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That said, as the creator of the game rules, I encourage anyone who wants to play the game with their own "house rules" to do so and to change them as they see fit, if it makes it more fun for them! If you would like that competitive edge feel free to play it like that, even if it's not how the game was designed originally! (However I have not playtested the game with competitiveness in mind and it might break the balance.)
I guess what I'm trying to ask is, is this game completely cooperative, or is there a competitive elwment, as well?
1. They can be completed as a group unless it specifically states otherwise (for example the objective "Talk to every villager at least once" specifies that every player must do this individually).
2. Yes, all winning conditions. So if there are 3 people playing, an objective that requires 2 bridges to be built would become 6 bridges, an objective that requires an island appraisal of 5 would become 15, and so on! Usually it doesn't matter who does what as long as the group achieves these objectives, unless stated otherwise like I said
3. I'm going to assume that by "starting conditions" you are referring to the game setup (where the buildings go, which day the game starts at, how much island appraisal you start with, etc). These always remain the same and are unaffected by the number of players.
That said, I am a little confused about the objective cards.
1. Are they meant to be completed as a group, or is each individual player trying to meet them individually to win?
2. Are ALL conditions multiplied by the number of players for each individual player? Or are the more individual conditions just as is per player?
3. Are the starting conditions also multiplied by number of players?