XCOM: Chimera Squad

XCOM: Chimera Squad

165 ratings
Enemy Capture Counter
   
Award
Favorite
Favorited
Unfavorite
Tags: UI, QoL
File Size
Posted
Updated
437.541 KB
27 Apr, 2020 @ 3:55am
11 May, 2020 @ 4:12pm
12 Change Notes ( view )

Subscribe to download
Enemy Capture Counter

Description
Displays counters which show how many enemy units have been captured, are unconscious, or killed.

The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades.
Popular Discussions View All (1)
4
26 May, 2020 @ 2:09pm
Potential Bug Report after latest game update - Here's the crash log dump link.
Tactical John Helldiver
81 Comments
MonJamp  [author] 1 Jun, 2020 @ 1:53pm 
That's interesting. I know the counters can take a bit to appear but that seems out of my control, it's just the way the game handles UI. Good to know that it works now.
Felis Alpha 31 May, 2020 @ 7:07am 
Just take note of the possibility that the new launcher might untick your newest mod once and have to re-tick again
Felis Alpha 31 May, 2020 @ 7:06am 
Hmm, strange, I did enabled it from the start but the launcher unticked it.

And then I tried it on an existing tactical save even though it is ticked, and not working.

It works after starting a next new tactical mission.
MonJamp  [author] 30 May, 2020 @ 3:05pm 
@Felis Alpha make sure the mod is enabled when you launch the game
Felis Alpha 30 May, 2020 @ 7:21am 
Nothing shows up since the subscription today. How do I make it work? I am loading an existing save.
Tactical John Helldiver 20 May, 2020 @ 11:10pm 
I'm not too sure yet but is there a chance that this could be broken with the latest game update? I just started up a save and my game crashed right when I had gotten my first capture during breach. I'll post my crash log file in a discussion thread.
geoffhom 14 May, 2020 @ 4:50am 
@MonJamp: Ok! I actually did it! Took way too long, though! My mod, "Captures Are Okay," should be available and working. I hope!
geoffhom 13 May, 2020 @ 10:21pm 
@MonJamp: Thanks! I sent you a friend request, though I am hopeful I figured out a solution. FYI, many of the hooks don't work in CS. Pre and PostMission don't work, for example.
MonJamp  [author] 13 May, 2020 @ 11:43am 
@geoffhom Yeah that's the hard part about making mods trying to figure out how everything works. I believe there's a function called OnPostMission you could use. Your best bet would be to figure out where the code for agents receiving XP for kills is and basing it off of that. If you want more help you can add me on steam
geoffhom 13 May, 2020 @ 3:29am 
@MonJamp: Ok, I'm trying to make a mod so that non-lethal kills reward XP like lethal kills. How would you go about doing that? I posted in reddit xcom2mods and in Steam discussion for Workshops soliciting advice. I looked at your code, but I don't understand how HISTORY works. Is there docs anywhere? I just need a way to track/calc captures per specific Agent. I know when a unit is knocked unconscious, it records who did it. But I'm not sure how to track or count things on a per-mission basis. And all the hooks in the CS SDK don't seem to work.