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You will be working with Agent Orange. I have seen he knows the procedures of a good prairie dog town.
@Komrad Fedorasovich i can't speak for 3ds max, but i've discovered that in UnrealEditor, 1 grid square is 16 Unreal Units, each Unreal Unit translating to 0.75 of an inch, meaning a full grid square in Unreal is 1 foot, or what would translate to 12 units in the Source engine, where 1 unit in Source is 1 inch. thankfully the vast majority of geometry in Deus Ex is completely aligned to this grid and is built in multiples of 1 foot, making it pretty simple, though time consuming, to follow along and copy it over. i've adjusted my grid in Hammer to highlight every 12 units instead of being in the power of two, making it pretty easy for me to just look at the grids in both editors and just follow along to the grid