Divinity: Original Sin 2

Divinity: Original Sin 2

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The Four Relics of Rivellon for GM Mode
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
1.658 MB
22 Jun, 2020 @ 9:00pm
22 Jun, 2020 @ 11:41pm
2 Change Notes ( view )

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The Four Relics of Rivellon for GM Mode

Description
This mod adds the titular armor sets of the Gift Bag #5: The Four Relics of Rivellon, as well as the two new boss encounters from the patch - Duna's Undertaker and The Devourer.

* This mod uses the original base templates from the patch. You may be told that this mod depends on a mod called ArmorSets, but this content is actually already in your game.

* The cursed and non-cursed variants of the Vulture Set are both usable, but are indistinguishable in the equipment menu because they have the same name, icon, and level. This is because I have not modified the original items, as mentioned above.

* The set bonuses do not activate. All of the passive effects of each individual armor do however, such as the Captain's Jaunty Hat giving immunity to Drunk and the Cuirass of Contamination granting Mneumonic. The Devourer's Heart sets the Deathleech status effect, but it's nonfunctional.

* Certain items do not have a GM category. This mod includes a scene Called "000FourRelicsGM" that contains these items. To use these items outside the scene, simply right click and "Save As..." or create a duplicate and place it in your GM inventory.
** Captain's Dextrous Heels.
** Devourer's Claws.
** ARM_SETS_CasanovaLegs & ARM_SETS_CasanovaGloves. These are cut content items that match the Captain set. The gloves have a generic leather armor appearance, but the leggings have a unique appearance.

* For some reason, the version of ARM_SET_CasanovaGloves that can be spawned from the equipment menu crashes the game whenever it's stats are displayed (I.E. when mousing over the tooltip while holding alt or when right clicking the item and clicking "manage"). The version placed in the scene works fine. Saving them to your equipment menu and spawning another causes no issues.

* The Devourer and Duna's Undertaker are not categorized in the creatures menu and are also found in the scene. To use them outside the scene, right click and "Save As..." or create a duplicate and "Follow Party" into the scene you wish them to be in. By default they are at their original level, as encountered in-game, and are fully functional. The Devourer does not have the Undead talent by default but it can be given to him.
8 Comments
pocketlint60  [author] 25 Jan, 2021 @ 8:06am 
@RylanGuy
The assets for the Four Relics of Rivellon content are already in the game, and you technically don't need any mods to use them. You do, however, need mods to access them in GM mode, and in order to access the assets in Divinity Engine 2, you have to extract Patch5.pak, which contains a "mod" called ArmorSets, which contains all the 4R content. Majora wrote a very useful tutorial on how to extract .pak files and use the assets here:

https://steamproxy.net/workshop/filedetails/discussion/1815898410/1738882855319364636/

As for taking The Devourer and making him bigger, that's easy. Just take his Root Template and change the "Scale". However, this will change all instances of that NPC, like the one in my mod and the one in storymode if you make your mod usable in story mode. If you want a bigger Devourer without overriding the normal one, just duplicate his Root Template into a new NPC that's the same in every way, then increase the Scale.
RylanGuy 25 Jan, 2021 @ 2:23am 
I had a question for how you used Divinity Engine 2. How were you able to get the devourer NPC model? I want to make a custom one for my campaign and make him a larger model, but I am kinda new to the engine.
quentin_31 2 Sep, 2020 @ 3:22am 
@pocketlint60 Really thank you very much, your guide allowed me to use your mod which is really great. Thank you so much.
pocketlint60  [author] 30 Aug, 2020 @ 6:43pm 
@quentin_31 installing mods in DOS2 is really finicky. The short version is that when Steam Workshop downloads mods, it puts the files in the wrong place.

For more detail and also how to fix this, I wrote a guide to mod installation: https://steamproxy.net/sharedfiles/filedetails/?id=2097784116
quentin_31 30 Aug, 2020 @ 5:27pm 
The mod does not appear in my mod list. Did i do something wrong ?
TooBum 26 Jun, 2020 @ 7:38am 
Hey so when i try and load into "000FourRealicsDM" it wont load.
pocketlint60  [author] 25 Jun, 2020 @ 7:57pm 
@KingKenna Sadly no, the colors are part of the original texture.
KingKenna 24 Jun, 2020 @ 6:39am 
Thanks for this! Is it possible to make them dyeable?