XCOM: Chimera Squad

XCOM: Chimera Squad

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CriticalSchmitical
   
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Tags: Gameplay, Cheat
File Size
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122.172 KB
8 May, 2020 @ 10:30am
1 Change Note ( view )

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CriticalSchmitical

Description
Allows you to ignore the critical mission warning.
Missions/situations will continue spawning after you end the day (click on the critical mission warning to dismiss it or exit the map and reenter).
The endgame missions (after all 3 investigations are complete) can be ignored but no new missions will spawn, ending the turn manually will let you get that last bit of research/heal/etc.

**WARNING** While I have done what testing I can, there's still a chance this will increase instability in an already unstable game. In my testing the worst I encountered was a couple crashes, but I believe the crashes were part of the vanilla game and not due to the mod. The places where crashes occurred were places I could get the game to crash with no mods. I was unable to get the crashes to occur in a reliable manner (ie I load a save, follow the same steps and get the same results). Use the mod at your own risk. If you find a way to reliably replicate a bug/crash with only this mod loaded that cannot be done without this mod loaded, please let me know so I can fix it.
4 Comments
Cahos Rahne Veloza 13 Jun, 2020 @ 3:05pm 
Just a tip in using this mod:

You can use this mod to farm for exp. and resources BEFORE you tackle the end game. Subsctibe to this mod and enable it. Now continue your campaign up until the last takedown mission for your last faction investigation. Now just hold off/ignore the final takedown mission and just take on one of the other available non story missions that spaen along with the takedown mission. Rinse and repeat at the game will still generate random 31PD missions for you. The game only stops spaening ranfom missions once you do that final takedown mission, triggering the game's final acts. So yeah, this mod essentially let's you play an endless campaign until YOU YOURSRLF, decide to end it. Way better than that other "Free Play" mod if you ask me.
LordLancelot 13 May, 2020 @ 7:19am 
Great mod got a scar just prior doing the 2 last mission of the game.
I was able to skip 2 days with this mod.
Thanks
Astronimo 9 May, 2020 @ 11:28pm 
I'd prefer a mod, that will increasy difficulty for each anarchy level (not tension level). So at high anarchy, there will be more enemies (+1 for each 2 levels of anarchy).
Tactical John Helldiver 9 May, 2020 @ 6:30am 
Perhaps allow ignore of critical missions, but make it so that city anarchy will go up by a significant amount with every day passed, maybe 3 anarchy levels? And perhaps the mission will get harder as well.