Garry's Mod

Garry's Mod

82 ratings
ttt_unatco_hq
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
9.738 MB
3 Jun, 2020 @ 12:15pm
1 Change Note ( view )

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ttt_unatco_hq

Description
ttt_unatco_hq is my second homage to the original Deus Ex classic which was released in the year 2000. I have always found simplistic graphics and low poly counts to have a really special charm, and love attempting to recapture that time-period in creations for more modern engines with some artistic liberties and new ideas. This is a generally near-perfect recreation of the second level featured in the game, though I have omitted some parts to cut back on size and complexity, and used some artistic liberties to make the spaces more playable for TTT.

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This map may receive updates in the future pending player feedback and whether or not I have time to do so.

I purposefully excluded some of the more linear areas of the level which served only for access to items and switches and dead-ends are almost always not advisable when designing a TTT map. With this in mind, I am actively brainstorming and accepting new ideas for increased interactivity in the map.

As of now, the map features 3 easter eggs, one of which unlocks the Dragon's Tooth Sword after a set number of switches are found and pressed.

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This map features the following:

- Fully armed for up to 32 players
- 100% created with custom materials, models and sounds straight from the game
- Accurate scaling and atmosphere true to the original
- A variety of easter eggs from the game and the Malkavian Mod
- Nostalgia for those who grew up playing fans of Deus Ex and of this level in particular

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As always, thanks for downloading! Feel free to ask any questions and leave comments/criticism below.

-VIOLATION
20 Comments
ElChovy 18 Sep, 2022 @ 2:05pm 
Someone know how to do the Easter egg please ?
Tyvian 3 Jun, 2022 @ 7:57am 
Now i can recreate the "Jock's Corpse" scene from Malkavian Mod.
Krychur 10 Jan, 2022 @ 10:08am 
Forgive my interruption. my vision is augmented.
You will be working with Agent Orange. I have seen he knows the procedures of a good prairie dog town.
Kaylee83 2 Jan, 2022 @ 7:51am 
I don't understand why you're so interested in that door, but I would love to see a Hell's Kitchen map that's identical to the game like this map is.
Monoe 28 Aug, 2020 @ 10:41am 
Would there be a Deus Ex Hell's Kitchen map that goes with the hotel that two people having sex behind their door? When I get closer to the door in game. They both making moaning sounds while going up and down on their bed. Even when you fight the enemies outside of their door. They still fuck no matter what? But still how can they keep on having sex if there's a lot of fighting going on outside their door like WTF! The world may never know? Well except for the creators of the game, only they know. OK bye.
скрипя зубами 9 Jul, 2020 @ 5:44am 
Awesome how you still make maps after all these years. ttt_foundation is still one of my favourite maps!
Dopey 8 Jul, 2020 @ 8:12am 
My low res, low poly sweet spot is getting some much deserved love.. I'd love to see a proper Shadow Moses remake from MGS1 so bad... Underground, Front Base, Tank Hangar, etc.
saintblue52 13 Jun, 2020 @ 12:14pm 
This is beautiful, the process you described and the tediousness of it is what stopped me from recreating Hell's Kitchen way back when, I always hoped there was an easier way but it appears not. In any case, this and the liberty island map are stunning and carefully crafted, great work!
Shallex 12 Jun, 2020 @ 5:05am 
that is quite impressive. i assume for the lights, you had to do some approximation to get the values looking correct to the original.

@Komrad Fedorasovich i can't speak for 3ds max, but i've discovered that in UnrealEditor, 1 grid square is 16 Unreal Units, each Unreal Unit translating to 0.75 of an inch, meaning a full grid square in Unreal is 1 foot, or what would translate to 12 units in the Source engine, where 1 unit in Source is 1 inch. thankfully the vast majority of geometry in Deus Ex is completely aligned to this grid and is built in multiples of 1 foot, making it pretty simple, though time consuming, to follow along and copy it over. i've adjusted my grid in Hammer to highlight every 12 units instead of being in the power of two, making it pretty easy for me to just look at the grids in both editors and just follow along to the grid
Админ 12 Jun, 2020 @ 1:54am 
@VIOLATION Could you tell what is the number of appropriate scale that you used?