Total War: WARHAMMER II

Total War: WARHAMMER II

118 ratings
Seeking Perfection 2 - Unit Upgrade for High Elves
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Tags: mod, Campaign
File Size
Posted
Updated
1.664 MB
17 Jun, 2020 @ 3:41am
17 Jun, 2020 @ 2:22pm
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Seeking Perfection 2 - Unit Upgrade for High Elves

In 1 collection by Lethani
TWW2 Upgrade Collection
14 items
Description
Hello everyone,

this mod integrates the unit upgrade mechanism of the greenskins for the high elves.
This is the second, improved version, which is much better balanced.





In order to avoid that the high elves become OP, every improvement also brings a small deterioration. This should make it feel more like a postponement than a major upgrade. However, this will allow you to change your armies further in the direction you would like to play.





Another special feature is that this mod uses the resource "Ithilmar", which you can also find in "High Elves crafting - Anvil of Vaul 2" by SorcererSupreme.

This means that both mods share the same resource pool and work together. My mod brings the resource itself into the game and therefore doesn't need the "High Elves Crafting" mod, but I would recommend it for a more varied gameplay:





For stronger upgrades for the high elves, you can try the older version:







Q: How do you get Ithilmar without "High Elves crafting - Anvil of Vaul 2"?

A: With this mod you get Ithilmar after every battle and as well as by implemented Lord-Skills.


Q: Is this mod compatible...?

A: Yes! It should be compatible with any other mod (excluded Sons of Asuryan for now) and save-game-compatible.


Q: Would you do a Version without deterioration?

A: I don't think so. I like to do mods that are as balanced as possible to avoid boredom.


Q: Would you make such a mod for other races too?

A: At the moment I will only continue to work on this mod. But take a look at my collection to find previously released upgrade mods:


Q: Would you do a Submod for X unit mod?

A: At the moment I am only planning a submod for SFO Grimhammer. But in the discussion of the previous version, you will find a tutorial that allows even beginners to create a submod for it. If you have further questions, please ask them there.





- To provide a way to exchange Ithilmar for gold
- Refine previous upgrades and balance
- Adding new upgrades
- Working on the submod
- Test and try to fix compatibility problems with some other mods
Popular Discussions View All (1)
0
17 Jun, 2020 @ 3:51am
PINNED: Proposals for improvements
Lethani
28 Comments
Trino K 23 Mar @ 5:18pm 
SFO submod when? :D
Kharn the Bloody 3 Aug, 2023 @ 10:29pm 
Is there a submod or adaptation for SFO Grimhammer II? I saw mention above but cant find one. Thanks.
Arizona Ranger 9 Sep, 2022 @ 12:15am 
you plan to port your mods to WH3?
Arizona Ranger 2 Aug, 2021 @ 9:47pm 
does for me @Smoking_GNU , What I hope is that thier are more options for upgrades one each unit but tbh it dosent really matter
Smoking_GNU 1 Aug, 2021 @ 4:10am 
Does this still work with the current patch?
Frosty 11 May, 2021 @ 7:37am 
Hey buddy just wanted to mention my love for the mod! i'm also waiting patiently for the SFO submod :)
alejandrogomez4444 31 Jan, 2021 @ 12:41pm 
So what causes compatibility issues with sons of asuryan? They use the same resource, no?
Lord Omega 117 11 Dec, 2020 @ 2:40pm 
whats the difftence between the 2 versions?
The Nega Druid 7 Dec, 2020 @ 2:27pm 
Looking forward to an update to this, running a campaign and testing it. I assume it will work, but I'll give it a shot to see if it works or not.
Regina Dea 18 Oct, 2020 @ 12:24am 
Seconded. The negatives far outweigh the positives on most of the upgrades as of now.