Darkest Dungeon®

Darkest Dungeon®

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Plague Doctor reforged
   
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General: Gameplay Tweaks
Class Mods: Class Tweaks
File Size
Posted
Updated
414.717 KB
28 Jun, 2020 @ 11:44am
29 Jun, 2020 @ 7:25pm
4 Change Notes ( view )

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Plague Doctor reforged

In 1 collection by Pigheadedpizza
Darkest Dungeon Reforged
9 items
Description
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.

Plague Doctor is already a strong class, but mainly due to two skills, the double back line stun and double back line blight. These changes should make a front line plague doctor more viable that also does more damage to front targets. as well as better healing to give more team comps that don't need to vestal/occultist on them.

Incision:
- Changed targets to 1,2,3 (from 1,2)
- Added new effect: +40-50% DMG vs blighted
- Changed position move can be performed from to 1,2 (from 1,2,3)

now can hit 3rd spot and also deal higher DMG against blighted targets, with other abilities and trinkets DMG can get very high on this skill. Paring PD with another blight character makes this skill a lot better.


Emboldening Vapours:
- Now targets allies 1+2 (from 1,2,3,4)
- Changed positions move can be used from to 1,2 (from 1,2,3,4)

Now buffs the PD and other hero in front line, maybe still not the best skill but more likely to be used on bosses etc now as its a bigger reward for spending a turn to use it.

Disorienting Blast:
- Changed launch position to 1,2,3,4 ( from 2,3,4)
- Added new buff: +20% melee skill DMG
- Changed targets to 1,2,3 (from 2,3,4)

In vanilla, this is a pretty useless move as stunning front targets over the back 2 is never worth. Now this move also buffs incision DMG and hits front targets instead of 4th.

Noxious Blast:
- Changed launch position to 1,2,3 (from 2,3,4)

changed to fit with better with front line plague doctor, still allows a strong 4th position though.

Battle Medicine:
- Changed amount healed to (1-3) – (5-6) (from 1-1, 3,3)
- Changed launch positions to 2,3,4 (from 3,4)

With healing trinkets can now be a substantial heal, but must be in back ranks to use.


Balance changes will be updated as I (Or others) play more with the mod.

Check out the other characters:
Crusader: https://steamproxy.net/sharedfiles/filedetails/?id=2124232207
Highwayman: https://steamproxy.net/sharedfiles/filedetails/?id=2125280774
Vestal: https://steamproxy.net/sharedfiles/filedetails/?id=2126888654
Houndmaster: https://steamproxy.net/sharedfiles/filedetails/?id=2130473936
Bounty Hunter: https://steamproxy.net/sharedfiles/filedetails/?id=2134844559
Leper: https://steamproxy.net/sharedfiles/filedetails/?id=2137150851
Occultist: https://steamproxy.net/sharedfiles/filedetails/?id=2172130842
8 Comments
NeonNobility 17 Jul, 2022 @ 5:25pm 
Why would I use a mod that weakens the options of slot 3 PD to get a stronger slot 2 PD that still has no survivability to make the playstyle work?
Dr. Moose 11 Jun, 2022 @ 6:39am 
As a delegate for the Plague Doctor Union. We approve of this mod.
ALE199 12 Jun, 2021 @ 3:13pm 
Kinda wish I could use incision in line 3
Jäger 23 Dec, 2020 @ 10:35am 
Only thing that is very off putting about this mod is that it makes back line PD much worse.
Stormfeather 15 Nov, 2020 @ 12:48am 
Thanks for this mod, the Doctor is actually my favourite now. Shes so much usefull than before <3
jk rowling's house mold 10 Jul, 2020 @ 5:44pm 
not gonna lie, thanks to this mod, frontline pd sounds really fun now
Pigheadedpizza  [author] 7 Jul, 2020 @ 5:19am 
Occultist next, then man-at-arms. Thanks for trying out the mod.
The Bean Hunter 6 Jul, 2020 @ 9:34pm 
will you be doing maa next?