Total War: WARHAMMER II

Total War: WARHAMMER II

217 ratings
Large Units Can Attack Walls [Updated for The Silence & The Fury]
   
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Tags: mod, Battle
File Size
Posted
Updated
166.095 KB
13 Dec, 2019 @ 5:46am
14 Jul, 2021 @ 1:46pm
9 Change Notes ( view )

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Large Units Can Attack Walls [Updated for The Silence & The Fury]

Description
This mod gives a few units the wallbreaker attribute from the Warp-Grinders which makes them able to attack walls. The units that receive this attribute are:
  • Kholek
  • Dragon Ogre Shaggoths
  • Durthu
  • Ancient Treeman
  • All Giants
  • Necrosphinx
  • The Sphinx of Usekph (Necrosphinx)
  • Cygor
  • The Eye of Morrslieb (Cygor)
  • Rogue Idol
  • Da Big 'Un (Rogue Idol)
  • Malevolent Ancient Treeman

FAQ
Is this mod compatible with ... ?
It should be compatible with any mod that doesn't change land_units_tables entries of the units in this mod.

This unit should/shouldn't have this attribute!
It's difficult to make everyone happy as different people want different units to have this attribute. I've made a guide that shows how to easily remove the attribute from a unit, however it's a bit trickier to add the attribute to a unit. There are also a few submods that you can check out.

How to remove the wallbreaker attribute from a certain unit
1, Download Pack File Manager, either from here; https://sourceforge.net/projects/packfilemanager/ or you can download Rusted Pack File Manager (which I personally use) from here; https://github.com/Frodo45127/rpfm/releases/tag/v1.4.0
2, Open the program and press “Open File” in the top left corner
3, Go to C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data or wherever your Warhammer data folder is located
4, Find my mod, it should be called “Large_units_wallbreaker“ and open it
5, Press the down arrows and find the land_units_tables and open it
6, Find the unit you want to remove the attribute from in the “Key” column to the left
7, Scroll to the right until you find a column called “Attribute Group”
8, Remove "_wallbreaker" from the end of the line of the unit you want it removed from
9, Save the mod as something else and in the same data folder as before
10, The attribute should now be removed and you can now use your own version of the mod

Link to submod: https://steamproxy.net/sharedfiles/filedetails/?id=1936462256
Link to mod+miners: https://steamproxy.net/sharedfiles/filedetails/?id=1936464336
Link to submod+miners: https://steamproxy.net/sharedfiles/filedetails/?id=1936465961
Link to all large units mod: https://steamproxy.net/sharedfiles/filedetails/?id=2121678520

You only need to be subscribed to one of the mods at the same time.
85 Comments
Call me Mad 30 Aug, 2022 @ 11:03am 
A Port for WH3 would be great!
Economic Terrorist 19 Mar, 2022 @ 10:55pm 
Neat! I'm shocked this wasn't in the base game to begin with.
aider.alvin 27 Jul, 2021 @ 3:33pm 
Could you perhaps add Coeddil to the list, or do he count as a Malevolent Treeman for this purpose?
Keyser  [author] 14 Jul, 2021 @ 10:24am 
Updated for The Silence & The Fury
Mr.Soul 3 Jul, 2021 @ 1:28pm 
Thanks for posting how to edit, I'd find it easy enough myself but appreciate the forethought to the idea. Really isn't that hard if someone just provides basic steps to tweak most mods to your own liking :D
cybvep 19 Apr, 2021 @ 2:25pm 
Suggestion: remove cygors from the list. Firstly, they have missile attacks, so it's a bit redundant. Secondly, the AI works much better without it because it won't suicide Cygors by sending them against the walls. Thirdly, it gives the Giant an unique role as the melee wallbreaker in the Beastmen roster.
Keyser  [author] 6 Jan, 2021 @ 5:08am 
@Canduin try reinstalling the mod and see if that works. If not, try and verify the integrity of the game files on steam. If that doesn't work either I'm not sure what it might be.
Canduin 5 Jan, 2021 @ 6:09pm 
I've tried getting this mod to work. Disabling everything else, changing load order, nothing makes a difference :(
Keyser  [author] 4 Dec, 2020 @ 10:10am 
Updated for The Twisted & The Twilight
< blank > 13 Nov, 2020 @ 5:03pm 
To consider that this isn't already implented in the game are hella dumb on the devs side.