Total War: WARHAMMER II

Total War: WARHAMMER II

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JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
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2.299 MB
28 giu 2020, ore 15:48
24 set 2021, ore 10:45
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JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---

In 1 collezione di JvJ
JvJ's CTT Submod Collection
11 elementi
Descrizione
Introduction

This Sub-mod aims to bring the great work of the OvN team inline with Cataph's Boyz will be Boyz Overhaul otherwise known as CTT (Closer to Tabletop). All units have been balanced with the Tabletop game in mind and given the nature of "Lost Factions" it was rather difficult :P. So expect units to have been given abilities that closely reflect what they had on the TT and vice versa removing stuff they never had access to. Obviously some units didn't have TT rules to refer to and in those (many) cases i have done my best by referring to similar material.

Amazons and Chaos Dwarfs

Regarding those two factions:
Amazons are currently not compatible.
Chaos Dwarfs are compatible you can find the submod Here

Additional Content
  • Support added for the CTT Boyz Unit Pack mod via adding Horde style units to OvN factions.
  • Support for Drunk Flamingo's TTC (Tabletop Caps) mod

Known Issues

Effects: - Currently you will notice port recruitment buildings will have CAP effects for units your current faction cannot gain access. this is due to recycled vanilla building chains within OvN. I am working on replacing those with custom ones. So sorry for the mess, for the time being.
Horde Units: - If you are using this mod without the Boyz unit pack, the additional horde units added to compliment the mod will still be available in customs (nothing i can do about that).

Feedback & Bugs

If you notice any bugs please post in the discussion below and if you have any suggestions/feedback please do let me know in the comments, OvN is a mammoth of a mod and has taken me a long time to get this far and with so many units I'm bound to have missed some things along the way.

Big thanks to:

Cataph - The Big C himself, creator of CTT
Shaky and the OvN Team - For their work and letting me build the submod.
Vandy - Just a general thanks.
Drunk Flamingo - For his nifty api for TTC.
Da Modding Den[discord.gg] - Big shout out to the modding den, the guys and gals there are the biggest help, so if you ever want to get involved in modding or just want a nosey around, do drop in and say hi!

Subscribed?

If you like the mod and are subscribed please like and favourite as it helps with mod visibility, Thank You.
Discussioni più popolari Visualizza tutte (4)
35
21 ago 2021, ore 4:12
Bugs and Other issues
JvJ
2
14 feb 2021, ore 17:22
CTT Araby
Captain Freakout
2
18 gen 2021, ore 11:37
OvN TTC - Unit Rarities Speadsheet
JvJ
129 commenti
nobubblegums 6 mar, ore 6:04 
Are there anyone using this, how out of date is it? I'd be fine if it's only minor issues
Noobified 7 ott 2021, ore 19:36 
anyone else finding Flaming Scimitar a tad too squishy to the point where it might be a bug? like he would just randomly die. might have been a miscast but i was fairly certain he was near full life and sometimes just not even casting.
Captain Freakout 26 set 2021, ore 8:59 
Thanks for the update, JvJ!
JvJ  [autore] 24 set 2021, ore 10:46 
Update: A Bunch of Stuff
Halflings Beekeepers CTT'd
Sea Troll Hag CTT'd
Dread King Grave Guard units CTT'd
Fanatics CTT'd
Plague Toads CTT'd

And a bunch of other little stat changes that i honestly can't be bothered to type out. I know, im awful.

Fimir stats look a little wack right now because they has a visual update and ive not adjusted them but i will do when a little buggerino is solved

Oh be sure to let me know if anything is borked because ive not been paying any attention at all to OvN's development as ive been busy doing other stuff. Sorry about that.
Captain Freakout 17 ago 2021, ore 16:34 
Thanks for the fix, and for Daemonettes - they're just what the Fimir need haha!
JvJ  [autore] 17 ago 2021, ore 10:09 
Update: Daemonettes

Daemonettes added
Fixed some cap stuff cheers freakout
Noobified 14 ago 2021, ore 0:24 
anyone got advice on how to deal with the Halfing's first battle with the vampires?
BliVru 3 ago 2021, ore 8:39 
Hi, I don't know if you someone told you already but the albion light calvary uses the walking speed when charging. They run normally otherwise but when they charge they just walk instead
JvJ  [autore] 24 lug 2021, ore 10:13 
I just told you, I don't have the time to handhold you through the basic functions of the workshop.
JvJ  [autore] 24 lug 2021, ore 4:51 
Sub to this and required mods, them activate them in the launcher