Total War: WARHAMMER II

Total War: WARHAMMER II

52 ratings
VCO 2 - Economic Victory Submod
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
245.169 KB
14 Jul, 2020 @ 5:49am
18 Jul, 2021 @ 12:36pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
VCO 2 - Economic Victory Submod

In 2 collections by Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 items
Victory Conditions Overhaul 2 Family
11 items
Description


Introduction
This mod brings back the Economic Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Military Victory Submod.

New Victory Conditions
The objectives are based on the following pattern: Have at least 500000 money, have 90000 income at the start of the turn and have access to all the resources.

The complete list can be found here[github.com].

Frequently Asked Questions
A list of frequently asked questions can be found here[github.com].

Special Thanks
  • Special thanks to cybvep for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
  • Special thanks to Vandy for its support during the development.
  • Special thanks to all the users that have supported the development economically.
  • Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas.
  • Thanks to all the modders of the Da Modding Den Discord for they knowledge and they experience.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Pull Request at GitHub or contact me directly to introduce new features.

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[www.patreon.com][paypal.me]

6 Comments
Wolfy  [author] 21 Dec, 2021 @ 12:12pm 
Hi guys! I want to announce that I have decided I will not offer support for this mod in Total War: WARHAMMER III. Although it is slighly popular ~1000 subscribers, I think it will be better if merged with the main mod in the form of routes. What do you think?
Wolfy  [author] 18 Jul, 2021 @ 12:36pm 
Updated for The Silence & The Fury
Wolfy  [author] 5 Dec, 2020 @ 4:18am 
Updated to add Add support for The Twisted & The Twilight DLC
Wolfy  [author] 11 Oct, 2020 @ 3:39am 
If anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Thank you all!
Wolfy  [author] 18 Jul, 2020 @ 3:24pm 
@cybvep

That you can not win and you end up leaving a passive-aggresive comment in the mod page. Nah, actually idk. I though that, even when they do not trade, they can produce resources.

If it does not work that way, well, not achievable.
cybvep 18 Jul, 2020 @ 2:51pm 
Out of curiosity, what happens when you use this with the Greenskins (who cannot trade so they don't have resources)?