Garry's Mod

Garry's Mod

28 ratings
[TTT2] Executioner [ROLE]
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: ServerContent
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
377.077 KB
17 Jun, 2020 @ 8:00pm
16 Nov, 2021 @ 10:40am
29 Change Notes ( view )

Subscribe to download
[TTT2] Executioner [ROLE]

In 4 collections by Wasted
TTT2 Dingus Server
587 items
Dingus Playerside
326 items
TTT2 Dingus Beta Collection
45 items
Dingode TTT2
312 items
Description
There are people who deserve to die, as you'll be the one to do it.

Based on the Assassin from Custom Roles for TTT

Requires TTT2 in order to use this role. A list of all currently available roles can be found here .

Source: https://github.com/ZacharyHinds/ttt2-role-executioner

This is my first attempt at really making an addon, so there are likely bugs. Let me know on github or here if you find any involving this role!





The Executioner is on the traitor team. They have a target, similar to the Hitman role. They deal extra damage to their target while dealing less damage to non-targets. If they kill a non-target, they won't get a new target for an amount of time that can be configured.





Normal Role Convars (also found in F1 Menu Role Settings):

# enable or disable this role ttt_executioner_enabled [0/1] (default: 1) # the percentage of players that are spawned as this role ttt_executioner_pct [0.0..1.0] (default 0.15) # the limit of players that spawn as this role each round, this overwrites the percentage ttt_executioner_max [0.0..n] (default: 1) # the probility each round of this role being spawned at all ttt_executioner_random [0..100] (default: 33) # the amount of players needed for this role to spawn ttt_executioner_min_players: [0..n] (default: 6)

Role Specific Convars (also found in F1 Menu Role Settings):

# the length of time before the executioner waits for a new target after killing a non-target ttt2_executioner_punishment_time [0..n] (default 60) # the multiplier applied to damage the executioner deals to their target ttt2_executioner_target_multiplier [1..n] (default 2) # the multiplier applied to damage the executioner deals to non targets ttt2_executioner_non_target_multiplier [0.0..1.0] (default 0.5)

--
Credits:
Wasted: creator of this role addon
Tim | Mineotopia: creator of the role icon
Alf21: creator of the hitman role upon which I based my target code
17 Comments
Voxel | Julia 2 Mar @ 1:19pm 
Also, it would be nice if the jester doesnt get selected as a target
Voxel | Julia 2 Mar @ 11:59am 
WOuld it be possible for you to add another config option that awards the executioner a credit ever x targets killed? THat would be super usefull <3
Wasted  [author] 25 Oct, 2021 @ 10:31am 
@AelitaStonks Thanks for pointing this out, fixed it with the most recent update
Tim | Mineotopia 22 Oct, 2021 @ 11:08am 
yep, same thing happens for me as well
AelitaStonks 22 Oct, 2021 @ 9:27am 
Is there any bug that remove HUD while aim to somebody? Is throwing me errors and my HUD disappeared until I'm not aiming to a person (matches with hitbox)
|UGA|PatPeter 9 Sep, 2021 @ 11:25pm 
I created a master configuration file for all of the TTT roles in the first 3 pages of the Workshop search: https://gist.github.com/PatPeter/70b1c090d8c8c311d99632dca76ec513
Wasted  [author] 16 Jul, 2021 @ 3:13pm 
@dicc To reiterate what Tim said, that is an issue that I haven't seen at all on my side
Tim | Mineotopia 16 Jul, 2021 @ 2:18am 
@dicc: Are you sure you are using the newest TTT2 version? Because we fixed a similar bug recently.
Also make sure to post the error if there is any
grafalgofigu🌲 15 Jul, 2021 @ 9:07pm 
Hey! The role isn't working properly, whenever the executioner kills their target the body disappears and they have permanent double damage.
HiJustEli 6 Oct, 2020 @ 3:06am 
@Wasted That seemed to do the trick! Thanks so much for the quick update