Total War: WARHAMMER II

Total War: WARHAMMER II

76 ratings
JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---
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Tags: mod, Overhaul
File Size
Posted
Updated
2.299 MB
28 Jun, 2020 @ 3:48pm
24 Sep, 2021 @ 10:45am
70 Change Notes ( view )

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JvJ's CTT Compatibility Submod for OvN Lost Factions --- Currently Out of Date ---

In 1 collection by JvJ
JvJ's CTT Submod Collection
11 items
Description
Introduction

This Sub-mod aims to bring the great work of the OvN team inline with Cataph's Boyz will be Boyz Overhaul otherwise known as CTT (Closer to Tabletop). All units have been balanced with the Tabletop game in mind and given the nature of "Lost Factions" it was rather difficult :P. So expect units to have been given abilities that closely reflect what they had on the TT and vice versa removing stuff they never had access to. Obviously some units didn't have TT rules to refer to and in those (many) cases i have done my best by referring to similar material.

Amazons and Chaos Dwarfs

Regarding those two factions:
Amazons are currently not compatible.
Chaos Dwarfs are compatible you can find the submod Here

Additional Content
  • Support added for the CTT Boyz Unit Pack mod via adding Horde style units to OvN factions.
  • Support for Drunk Flamingo's TTC (Tabletop Caps) mod

Known Issues

Effects: - Currently you will notice port recruitment buildings will have CAP effects for units your current faction cannot gain access. this is due to recycled vanilla building chains within OvN. I am working on replacing those with custom ones. So sorry for the mess, for the time being.
Horde Units: - If you are using this mod without the Boyz unit pack, the additional horde units added to compliment the mod will still be available in customs (nothing i can do about that).

Feedback & Bugs

If you notice any bugs please post in the discussion below and if you have any suggestions/feedback please do let me know in the comments, OvN is a mammoth of a mod and has taken me a long time to get this far and with so many units I'm bound to have missed some things along the way.

Big thanks to:

Cataph - The Big C himself, creator of CTT
Shaky and the OvN Team - For their work and letting me build the submod.
Vandy - Just a general thanks.
Drunk Flamingo - For his nifty api for TTC.
Da Modding Den[discord.gg] - Big shout out to the modding den, the guys and gals there are the biggest help, so if you ever want to get involved in modding or just want a nosey around, do drop in and say hi!

Subscribed?

If you like the mod and are subscribed please like and favourite as it helps with mod visibility, Thank You.
Popular Discussions View All (4)
35
21 Aug, 2021 @ 4:12am
Bugs and Other issues
JvJ
2
14 Feb, 2021 @ 5:22pm
CTT Araby
Captain Freakout
2
18 Jan, 2021 @ 11:37am
OvN TTC - Unit Rarities Speadsheet
JvJ
129 Comments
nobubblegums 6 Mar @ 6:04am 
Are there anyone using this, how out of date is it? I'd be fine if it's only minor issues
Noobified 7 Oct, 2021 @ 7:36pm 
anyone else finding Flaming Scimitar a tad too squishy to the point where it might be a bug? like he would just randomly die. might have been a miscast but i was fairly certain he was near full life and sometimes just not even casting.
Captain Freakout 26 Sep, 2021 @ 8:59am 
Thanks for the update, JvJ!
JvJ  [author] 24 Sep, 2021 @ 10:46am 
Update: A Bunch of Stuff
Halflings Beekeepers CTT'd
Sea Troll Hag CTT'd
Dread King Grave Guard units CTT'd
Fanatics CTT'd
Plague Toads CTT'd

And a bunch of other little stat changes that i honestly can't be bothered to type out. I know, im awful.

Fimir stats look a little wack right now because they has a visual update and ive not adjusted them but i will do when a little buggerino is solved

Oh be sure to let me know if anything is borked because ive not been paying any attention at all to OvN's development as ive been busy doing other stuff. Sorry about that.
Captain Freakout 17 Aug, 2021 @ 4:34pm 
Thanks for the fix, and for Daemonettes - they're just what the Fimir need haha!
JvJ  [author] 17 Aug, 2021 @ 10:09am 
Update: Daemonettes

Daemonettes added
Fixed some cap stuff cheers freakout
Noobified 14 Aug, 2021 @ 12:24am 
anyone got advice on how to deal with the Halfing's first battle with the vampires?
BliVru 3 Aug, 2021 @ 8:39am 
Hi, I don't know if you someone told you already but the albion light calvary uses the walking speed when charging. They run normally otherwise but when they charge they just walk instead
JvJ  [author] 24 Jul, 2021 @ 10:13am 
I just told you, I don't have the time to handhold you through the basic functions of the workshop.
JvJ  [author] 24 Jul, 2021 @ 4:51am 
Sub to this and required mods, them activate them in the launcher