Total War: WARHAMMER II

Total War: WARHAMMER II

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Large Units Can Attack Walls - All Large Units [Updated for The Silence & The Fury]
   
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Tags: mod, Battle
File Size
Posted
Updated
217.686 KB
6 Jun, 2020 @ 10:42am
14 Jul, 2021 @ 1:45pm
7 Change Notes ( view )

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Large Units Can Attack Walls - All Large Units [Updated for The Silence & The Fury]

Description
This mod gives a few units the wallbreaker attribute from the Warp-Grinders which makes them able to attack walls. The units that receive this attribute are:

Beastmen
  • Cygor
  • The Eye of Morrslieb (Cygor)
  • Beastmen Giant
  • Ghorgon
  • The Bloodbrute Behemoth (Ghorgon)
  • Jabberslythe
  • The Vobergland Broodmother (Jabberslythe)
Dark Elves
  • Hydra
  • Chill of Sontar (Hydra)
  • Kharibdyss
  • Feral Stegadon for Rakarth
  • Feral Carnosaur for Rakarth
  • Feral Mammoth for Rakarth
Dwarfs
  • Miners
  • Miners (Blasting Charges)
  • Ekrund Miners (Miners - Blasting Charges)
  • Yoked Carnosaur for Thorek Ironbrow
Greenskins
  • Goblin Great Shaman on Catchweb Spidershrine
  • Arachnarok
  • The Arachnarok Queen (Arachnarok)
  • Lava Arachnarok Spider
  • Feral Hydra
  • Greenskins Giant
  • Rogue Idol
  • Da Big 'Un (Rogue Idol)
High Elves
  • Treeman
Lizardmen
  • Kroq Gar on Grymloq
  • Mazdamundi on Slaaq
  • Nakai the Wanderer
  • Tehenhauin on Ancient Stegadon (Engine of the Gods)
  • Red Crested Skink Chief on Ancient Stegadon
  • Saurus Oldblood on Carnosaur
  • Skink Oracle Hero
  • Saurus Scar-Veteran on Carnosaur
  • Skink Chief on Stegadon, Ancient Stegadon
  • Skink Priest on Stegadon, Ancient Stegadon, Ancient Stegadon (Engine of the Gods)
  • Feral Bastiladon
  • Bastiladon (Ark of Sotek)
  • Bastiladon (Revivification Crystal)
  • Bastiladon (Solar Engine)
  • Blessed Bastiladon (Solar Engine)
  • Feral Stegadon
  • Stegadon
  • Blessed Stegadon
  • Ancient Stegadon
  • Ancient Stegadon (Engine of the Gods)
  • The Thunderous One (Ancient Stegadon)
  • Feral Carnosaur
  • Blessed Carnosaur
  • Geltblöm's Terror (Feral Carnosaur)
  • Feral Dread Saurian
  • Dread Saurian
  • The Shredder of Lustria (Dread Saurian)
  • Feral Troglodon
  • The Pale Death (Feral Troglodon)
Norsca
  • Throgg
  • Wulfrik the Wanderer on War Mammoth
  • Marauder Chieftain on War Mammoth
  • Feral Mammoth
  • The Great Mawherd of Bloodfjord (Feral Mammoth)
  • War Mammoth
  • Soulcrusher (War Mammoth)
  • War Mammoth (Warshrine)
  • Norscan Giant
Skaven
  • Ghoritch
  • Hell Pit Abomination
  • The Thing-Thing (Hell Pit Abomination)
Tomb Kings
  • Settra on Khemrian Warsphinx
  • Tomb King on Khemrian Warsphinx
  • Bone Giant
  • Hierotitan
  • Khemrian Warsphinx
  • Necrosphinx
  • The Sphinx of Usekph (Necrosphinx)
Vampire Coast
  • Count Noctilus on Necrofex Colossus
  • Cylostra on Rotting Leviathan
  • Necrofex Colossus
  • Gallows Giant (Necrofex Colossus)
  • Rotting Leviathan
Vampire Counts
  • Varghulf
Warriors of Chaos
  • Kholek
  • Chaos Giant
  • Dragon Ogre Shaggoth
Wood Elves
  • Durthu
  • Coeddil
  • Ancient Treeman
  • Treeman
  • Malevolent Ancient Treeman
  • Malevolent Treeman

FAQ
Why didn't ... get this attribute?
The reason that dragons, or any flying unit for that matter, didn't get this attribute was because i thought it would be weird considering they can just fly over the wall. As for a few other units (Ancient Salamanders, Medusas), I considered them to be way too small to be able attack walls.

Is this mod compatible with ... ?
It should be compatible with any mod that doesn't change land_units_tables entries of the units in this mod.

This unit should/shouldn't have this attribute!
It's difficult to make everyone happy as different people want different units to have this attribute. I've made a guide that shows how to easily remove the attribute from a unit, however it's a bit more tricky to add the attribute to a unit. There are also a few submods that you can check out.

How to remove the wallbreaker attribute from a certain unit
1, Download Pack File Manager, either from here; https://sourceforge.net/projects/packfilemanager/ or you can download Rusted Pack File Manager (which I personally use) from here; https://github.com/Frodo45127/rpfm/releases/tag/v1.4.0
2, Open the program and press “Open File” in the top left corner
3, Go to C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data or wherever your Warhammer data folder is located
4, Find my mod, it should be called “Large_units_wallbreaker_all_large_units.pack“ and open it
5, Press the down arrows and find the land_units_tables and open it
6, Find the unit you want to remove the attribute from in the “Key” column to the left
7, Scroll to the right until you find a column called “Attribute Group”
8, Remove "_wallbreaker" from the end of the line of the unit you want it removed from
9, Save the mod as something else and in the same data folder as before
10, The attribute should now be removed and you can now use your own version of the mod

Link to main mod: https://steamproxy.net/sharedfiles/filedetails/?id=1935518384
Link to submod: https://steamproxy.net/sharedfiles/filedetails/?id=1936462256
Link to mod+miners: https://steamproxy.net/sharedfiles/filedetails/?id=1936464336
Link to submod+miners: https://steamproxy.net/sharedfiles/filedetails/?id=1936465961

You only need to be subscribed to one of the mods at the same time.
37 Comments
V 12 Jul, 2023 @ 9:25pm 
• Ancient Stegadon ➜ You missed this one wh2_main_lzd_mon_ancient_stegadon

So this poor unit has no wallbreak ability 😂

In case the author doesn't update anymore, I've fixed it, just download and put inside the data folder in your directory. I also fixed a vanilla-game bug where the Blessed Stegadon did not receive the 15% missile resistance (this is definitely a bug, since all the other variants including weaker ones have it).

https://drive.google.com/file/d/1Q6-WVnyf2l21VXV4LtNtb9h3FRt5au9C/view
HughJanus69 13 Sep, 2022 @ 3:53pm 
are these mods compatible with sfo and OvN?
Keyser  [author] 14 Jul, 2021 @ 10:24am 
Updated for The Silence & The Fury
Mr.Soul 3 Jul, 2021 @ 1:32pm 
Said it in og mod, but again, like ya your style telling folks how to edit, few in there I disagree with, and can't wait to tweak this up for my WoC campaign right now.

Funny, playing as other factions where have walls, really didnt think something was that needed. When the tables are turned tho, not so much even that at a disadvantage when steam rolling the world with chosen regardless of what their defenses are lol but geez does it get freaking boring, oh 2 siege towers, 1 ram, lather rinse fing repeat for whole world.

This will be ALOT more fun be able to actually have some diversity and like kholek alone, now my whole siege destroyer build for him actually really make sense as hes smashing down section of walls away from main attack force causing all sorts of chaos :D
Battle Boner 12 Mar, 2021 @ 7:58am 
I think someone was asking if this works for the AI. YES it does, i've been through a hundred sieges and the AI immediately has their large units go for your walls and will definitely use everything at it's disposal. They will enter through gate and wall breaches to make you defend on even more fronts. I love it.
FinaL 19 Feb, 2021 @ 6:33am 
I would name my firstborn Keyser if you'd make a SFO submod for this awesome piece of sauce! <3
Pinnacle of Pineapple 13 Dec, 2020 @ 8:43am 
As for why giant dragons/flying units don't get the trait I'd counter with that just because they can fly doesn't mean they'd not be able to tactically open up a wall to let the rest of the army in.
-> This!
Keyser  [author] 4 Dec, 2020 @ 3:26pm 
Updated for The Twisted & The Twilight
Two-Bears-High-Fiving 30 Aug, 2020 @ 11:36am 
XD
Keyser  [author] 18 Aug, 2020 @ 8:31am 
@woadvader, you were right, should be fixed now