Stellaris

Stellaris

64 ratings
Robot Maids Animated Portraits
   
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File Size
Posted
Updated
36.565 MB
28 Jun, 2020 @ 3:53pm
4 Jan, 2021 @ 11:31am
7 Change Notes ( view )

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Robot Maids Animated Portraits

Description
Robot Maids
Now with improved textures

- Includes new species variations with different clothing. (Maid Clothes, No Clothes, Human Clothes and Basic+Colored Eyes Maids)
- Playable Species (Synthetic Dawn DLC)
- "Special" Clothes for Ruler Customization (Synthetic Dawn DLC)
- Buildable Pops (Read Information)
- Custom Female Machine Advisor (For any Custom Empire)
- Hair and Clothes Variations for Leaders and Populations



Information
If you have Synthetic Dawn DLC you can select them when starting the game, otherwise you will have to use the special edict that will allow you to build a robotic population in your capital.
You need the appropriate technology to build robots and an assembly building to use the edict. Then you can build them like any other robotic pop.

If you lost your Robot Maid Population you can buy another (The Edict is hidden when you already have one RoboMaid Population).

It is not a finished mod. I will be improving the clothes options and the quality of the portrait so it is safe to use it even if it is updated. But you can expect leaders to magically change clothes.

-This mod has an English localisation for all languages.
-Disponible en español.

Compatibility:
-It works correctly with other mods that DO NOT modify the human body. (Works correctly with SE Humans, tested by myself)
-It is NOT possible to get Achievements .

My other mods:
Blorg-Chan Portrait Replacement
Cute Things Animated Portraits
THICC Species Animated Portraits
Xenomorphs Animated Portraits
Spinosauridae Animated Portraits
Dromaeosauridae Animated Portraits
30 Comments
Little Panda 19 Nov, 2022 @ 11:03pm 
Fix for the broken hair: in 01_robot_maid.txt (gfx/portraits/portraits) change all occurances of hair_selector to attachment_selector. Should work for any portrait mod with broken hair after 3.5.
Silos 11 Nov, 2022 @ 12:48am 
In the species archetypes (00_robot_maids_archetypes.txt) I believe all that's needed to fix the robo maids not assembling is having a "robotic = yes" inside the ROBOMAIDS { } block.
LoyalJokster 28 Sep, 2022 @ 10:27am 
New update broke the hair
Mythez 26 Apr, 2022 @ 11:38pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamproxy.net/sharedfiles/filedetails/?id=2796778215
Harshey 15 Nov, 2021 @ 11:49am 
Aye. Same as Snaxx.
Yubi 28 Sep, 2021 @ 10:24pm 
For some reason, starting as a robo maid, they do not assemble pops even with buildings and jobs held. When going over the tooltip it even says "there are no species than can be assembled" even if everyone on the planet is a robomaid and when a vanilla robot works perfectly fine.
Scrangos 25 May, 2021 @ 10:46pm 
I'm about to start a game with this mod, worried about what Nym said I went over the files and changed the 01_robot_maid_species_classes.txt archetype = ROBOMAID to archetype = MACHINE. it might also be fixable by changing the archetype.txt from
" species_trait_points = 4
species_max_traits = 6"
to
"
species_trait_points = @machine_trait_points
species_max_traits = @machine_max_traits
"
Nym 21 May, 2021 @ 12:59am 
Machine Modification points don't seem to work at all when I went for Rogue Servitors with this- any chance you can patch that in?
Aperankityal - Levana 1 Dec, 2020 @ 10:40pm 
Is there a way to make robomaids usable as "biological"? I ask cuz they seem perfect for the children of unit 04 start, but but that only accepts biologicals.
Dubious_Bo15 13 Oct, 2020 @ 9:18pm 
I have the same issue as @Neonlight