Stellaris

Stellaris

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Xenomorph Species Expanded - Animated Portraits
   
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File Size
Posted
Updated
51.220 MB
19 May, 2020 @ 7:36am
24 May, 2020 @ 1:15am
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Xenomorph Species Expanded - Animated Portraits

Description
Adds animated and playable custom species.
No random generation.
You can play with the Xenomorph Species even if you don't have the Hive Mind Authority (You can play without Utopia DLC).

OUTDATED
-Use this Xenomorph Mod Update by Kayila.
The launcher does not work for me I can not update mods.
Kayila will keep the mod until further notice.

Now with generic localization (English) for all languages.

This mod contains:
-Almost 10 variations of xenomorphs.

-Xenomorph themed flag icon.

-Custom names for ships and planets for the species.

-4 Prescripted Countries (Utopia DLC Required)

-5 origins for your Xenomorphs (Utopia DLC Required - Select Hive Mind Authority First)

-5 Rooms

-Custom traits exclusive for Xenomorphs


Compatibility:
-This mod does not alter existing files.
-Doesn't affect other mods.
-Ironman yes, Achievements no.

Disclaimer:
-Original creation by rocket2guns.
-I uploaded this mod again because i can't update the other.
Popular Discussions View All (1)
5
30 Oct, 2020 @ 3:32pm
Incompatibilities / Bugs
Kepos
16 Comments
Mythez 26 Apr, 2022 @ 11:33pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamproxy.net/sharedfiles/filedetails/?id=2796778215
Dukkokun 26 Apr, 2022 @ 4:35pm 
Hi! Are you ok if I include your mod in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
kayila 2 Nov, 2020 @ 5:10pm 
For any who have been following along, the maintainer of this mod has given me permission to reupload it and take over maintaining it. My copy of the mod can be found at https://steamproxy.net/sharedfiles/filedetails/?id=2275819376

It includes the fix to allow xenos to gain trait points mid-game.
kayila 31 Oct, 2020 @ 5:39pm 
@The Holy Matriarch
Hey! I believe I've figured out the solution to the gene modding issue. In 00_xeno_archetype.txt you declare custom trait points and max trait values, then use those in the new archtype. The problem is those values are never updated anywhere else, and not hooked into the things which bump the number of points mid-game.

You could either hook into all the tech and perks that add points, or you could delete the custom variables and change the XENO archtype to add `inherit_trait_points_from = BIOLOGICAL`

The xenos start with the same values as biological anyways, so this seems like the easiest fix

If you'd like, I could take over managing this mod, with your permission of course.
kayila 29 Oct, 2020 @ 4:12pm 
Would you happen to have a link to the source code? Maybe someone else could take it up. If I have time, maybe I will...
Jyoumon23 29 Oct, 2020 @ 3:48pm 
@The Holy Matriarch
Sooooo checked..updated to run just this mod...and Gene modding failed again :(
Karamine de Irkalla  [author] 28 Oct, 2020 @ 8:12pm 
@Jyoumon23
It was supposed to work fine the last time I updated it, if you have any problem let me know.

Since I no longer play Stellaris very often, I only update mods when a problem is reported
or if I have time.
Jyoumon23 28 Oct, 2020 @ 6:14pm 
Hey HTM, are you still updating this? does this still have the Gene Modding issue?
Alexander 1 Oct, 2020 @ 9:27am 
why do they look like skittles
Revanbscl 23 May, 2020 @ 9:39pm 
aren't k xenos from or at least in the old rts alien vs predator