Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[GUN BROKEN] Morosoph Marine Research Platform
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Vehicles: Creative
Missions: Spawner
Environment Mods: Environment Mod
Tags: v1.0.17
File Size
Posted
Updated
80.267 MB
23 Aug, 2020 @ 6:41am
9 Oct, 2020 @ 3:34pm
4 Change Notes ( view )

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[GUN BROKEN] Morosoph Marine Research Platform

In 2 collections by Käsekuchen
Morosoph Research & Development
26 items
MRD Interface-Seat Collection
8 items
Description
Gun broken due to a change in how magnets work!

Introduction:
Welcome to the Morosoph Marine Research Platform, a state-of-the-art research facility featuring the future of cheap, reliable and clean space-payload delivery: the Morosoph Space-Gun. This highly advanced and powerful coilgun will do the heavy lifting while a payload's on-board thursters will merely have to stabilise the orbit.
In addition, the platform is equiped with modern laboratories for marine biology and climate research, accommodations for 40 crewmembers and 4 visitors, a spacious canteen that servers everything a crewman may desire, a small but capable infirmary, a vehicle depot and garage for up to 3 MRD Indoor Tractors, 3 newly developed Morosoph Interface-Seats, enabling the operator to control vehicles through a VR-headset while remaining completely safe from any hazards the operator's vehicle may be exposed to, and a highly trained security team keeping everything safe.
We sadly had to resort to diesel power for electricity generation as geothermal energy was not available in the area of deployment.
Soon, as the testing period concludes, Morosoph will be accepting payload-contracts up to 1.5t to be delivered into orbit via the Space-Gun.
(Enough of the salesman roleplay.)

DISCLAIMER:
While the gun does fire, it does not actually fire into space.
Stormworks is a coastguard game. The game already struggles with this 200m gun. An actual space gun would be multiple kilometers long.

GUN BROKEN DUE TO MAGNET CHANGES! PROBABLY UNFIXABLE!
But feel free to enjoy the platform anyways.

Features:
  • Accommodations for 40 people along with offices, labortories and other workplaces and necessities.
  • 2 recoverable 20-person lifeboats.
  • 2 RHIBs.
  • A helipad with access to both diesel and jet fuel.
  • A depot and garage for up to 3 electric MRD Indoor Tractors and trailers.
  • 1 lifter-tractor, 1 open and 1 caged tractor.
  • 2 flatbed and 1 crane trailer.
  • A "road" network.
  • 2 personell elevators and 1 cargo and vehicle elevator.
  • Automatic generators.
  • Automatic hallway lights.
  • Working telephones between mission control, the loading bay, and administration and an announcement system.
  • 2 Radios.
  • ISO 7010 signs.
  • A map with an integrated radar.
  • 3 Morosoph Interface-Seats, one of which controls the deck crane.
  • 197 props placed with the mission editor.
  • The Space-Gun!
  • Detailed shot-data collection.
  • Space for 4+1 projectiles.

Notice:
The platform, the gun, and it's projectiles are kept active at all times!
Does not work well in multiplayer!


Please read the instructions carefully!

Before Spawning the Gun:
Make sure that there's sufficient water below the custom oil rig base (e.g. 120m).
Some seeds with sufficient depth:
  • 1234
  • 3211
  • 6036
  • 6810

Preparing the Gun:
  1. Spawn the platform by opening the mission playlist in the mission editor and pressing the "Test Mission"-button on the location.
  2. There is no further setup needed. Everything spawns connected and secured at the oil rig base.
  3. Go to "mission control" on the third floor.
  4. Elevate the gun by lowering the suspension winches, located at the right end of the control desk. Leave at least 40m between the suspension and the floor.

Loading the Gun:
  1. Go into the loading bay on the first floor and load a projectile onto the loading tray using the ceiling crane.
    The crane has a hanging remote, it moves at roughly walking speed.
    The lines on the ceiling are directly above the storage rails.
    The buttons required to remove a projectile from a storage rail are on top towards the back of the projectile.
  2. Enter a unique ID into the projectile (not 0).
  3. Make sure that all buttons on top of the projectile are off.
  4. Make sure that the breech is lifted as high as possible, activate the breech's connectors and open its hatch. The breech's controls are at the left end of the control desk in mission control.
  5. Climb onto the loading tray, activate its connectors and move it forward. You may have to lower and raise the breech in order to connect.
  6. After the loading tray's hatch has opened, ram the projectile into the breech. There's no way of getting it out again.
  7. Disconnect the loading tray and move it backward.
  8. Return to mission control and close the breech's hatch.
  9. Lower the breech.
  10. At some point during the breech's descent, hit the "tilt breech"-button.
  11. After lowering the breech past the barrel (pay attention to the camera), activate the barrel's connectors.
  12. Breech and barrel should connect after a few seconds, indicated by a light at the breech's controls. You may have to raise and lower the breech to connect properly.
  13. Open the breech's hatch.

Firing the Gun:
  1. Enter the projectile's ID and length into the rightmost keypad in mission control. The projectile's length can either be read on the projectile itself or in the example data on a screen to the left of the left door.
  2. Enter the exponent, time factor, prediction summand, and measure summand. You can either use the example's values or experiment with your own values.
  3. Turn both security keys located at each end of the control desk.
  4. If you did everything right, the launch button will unlock.
  5. Press it.
  6. A 10 second countdown will start. You can abort the launch up to 2 seconds before launch.
  7. Look at the data, the graphs or simply enjoy the launch.
  8. Make sure to turn the launch-button off after the projectile has splashed down!

Reloading the Gun:
  1. Close the breech's hatch and wait for it to close (~4s).
  2. Disconnect the breech from the barrel.
  3. Raise the breech.
  4. At some point during the breech's ascend, deactivate the "tilt breech"-button.
  5. Continue at step 1 in Loading the Gun.

You can spawn new projectiles at any workbench and transport them to the platform.


Using the Interface-Seats:
  1. Enter a unique ID into the vehicle you want to control. Make sure the ID is a multiple of 10.
  2. Go to the Interface-Seat and activate it.
  3. Enter the vehicle's ID.
  4. Press "Hotkey-Help" to view the controls.
  5. Enter the seat and wait for the headset to lower.


Check out the full Morosoph collection for the other vehicles seen on the platform and many more!

Have Fun!

Legal:
  • You have NO permission to publically reupload this in any form without my explicit permission.
  • Uses Light-rider's Graph 3 function microcontroller.
  • Thanks to Tajin for his image importer tool[rising.at], without which I wouldn't have been able to import the logos.
  • Morosoph Research & Development and its logo belong to me.

Read the description! Many problems can be solved and many questions answered by reading it carefully.
132 Comments
Kommando_Kermit 7 Jul @ 3:24pm 
With the gun no longer in it's best state, is there any way to release the facility as is without the gun?
yn8065 29 Mar @ 10:14am 
can you please fix the gun i really want it to work also the suspension winches seems to top out
A_GUY 12 Nov, 2023 @ 12:30pm 
this is a butfull thing but i just cant play with my game runing so slow
A_GUY 12 Nov, 2023 @ 12:12pm 
i know that youve problby heard this 1000 times aredy but is there any way to make it less lagy
and yes my physics detale is on low
blingole 8 Oct, 2023 @ 6:10am 
ever time i spawn it in my game crashs. and evertime i spawn it in through the addon thing on the main menu.
Lemonfox 3 Oct, 2023 @ 9:06am 
could you fix the space gun for the space update
amarokgb (Wolf) 29 Jun, 2023 @ 8:14am 
hi, it is possible to replace the magnets for multiple winch and connect the projectile to the barrel itself, i nick name this system the the ballista i might try to publish an example if you want
Käsekuchen  [author] 28 Nov, 2022 @ 11:16am 
Update for everyone who gets notified of comments here:
After a long rest, some (unnecessary) modifications and lots of tests I can conclude that mass accelerators are technically still possible, but nowhere near as viable as before whatever undocumented magnet-change.
Best I can achieve with this gun now is the projectile slowly and inconsistently "flopping" out the muzzle with a maximum velocity of ~80 m/s (opposed to 260 m/s+ previously) and a muzzle velocity of maybe ~20 m/s after ~8s in the barrel at best (opposed to only ~1.3s previously).
If you want to try for yourself, here are the rough new parameters:
exponent: ~ 1.60
time factor: ~ 0.11
measure summand: ~ -0.4
prediction summand: ~ -0.6
Make sure to use high physics detail. Results vary heavily.
magnussg 22 Apr, 2022 @ 10:55am 
Oh, is it a mission?! I thought it was a vehicle to spawn in the workbench.
nuggets 19 Apr, 2022 @ 12:33am 
what is the name of it in the mission spawner?