 2022 @ 1:23pm 
brocken in my save ;(
PCR_Anibal 4 Aug, 2022 @ 12:17pm 
Ah that was the issue, very bad RNG as it happened twice in a row, thanks!
Smithy  [author] 4 Aug, 2022 @ 10:03am 
@PCR_Anibal Not sure what the problem is, it spawns with fleets for me. What happens sometimes though is that a bordering FE decides to attack them and they usually win. Maybe load an early save und use the "observe" command to check if they had fleets in the past.
PCR_Anibal 4 Aug, 2022 @ 9:16am 
Hello! IT seems that in my games (maybe mod interaction?) the sleeper spawns with no fleets, and as such some empire always ends up declaring preventive war awakening the hive no later than 2250
Lemon 6 Jun, 2022 @ 6:47am 
I've noticed some issues with the Galactic Community.

It seems that it's possible to pass both 'Sleeper Sanctions' and the one that encournages attacking the Sleeper simultaneously. I've also encountered the AI proposing 'Sleeper Sanctions' after it's already passed.

This doesn't appear to crash the game, but it does clutter the proposed resolutions.

(Also on one occasion I repealed one of the resolutions and it didn't do anything. Presumably because it had been passed multiple times)
samsockeater 24 May, 2022 @ 9:41am 
why do the new shinies always come out midway through my games
Sjru 🐲 20 Mar, 2022 @ 10:06am 
That's fine that should have fixed the issue altogether since the empire that arised was not valid or something I think.