XCOM 2
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ADVENT Death Trooper [WOTC]
   
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24 Apr, 2020 @ 1:28pm
25 Apr, 2020 @ 7:46am
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ADVENT Death Trooper [WOTC]

Description
Description

The ADVENT Death Troopers are a step above the ADVENT Officer -- they are a unit comprised of the most refined caliber of clones produced by the Elders. They boast heightened reflexes, increased aggression, incredible eyesight, and are significantly faster than your run-of-the-mill ADVENT trooper. ADVENT generally keeps these units away from peacekeeping duty--their sole purpose is to intercept and stop XCOM wherever and whenever they can. What really makes this elite group of soldiers truly deadly, however, is their advanced weapon proficiency. They are armed with prototype plasma weaponry which further aids them in shooting more often and more accurately than other ADVENT units.

The ADVENT Death Trooper starts to show up at force level 4, and upgrades at force level 10 and 15. The Elite Death Troopers wear black capes. Between each level, they again health, aim, and armor. They also get stronger weapons.

Ability List
  • Marauder -- They are fully capable of shooting you twice. Sometimes three times if they use rapid fire on the second action.
  • Deadeye -- (Will only attempt to use when hit chance is above a certain percent)
  • Rapid Fire -- Make sure you hunker down who you can if you can't alpha strike them!
  • Zero In -- Gain 10+ aim when shooting the same target twice. Protect your SPARKs.
  • Covering Fire -- They can stop more actions than just movement. Take advantage of soldiers with Shadowstep.
  • Cool Under Pressure -- They make overwatch shots count. Duck!
  • Guardian -- When they make said overwatch shots, they have a 50 % chance to take another.
  • Poison Immunity -- They are armed with poisonous grenades for rooting out pesky XCOM opposition. Keep your troops spread out.

Inspiration

I've always loved Lucubration's Infantry Class but I'd be lying if I said it wasn't a bit powerful. So what's the best (or most masochistic) way to balance that class? Why not an equally powerful unit who's capable of dishing that same kind of pain on you!

I also very much enjoy the aesthetic of the Death Troopers from Star Wars, so I followed that format cosmetically.

Configuration

You can tone down their health, aim, armor, etc. In the XComGameData_CharacterStats.ini, in case they are a bit too strong.

The weapon stats are in XComDeathTrooper.ini as well.

Compatibility

No incompatibilities that I know of.

Known Issues
  • They might be too strong. If you feel that way let me know! I'm still open to changes to their ability set.
  • No autopsy currently. I thought about adding one, but I felt that if I allowed players to get the Prototype Rifle there would be balance issues.

Credits

-NotSoLoneWolf, DerBK, and the rest of the X2 Modding Discord for their unending support and tips.
-Malek Deneith and Farkyrie whose ADVENT Sentry and ADVENT Duelist enemies gave me reference points for when I was stuck.

My Other Mods

One Nation [WOTC]
Long War Loading Screens for WOTC
More Will Loss [WOTC]
Alien Color Variety [WOTC]
Popular Discussions View All (1)
0
12 Aug, 2023 @ 8:52am
Russian translation
Sobaka.Sutulaia
39 Comments
Remster1236 7 Jun @ 1:18pm 
does this mod work with LWOTC bc I have it but haven't seen these guys yet (am in the late game now)
Kinsect 6 Jun @ 3:42pm 
you can use XSkin to reskin it over a weapon :P
though having it as an unlock-able weapon would be pretty cool I won't lie ^^;;
(probably as an early tier 2.5/3 weapon like the light Plasma rifle)
I need that gun sir. any chance of it hapening?
silverleaf1 24 Jan, 2023 @ 5:10pm 
@Ace I have an idea regarding the prototype rifle. One possibility is to make it a possible dropped item that can not be researched like Advent General Revamp's golden pistol. Make the chance very low, like five percent.
uberjammer 16 Dec, 2022 @ 10:57pm 
My Death Trooper opponent:
1) didn't react to Weapon Disable (still shot)
2) still zeroed in after getting panicked on its first shot
lichen93 14 Dec, 2022 @ 3:25am 
would you willing to do some rewards for defeating them in the future?
Zaku II (Alias WatcherZigzagoon) 9 Aug, 2022 @ 5:40pm 
I swear and I kid you not, one of these bastards tried to banish one of my soldiers. Thank the maker for full cover!
uberjammer 13 Oct, 2021 @ 1:16am 
on second thought, I think my game gave them Marauder (free first shot, like rangers) so perhaps that was the real problem.
uberjammer 13 Oct, 2021 @ 1:14am 
That being said, I love the idea of a "Suicide Ranger" that sometimes decides to stay and fight instead of moving to cover, thanks to (over)confidence in Zero In.
uberjammer 13 Oct, 2021 @ 1:10am 
With Rapid Fire and Zero In combined, I feel like these are too OP to be at force level 4. I also got rid of anything to do with rapid fire. It's mainly about pod activation chains. You already have the mechanic that suggests that they stand still and fire twice, which will almost definitely be at the same target (with zero in).