Cities: Skylines

Cities: Skylines

230 ratings
Greenway 2020
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Map
File Size
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5.577 MB
12 Jul, 2020 @ 3:57pm
13 Jul, 2020 @ 3:05pm
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Greenway 2020

In 1 collection by Greyflame
Greyflame's Maps
10 items
Description
Introduction

You know you're in deep when you update a map to start a city to take a break from creating assets for an updated map for a restarted city that you're supposed to be making videos for.

I had no plans to update the Greenway map I released about a year ago, but I needed a map for a casual playthrough so I decided to retrofit that one for my needs. Some people encouraged me to release the new version so here it is.

As Is

I pushed this through in a bit of a hurry so that I could play on it. I let a lot of detail stuff slide that I'd typically be more vigilant about, and I added custom networks which I usually avoid like the plague for map releases, but it should function basically how you'd expect for a map.

Keep in mind that I built this map picturing just a few thousand citizens. The basic diamond interchanges will absolutely have to be upgraded if you want more than a little town. The two lane highways are probably overkill though because the game won't use extra lanes anyway.

Updates

* Slightly altered topography.

* Replaced the highway layout with a linear "end to end" route that's a little more realistic and should handle intercity traffic better.

* Repainted the trees and used a lot more of them. Up to you whether this is a feature or not.

* Prebuilt downtown grid. I don't usually do this for maps but I wanted to know where to put my highway ramps for a bit more realistic look.

* Slightly deeper reservoir lake because it didn't feel very realistic before. Proper earthen dam.

Mods

* Network Tiling is required for the North American Rail tracks to look right. Remember that you have to activate this mod after you subscribe to it.

* Screenshots are taken with Daylight Classic, the Bonita Vista Valley LUT, the HDRI Haven Cubemap Pack, Tree Movement Control, Tree LOD Fix, and Sharp Textures. None are mandatory for the map to work.

* I also used Hide It to hide Shore Areas, which keeps all the riverside trees from dying.
53 Comments
Kneex 28 Jul @ 4:23pm 
Please bro make this map in Cities Skylines 2
bakepotatou 6 Aug, 2023 @ 8:20pm 
@tylerkohn when youre loading in with loading screen mod, what does it say after deserialize? can you see whether youre having an issue with propmanager, mod, etc?
tylerkohn 24 Jun, 2023 @ 8:44pm 
after launching this map in the editor (the same thing happens when you load in a new game) I am given an error message and when I press ok, it just gived me another one, so that the only way to exit the game is by force-quitting.
the error:
Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
bakepotatou 12 Nov, 2022 @ 6:01pm 
This is my favorite map by miles. Limited theme flexibility but done my favorite build on here. Beautiful and ultra-realistic. Used most of your grid too. Thanks and can't wait for the next
soccerdog 13 Feb, 2022 @ 4:23pm 
are there any maps like this?
Greyflame  [author] 29 Jul, 2021 @ 10:51am 
Hi Dizek, thank you so much! I think I got the height map from somewhere in the Dakotas, but I don't remember exactly. I had it in mind for anywhere in the Western states, like Idaho, Montana, N/S Dakota, Wyoming, etc. Douglas Fir would certainly be appropriate. I'm slowly working on an updated version of the map using my Douglas Fir and Ponderosa Pines. I'm not sure when that will be out - but yeah Douglas Fir would be very realistic!
Eylem 29 Jul, 2021 @ 9:18am 
@Greyflame Hello! Thanks for this amazing map. I've just tried it out and it looks absolutely stunning. I have a few questions tho if u don't mind answering. I kinda wanna swap the regular pines and Lost Gecko's generic trees with your new smexy trees but can't decide which one should I use. I was thinking about replacing generic trees with evergreen trees by pdelmo and regular pines with douglas fir but I don't really know if it would be realistic for this landscape. So my question is which state is Greenway based on and which trees of yours would be the best fit for this map?
Greyflame  [author] 18 Mar, 2021 @ 8:17pm 
@Overlord - If I understand your question correctly, no assets (tracks, props, etc) from Railway Mod are used in this map - the rails are from "North American Rail", and the Railway *mod* would just be used for switching out tracks in the stations.

If you want to avoid any confusion, there's an updated version of this map called "Greenway 2020 Revised" in my map collection, and it just comes with the vanilla rails.
Overlord 17 Mar, 2021 @ 4:57am 
Hello Greyflame. This map looks great and I would to try it but first I would like to ask you one question related to rails. I understand that railway mod is not needed but recommended. Though these rails look like rails from railway mod (in terms of variations, texture quality node/nodeless)? Or is it set of tracks which is not influenced by railway mod in any area? I saw few rails which are something like a DLC for railway mod but I dont see that here. Thanks for clarification.
Greyflame  [author] 21 Feb, 2021 @ 3:56pm 
@Ragnor - the Bonita Vista Valley map isn't actually a requirement of the LUT, or vice versa. The prerequisites are just things listed by the creator and may or may not be truly required. Likewise, you don't actually need the Bonita Vista Valley LUT for this map, it's just the one I recommend. You can dowload any other LUT or even use a vanilla LUT. The trees are also technically optional, since it won't break your game if you don't have them, you'll just be missing some trees if you skip them.