Cities: Skylines

Cities: Skylines

264 ratings
Tiled Quay
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
35.718 MB
29 Apr, 2020 @ 9:35am
3 Jun, 2020 @ 3:16am
4 Change Notes ( view )

Subscribe to download
Tiled Quay

Description
RTW Wall and Quay Networks


Set of different elements necessary to implement typical retaining walls environment that are seen a lot on the highways of my country (spain), and in some other European country.

It consists of:

- Precast reinforced concrete panels quay Network.
- Precast reinforced concrete panels retaining wall Network.
- Precast reinforced concrete panels sloping wall Network.
- 2 x 6 m stone reinforcing block.
- 4 x 12 m stone reinforcing block.
- 8 x 16 m stone reinforcing block.
- Stone decorative column.
- Piece of smooth stone curb.

All items are about 30m tall (except the curb chunk) and they only use two sets of textures, one for the segments of the quay and the second for all the other elements.

Also, you need my Vanilla Steps asset to build the quay, and the Ronyx69 Polppable Asphalt + MOD to build the steps. I take this opportunity to thank Ronyx69 for his excellent work.


Last touch up
05/02/2020
The cover of the quay is made up of two elements: a thick step, and a Ploppable Grass slab on top. I have lowered the step a little because I have noticed that from a distance the thin one is transparent a little.

You can unsubscribe and subscribe again without fear that your game will not change. After this experience, I assure you that my next assets will not be so chaotic.



Commentary

I have long wanted to do this type of Network quay. But I ran into many difficulties apart from inexperience.

I wanted a quay with Vanilla grass texture on top. But, Network quays are made with the Shader 'Bridge', and the Vanilla grass texture is achieved with the Shader 'Basic' in Networks. I tried to apply Basic Shader to my quay, but the result was very bad. Unreal shadows and strange transparencies appear in some areas. A calamity.

Then, I got a texture almost identical to Vanilla grass, but I realized that it only worked for the 'Temperate' Theme, which in other themes the grass has another texture. So it didn't work for me either.

So, I left it for a while and started making streetlights by request of several users (almost two years).

Until Love's QWALL MOD gave me the idea. At first I was going to use Ronyx69's Ploppable Grass tiles like Love did, but I ran into two insurmountable difficulties:

1º - Ploppable Grass surfaces have a fixed size, 4x4, 8x8, 16x16 etc ... and cannot be modified. Then, when using them in my quay they protrude more than a meter on the sides. I tried different sizes and repetition factors, but they always stand out a lot, and it looks very ugly.

2º - Ploppable Grass surfaces are rigid and cannot be bent or tilted. So they only work for completely flat terrain. And if one node is higher than another, the Ploppables surfaces cannot cover the ground, they leave gaps below, like steps without thickness. Try to cover a slope with cards without inclining them ... Ploppable Grass surfaces could be bent or tilted with the 'Procedural objects' MOD, but one at time.

Fortunately the idea of a step without thickness gave me the idea and I made a step 'with thickness', namely a normal one, but using the Ronyx69 script on top to make it look like Vanilla grass. The challenge it was to find the appropriate size and repetition factor so that the lateral steps did not stick out to the sides and that they did not leave gaps between them regardless of the stretch or bent of the quay. Also, with this model, when one of the nodes is lower, the slope simulates stairs.

Even so, it´s possible that in some (unlikely) situation, with the quay very bent, some gaps appear between the steps. It is usually solved by moving some node a little, or slightly varying the curvature of the quay. If there are still gaps after all, cover them with Ronyx69's Ploppable Grass surface.

Finally, I said that my Vanilla Steps MOD was needed. this is why I use the 'Vanilla Grass Step' for the cover.


Quay Vs Retaining Wall

Every network structure works for every situation. Only with retaining walls and Ploppable Grass Surfaces you can solve practically all situations, but the quay is better for certain things.

For example: to cover the irregularities of the coast, the meanders of a river, or the curves of sunken roads. In these cases the quay is much better because it modify automatically the terrain surface to adapt it to the shape of the quay. In these cases, the retaining wall can be used as a complement.

That is why I have included both in the pack. In addition I have also added a sloping wall network ( 'Tiled Ramp' ) and some decorative elements for finishes.

The sloping wall was also not strictly necessary. However I have included it to give more Realism. If I cover the side of a ramp with the Tiled Wall, lowering one of the nodes to fit the slope, the horizontal line of tiles also slopes, bends down. With the 'Tiled Ramp' that line remains much more horizontal, as in reality.

If you are not interested in any of the items in this pack, search for 'RTW' in your 255710 steam directory and delete it.


Udpated 06/03/2020
Quay and Walls have been provided with a new set of LOD textures, it is now 128X128, much smaller and it no longer gives notice in LSM, and the amount of tris of the LOD mesh has been reduced by around 40% to 60%. Remember that they all share the same set of texture maps.


Find it!

You can find all items by typing 'RTW'.



Highly recommended MOD,s:

- Find It!
- Prop Precision
- Move It!
- Prop Snapping
- Network Skins 2
- Quay Upgrade Tool



ATTENTION: If you were subscribed to my old "RTW Tiled Quay", it no longer exists, enter the game, in the Content Manager and delete all its assets before subscribing to this MOD. you must remove:
RTW Tiled Quay
RTW Tiled Wall
RTW Tiled Ramp
RTW Block 6x2
RTW Block 12x4
RTW Block 16x8
RTW Column
RTW Curb

Then, don't forget to subscribe to my Vanilla Steps asset first to build the quay







If you like my assets, please, support me:
[www.paypal.me]
38 Comments
accassius89 11 Nov, 2022 @ 9:10pm 
I would avoid this asset. It causes a severe drop in FPS for me.
zhangquan1987 3 Sep, 2022 @ 11:58pm 
@ManuRamos Have you resolved the memory issue? I mentioned last year that this asset ate up memory. You replied that you will rebuild it with only grass cover. Have you done that? Or do you have a plan to do it recently?
tsampoy 1 Aug, 2022 @ 5:02pm 
after nearly 2 months of searching,I have finally found the exact wall I needed
jacko_2110 17 May, 2022 @ 8:07am 
@ManuRamos Done as you suggested and although it works, I keep getting this annoying debug warning that it's not installed correctly every time I start the game... Even tried moving the file to different sub folders, but it doesn't work... I'm going to have to remove it, which is a shame, because it's by far my favourite retaining wall. Thanks for the suggestion
ManuRamos  [author] 7 May, 2022 @ 11:06am 
jacko: Subscribe to everything, find it in your Steam\steamapps\workshop\content\255710 subdirectory and delete what you don't want to use
jacko_2110 4 May, 2022 @ 4:55pm 
@ManuRamos Is there any way to get the retaining wall as seperate network? I don't want to subscribe to ploppable asphalt, Thanks
ManuRamos  [author] 12 Mar, 2022 @ 7:29am 
GIKKIO: I guess so
Gikkio 10 Mar, 2022 @ 5:28pm 
@ManuRamos hi this work in 2022?
ManuRamos  [author] 28 Sep, 2021 @ 10:45am 
zhangquan1987 : That is, surely, because the cover is made of slabs assets (like steps). But thanks to the ROTTERdam MOD, which eliminates undesirable shadows, I will be able to rebuild it with only grass cover. But right now I can't do it. Maybe later.
zhangquan1987 28 Sep, 2021 @ 9:26am 
Hi author,

This asset is what I've been looking for for over a year. Wonderful job!

However, I found whenever building the neat bank with the tiled quay, the game slowed down. It is interesting that if your view moves to the areas with tiled quay, you can feel the lagging significantly. But if your view moves to other areas, the game will speed up normally. With the tiled quay built, viewing it or not will significantly determine the game speed.

It seems that the tiled quay has some rendering issues. Displaying the tiled quay on the screen will eat up all the memories? Could you please take a look at this issue?

Thanks