Garry's Mod

Garry's Mod

TTT2 (Base) - v0.13.2b
1,355 Comments
Tim | Mineotopia  [author] 15 Aug @ 3:39am 
@Hegulus:

About your first message: This is currently not possible. Feel free to contribute or open an issue on GitHub
RE your second message: Something like this is actually planned. If we find the time to rework the shop. A lot of backend work was already done in the last months
Hegelus 13 Aug @ 4:16pm 
And would it be possible to add a function to categorize traitor weapons. For example, healing, attack and movement. These categories/classes can then be further configured. For example, you can only buy items in the "attack" category/class once per round and healing twice or something similar. And the option to say you can only buy an item/category if a certain number of opponents (like more than 2) are alive.
Hegelus 13 Aug @ 2:18pm 
Sry, if I missed something, but is there any way for evil roles, to confirm a corpse without taking the credits? Especially a Detective or a Survivalist can easily see who is traitor/evil by that. We use the setting that you need to click on "confirm death" in the corpse interface. But searching it just with "E" gives you still the credits, even if it says next to the "confirm death" sign "+ X Credits".
Tim | Mineotopia  [author] 5 Aug @ 12:37am 
Feel free to join our discord for more help with your problem, it is not easy to troubleshoot within the comment section
[TFWS] GreenARMY 3 Aug @ 7:57am 
i dit check the addon checker and removet all mods that make problem and it have now the same problem no guns spawns and no D&T Shop
Tim | Mineotopia  [author] 3 Aug @ 1:36am 
@GreenARMY: They do work. Check your addon checker output and make sure you have no addons installed, that create errors
[TFWS] GreenARMY 2 Aug @ 11:37am 
the D and T Shop Dont Work and no Guns Spawns on the maps
K31npest 15 Jul @ 9:47am 
it ceeps creating errors
SirJaeden 13 Jul @ 12:27pm 
@mexikoedi figured but thanks. Also fixed the issue with the voting issue so my message does not apply anymore
A Beast Playr 1 Jul @ 2:33pm 
Is there a way that I can hide information at the start of the round like the, "There are no jesters this round." I like mind gaming that I'm jester sometimes, but now I can't do that.
Hero05IT4 9 Jun @ 9:18am 
I tried typing "addonchecker" in the console, but even if I uninstalled some addons, it doesn't work.
mexikoedi 9 Jun @ 6:34am 
@SirJaeden
You can ignore these warnings.
These are for the role authors.
The warnings you have posted are caused by the following roles: Defector, Blocker and Sleeper.
If you want you can inform the role authors so they can update their roles.
Hero05IT4 9 Jun @ 6:02am 
OMG which addon could be that causes this bug?
SirJaeden 8 Jun @ 3:36pm 
[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING]: Loaded language file from 'lang/', this folder is deprecated. Please switch to 'terrortown/lang/'. Source: "lang/en/defector.lua"

callback - gamemodes/terrortown/gamemode/client/cl_main.lua:200
LoadFolder - lua/ttt2/libraries/fileloader.lua:99
unknown - gamemodes/terrortown/gamemode/client/cl_main.lua:199
SirJaeden 8 Jun @ 3:36pm 
hi! since roughly a month i keep getting the same errors for this addon and i wanted to inform you about it. As of now it does not break anything but just in case:

[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING]: Loaded language file from 'lang/', this folder is deprecated. Please switch to 'terrortown/lang/'. Source: "lang/en/blocker.lua"
1. callback - gamemodes/terrortown/gamemode/client/cl_main.lua:200
2. LoadFolder - lua/ttt2/libraries/fileloader.lua:99
3. unknown - gamemodes/terrortown/gamemode/client/cl_main.lua:199

[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING]: Loaded language file from 'lang/', this folder is deprecated. Please switch to 'terrortown/lang/'. Source: "lang/en/sleeper.lua"
1. callback - gamemodes/terrortown/gamemode/client/cl_main.lua:200
2. LoadFolder - lua/ttt2/libraries/fileloader.lua:99
3. unknown - gamemodes/terrortown/gamemode/client/cl_main.lua:199
Tim | Mineotopia  [author] 28 May @ 10:31am 
You probably have an addon that overwrites files from the TTT2 gamemode
Hero05IT4 27 May @ 11:05am 
Apparently the red hand disappeared from Traitor's POV. Now it's impossible to activate traps in a map.
Tim | Mineotopia  [author] 14 May @ 9:08am 
@Fitzen: To have them all on one layer is correct. You probably want to set the random of all of them to 100. Because the role layering first select a role from a layer, then checks the random. If the random is only 10, you have a 90% chance that no role is selected.

You should additionally set the percentage to 0.17 (rounded up) so that it is always true for 6 players.

> I'm guessing I simply do the same thing for detective, traitor and innocent layers to randomize it. But if I want to leave some chance for a non-upgraded base traitor do I lower the odds for sub-roles in that layer?

yes. If you have a random of 50 for the hitman for example, then on average there will only be a hitman every second round. But the overall traitor count stays constant.
Tim | Mineotopia  [author] 14 May @ 9:04am 
@ErpipaKNIFE: Subscribe to it and/or put it in your server collection. It basically works as any other ttt addon as well
Fitizen 14 May @ 8:26am 
Hello, I'm struggling to wrap my head around role layering and distributions (sorry if you get this question a lot).

I have 6 players and want to guarantee a detective, 2 traitors and a neutral role plus two innocents. If I want one random neutral role, do I assign the neutral roles I have in a layer all an equal fraction in the 'chance of this role' slider (e.g 10 out of 100) and set role distribution per player to .16?

I'm guessing I simply do the same thing for detective, traitor and innocent layers to randomize it. But if I want to leave some chance for a non-upgraded base traitor do I lower the odds for sub-roles in that layer?

I appreciate you guys still responding to comments after all this time so thank you.
ErpipaKNIFE 13 May @ 12:45pm 
how to use this?
DeCeddy 12 May @ 3:48pm 
Hi, I'm getting the following problem in my "Problems" tab:

"TTT2 Warning: CS:S does not appear to be mounted by GMod. Things may break in strange ways. Server admin? Check the TTT readme for help.

1. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:409"

I believe this problem to be the source of my issue that on many maps, weapons refuse to spawn when I am hosting a peer-to-peer server from my machine. This is what I am trying to fix in the first place.

Interestingly enough, the folder "server" in my "gamemode" folder strictly does not appear in my files, therefore I cannot investigate the Lua in question.
I have all CS:S resources in the "addons" folder of Garry's Mod. The base game TTT does not produce the error, all weapons are spawning as intended, even with different weapon packs like Lykrasts or Fuzziks.

Appreciate your help, thanks in advance!
Tim | Mineotopia  [author] 6 May @ 8:11am 
@TTV this appears to be a recent incompatibility with ArcCW. I'm not sure yet what is the cause, but we'er aware of it: https://github.com/TTT-2/TTT2/issues/1507

@Strawberry: Hard to tell, seems to be a mod conflict. Make sure that the addon checker output is clean
Strawberry 5 May @ 6:16pm 
hi! i'm having a problem where when i attempt to search bodies, it gives me this message.
is this something i can fix? is it a mod conflict? no other mods are showing errors, so i'm just very confused!

[TTT2 (Base) - v0.13.2b] lua/ttt2/extensions/util.lua:259: attempt to index local 'color' (a nil value)
1. utilGetDefaultColor - lua/ttt2/extensions/util.lua:259
2. SkinHook - gamemodes/terrortown/gamemode/client/cl_vskin/default_skin.lua:1872
3. unknown - gamemodes/terrortown/gamemode/client/cl_vskin/vgui/dprofilepanel_ttt2.lua:308 (x53)
Neuro 3 May @ 9:36pm 
Not sure if this has been answered yet, but the scoreboard keeps getting stuck on players screens. Not sure what caused this, but it goes away after reconnecting but this is obviously a problem since it happens to me while im hosting. If theres any solution to this, it'd be greatly appreciated.
Tim | Mineotopia  [author] 2 May @ 9:25am 
check 3 comments below yours. It is a deprectation warning, the addon dev of ttt_push has to update their addon. Nothing we can do about that, but also nothing you have to worry about
Domini02 1 May @ 4:30am 
[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING] Using `AccessorFuncDT` is deprecated and will be removed in a future version.
1. AccessorFuncDT - lua/ttt2/libraries/none.lua:35
2. unknown - lua/weapons/weapon_ttt_push.lua:49
Tim | Mineotopia  [author] 22 Apr @ 2:55am 
@Krieger No, I have no clue what could cause this. But id you'd join our discord, we could likely figure this out together
KriegerSan 21 Apr @ 8:17am 
[TTT2 (Base) - v0.13.2b] lua/includes/extensions/entity.lua:369: bad argument #3 to 'SetFunc' (number expected, got nil)
1. SetFunc - [C]:-1
2. SetFOVTransitionTime - lua/includes/extensions/entity.lua:369
3. SetFOV - gamemodes/terrortown/gamemode/shared/sh_player_ext.lua:1293
4. unknown - addons/temp/lua/weapons/weapon_pwb_akm.lua:113

With the [TTT] PWB weapon packs, there is a screen jitter before sprinting. This problem is not present with other sprint addons. I'm also modifiying the PWB packs and disabling the custom sprinting animations for all the weapons, but the problem persists. Figure it's a long shot, but any advice?
Tim | Mineotopia  [author] 12 Apr @ 2:59am 
jo, ist ne Deprecation Warning, dass sich der Entwickler von dem Addon darum kümmern soll. Aber du kannst es ignorieren.
cry. 9 Apr @ 9:46am 
[TTT2 (Base) - v0.13.2b] [DEPRECATION WARNING] Using `AccessorFuncDT` is deprecated and will be removed in a future version.
1. AccessorFuncDT - lua/ttt2/libraries/none.lua:35
2. unknown - lua/entities/ttt_tstation/shared.lua:36

Das bekomme ich immer wenn ich dem Server join
Hero05IT4 8 Apr @ 8:55am 
Ok, thank you!
Tim | Mineotopia  [author] 6 Apr @ 4:56am 
for weapons that have already a pretty small cone the crosshair is clipped. That means the improved cone is not shown (I think this is true for the deagle for example). This is how it was in base TTT as well and it seems to be the best tradeoff. Otherwise you might end up for barely visible crosshairs for highly accurate weapons.

But there are also weapons that don't change their accuracy when aiming. So this depends on the weapon.
Hero05IT4 4 Apr @ 1:24pm 
Hello! I just noticed that when you Aim Down Sight the crosshair's cone doesn't become smaller... Does it mean that the weapons have the same accuracy when you don't aim? Or is it just a visual issue?
JulienInvictus 1 Apr @ 7:39am 
Ok actually nevermind, it works now for some reason.
JulienInvictus 1 Apr @ 7:09am 
Alright, will do
Tim | Mineotopia  [author] 1 Apr @ 6:39am 
are there any errors? Also please join our discord if you need help
JulienInvictus 1 Apr @ 6:01am 
Hi, I've been using this with the TTT Bots 2L0 mod, and for some reason, after a first round is over, new rounds never start, and instead it says "time's up" over and over again. Any tips?
mexikoedi 23 Mar @ 8:56am 
@Lito Maybe it's an addon which was updated and now started to cause issues. Check your collection for addons which could cause this. Maybe there is an error in your console?

@artemkin What is not working? If you have issues check your console for errors and addons for potential conflicts.

Otherwise you could check out the FAQ page or join the Discord for further assistance.
[DEUS] piratik poko 23 Mar @ 8:38am 
why its dont work?
Lito 22 Mar @ 2:36pm 
All of a sudden my interface is gone, any tips?
Tim | Mineotopia  [author] 20 Mar @ 2:31am 
@Hero05IT4 You're welcome!
Hero05IT4 18 Mar @ 1:23pm 
Thank you for bringing static crosshair back!
Only_a_Shadow 18 Mar @ 10:19am 
Hello there, we got a problem with the hud.

I checked the log and there is a problem with the id-bomb 2.0 addon.

we use this addon over a year now and never had problems before.

So now if we connect to the Server, we cant see a HUD, if I connect as a superadmin, I can see the HUD like normal.
A normal user cannot see any HUD-Settings in the F1 menu, me as a superadmin, can see every setting like normal.
I created a testgroup using ULX and gave it all permissions, but I still cant see any HUD-Settings in F1 menu.

Do I miss something?
Kayako Saeki 10 Mar @ 12:54pm 
Fixed: We removed the weapon information system object and my custom made item and it works now.
Kayako Saeki 10 Mar @ 12:39pm 
Our radar is suddenly not working anymore. We can buy it, but nothing happens after 30 seconds and we get errors from ttt2 base. Any suggestions?
Tim | Mineotopia  [author] 10 Mar @ 11:24am 
Are your sure? Our beta testers on discord said that everything works fine with 0.13.1. If you could go into more detail an open an issue on GitHub it would be very helpful for us so we can fix it
L3cH3 9 Mar @ 10:21pm 
The scopes in TF and ARCCW are kinda broke with the new updates
Hero05IT4 9 Mar @ 1:41pm 
I just noticed that players can grab other classes special weapons now such as knives, lens, etc...
Tim | Mineotopia  [author] 7 Mar @ 1:21pm 
Awesome!