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You can ignore these warnings.
These are for the role authors.
The warnings you have posted are caused by the following roles: Defector, Blocker and Sleeper.
If you want you can inform the role authors so they can update their roles.
callback - gamemodes/terrortown/gamemode/client/cl_main.lua:200
LoadFolder - lua/ttt2/libraries/fileloader.lua:99
unknown - gamemodes/terrortown/gamemode/client/cl_main.lua:199
[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING]: Loaded language file from 'lang/', this folder is deprecated. Please switch to 'terrortown/lang/'. Source: "lang/en/blocker.lua"
1. callback - gamemodes/terrortown/gamemode/client/cl_main.lua:200
2. LoadFolder - lua/ttt2/libraries/fileloader.lua:99
3. unknown - gamemodes/terrortown/gamemode/client/cl_main.lua:199
[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING]: Loaded language file from 'lang/', this folder is deprecated. Please switch to 'terrortown/lang/'. Source: "lang/en/sleeper.lua"
1. callback - gamemodes/terrortown/gamemode/client/cl_main.lua:200
2. LoadFolder - lua/ttt2/libraries/fileloader.lua:99
3. unknown - gamemodes/terrortown/gamemode/client/cl_main.lua:199
You should additionally set the percentage to 0.17 (rounded up) so that it is always true for 6 players.
> I'm guessing I simply do the same thing for detective, traitor and innocent layers to randomize it. But if I want to leave some chance for a non-upgraded base traitor do I lower the odds for sub-roles in that layer?
yes. If you have a random of 50 for the hitman for example, then on average there will only be a hitman every second round. But the overall traitor count stays constant.