XCOM: Chimera Squad

XCOM: Chimera Squad

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Risky Launch
   
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18 May, 2020 @ 11:31pm
23 May, 2020 @ 9:10pm
5 Change Notes ( view )

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Risky Launch

Description
v1.1: Updated to make compatible with latest (May20/20) patch.

Launch missions with less than 4 agents.
Send 3 agents and an android.
Send 3 agents and no androids.
Send Claymore on a solo mission.
Send NO agents and 2 androids.
The possible combinations are endless!*

You can start with androids or have them replace fallen agents like in vanilla.
Agents sent on "Risky" missions will receive an XP bonus.
Doing "Risky" situation actions reduces the reward and has a chance of causing district unrest.
Android behaviour is changed by a checkbox in the squad select screen.
If "Androids Are Reinforcements" is on then they behave like vanilla androids,
if it's off they deploy for the first breach.

Default values work like this:
Missions:
3 Agents: 120% xp
2 Agents: 160% xp
1 Agent: 250% xp
-10% additive for each android sent in initially (no penalty for vanilla behaviour androids)
Ex. A mission with 2 agents and 2 androids would give 140% xp. (40% more xp)

Situations:
25% Reward reduction per missing agent for scalable rewards (Intel,Elerium,Credits)
15% Chance to cause unrest per missing agent
Ex. A situation with 2 agents would receive 50% of the reward and have a 30% chance to cause unrest

If you don't like the default values you can modify them in 'XComRiskyLaunch.ini' located in:
"...\Steam\steamapps\workshop\content\882100\2101701312\Config"
Details on how to change the values and what they do are in the file. You can also set the default value of the "Androids Are Reinforcements" checkbox, that determines how androids behave on the mission.


If you encounter a bug not on the list please tell me how to replicate it so I can fix it.

Known Bugs:
-On EASY and NORMAL difficulties (only), soldiers will sometimes get an aim assist while aliens get an aim malus, the vanilla game gives this bonus at reduced squad sizes to help players on lower difficulties when they start losing agents. This can be disabled by modifying 'XComGameCore.ini', which can be found in:
"Documents\My Games\XCOM Chimera Squad\XComGame\Config"
The lines you wish to edit are:
SoldiersLostXComHitChanceAdjustment=15
SoldiersLostAlienHitChanceAdjustment=-10
Make them to =0 if you wish to remove the aim assist completely. This only occurs on Easy and Normal difficulties.

-Whisper isn't giving his squadselect mission chatter in the "Risky" squad select

-After Mission report tries to list 4 agents regardless of how many agents were actually sent, resulting in some visual filler on the report. This is a purely visual bug and doesn't effect gameplay, you can see what it looks like in the screenshot provided.

Solo apcsize minimum mission requirement for apc shorthanded four frontline cheese not met.

*if you can't count past 10.
18 Comments
madjackcrow 4 Jan, 2023 @ 5:42pm 
Ditto NoZone's comment. Greyed out - won't work. Which is too bad. This game is waaayyyy too easy with four squaddies.
NoZone 20 Apr, 2022 @ 11:55am 
the Risky Launch button il grey. i cant click him...
RedDobe 5 Oct, 2021 @ 7:22pm 
Hello chair5768 - I just wanted to let you know that this mod is causing a bug with the droid upgrades and vests. It is not giving the bonuses to the droids when the upgrades and vests are equipped. I am not sure if other utility items are working properly but I am removing the mod for now. Is it safe to remove this mod mid-campaign?
RM2-6Tango 18 Jun, 2020 @ 2:46pm 
This may finally make the androids useful. So far, I've played through twice and never deployed the android "reinforcement". The second time through, I didn't bother to buy one as it was a useless waste of already tight cash.
UncleD 29 May, 2020 @ 1:38pm 
Thanks for updating to the new patch :steamhappy:
kazuya0010 28 May, 2020 @ 10:30pm 
I have seen the mod garrus vakarian for XCoM Chimera Squad i downloaded it a few minutes ago. Hopefully i would be able to have more squadmate after i restart the game.
kazuya0010 28 May, 2020 @ 10:22pm 
I hope they port the characters over to Chimera Squad and there's already one for Big Boss Metal Gear Solid and Quiet. I saw a post on reddit about making a squadmate for Nova Terra from Star Craft for XCOM Chimera Squad.
https://steamproxy.net/sharedfiles/filedetails/?id=2080228569
chair5768  [author] 28 May, 2020 @ 9:47pm 
@kazuya0010 There's already a Garrus mod out there. There's a ton of ME mods for XCom2, I'm a little surprised there haven't been more characters ported over already.
kazuya0010 28 May, 2020 @ 5:44pm 
I'm getting some mass effect vibes after seeing this mod and the player stands in front of the navigation console and zooms in directly into space. It would be cool if they also included mass effect character mods. It's only matter of time before they make mass effect mods for XCOM Chimera Squads.
Sergeant Stutters 25 May, 2020 @ 7:35pm 
It would be amazing if this mod or another like it could potentially allow Chimera Squad to go on multiple missions at once, sort of like Long War 2. So I could split up my team, maybe send the agents to the more difficult missions and let the androids handle the easier ones. Someone could even add more missions on the map at once to balance this out. Just putting my thoughts down, great mod!