Tabletop Simulator

Tabletop Simulator

138 ratings
Animal Crossing Board Game (Fan Made)
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 60 minutes
File Size
Posted
Updated
860.605 KB
23 Apr, 2020 @ 3:49pm
18 May, 2020 @ 6:40pm
3 Change Notes ( view )

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Animal Crossing Board Game (Fan Made)

Description
Disclaimer
This is a fan made board game, I do not claim to be associated with Nintendo or to own any of the assets used in the making of this game.

I came up with this game with my wife because we both really love Animal Crossing and board games, and thought they made a good match!
We first created the game just to play privately with our friends, but decided to share it with other people and hope you get the same joy out of it that we do!

Ideas and feedback are welcome!

About
This is a cooperative game for 1-4 players. (It is possible for up to 6 players to play concurrently, but it might create balancing issues that were not tested for.)
Our goal was to bring the game mechanics of Animal Crossing (fishing, bug catching, villager quests, tree shaking, etc) and translate them into a board game format by adding objectives that must be completed before the number of days (rounds) runs out.
Each game should last about 20 minutes.
Rulebook is on the table for easy access.
It also includes 2 expansions that add to the original concept of the game.
Cards are automatically shuffled when loading the game, there are no other scripts.

There will probably be small updates in the future (balancing, new cards, spelling corrections, new expansions), but we're doing this for the fun of it so go easy on us. :)
Let me know if there's anything I can clarify about the rules, if it's not clear enough in the rulebook.
Cheers!

Update Log
  • There's a bug with TTS or the table mod we're using that causes some tokens to fall through the player trays. This seems to be fixed by lowering your lift height to the minimum. Thank you user The Sheep for figuring out a fix.
    *This might have been permanently fixed by TTS's newest update.

  • A Korean translation of the game is now available thanks to user Duck_badger! You can download it here.

Additional Credits
77 Comments
Evil 23 Mar @ 7:25pm 
I feel like the rulebook leaves out a lot and is vague in some areas so me and my friend had to fill in some of the gaps, but other than that the concept and actual game is fun as all hell. It's a shame that it's not a real board game because I would be all over that
shibitto  [author] 25 Oct, 2023 @ 12:07pm 
@polocatfan there's only one script in the game and all it does is shuffle the cards when loading, you can manually shuffle them if you wish (select decks and click R) :winter2019happydog: either way it should be 100% playable even if the error pops up as the game does not rely on scripts. I'll still try to look into it and either fix it or remove the script altogether as it is not necessary.
polocatfan 24 Oct, 2023 @ 8:03pm 
getting script issues on opening the game.
shibitto  [author] 6 Sep, 2023 @ 5:06pm 
@polocatfan can you give me any details as to what seems to be wrong? I just tried opening the mod through the workshop and everything seemed to load fine. What kind of error are you getting?
polocatfan 6 Sep, 2023 @ 3:55pm 
appears to be broken
barbaraisboring 18 Aug, 2023 @ 12:28pm 
gentle reminder to anybody download workshop games to look at the games description, it took me reading the rules about 4 times to realize this was a co-op game, i was very confused. i havent played yet but i am very excited to now that i understand how to play!
shibitto  [author] 17 Jul, 2023 @ 3:44pm 
@Deucey_Dee The game is completely cooperative, in the spirit of animal crossing! You either win as a group, or lose as a group. :winter2019happydog:

That said, as the creator of the game rules, I encourage anyone who wants to play the game with their own "house rules" to do so and to change them as they see fit, if it makes it more fun for them! If you would like that competitive edge feel free to play it like that, even if it's not how the game was designed originally! (However I have not playtested the game with competitiveness in mind and it might break the balance.)
Deucey_Dee 17 Jul, 2023 @ 2:53pm 
Okay, but do all players win or lose as a group, or does the win go to the first player to meet the individual conditions when all other conditions are met?

I guess what I'm trying to ask is, is this game completely cooperative, or is there a competitive elwment, as well?
shibitto  [author] 13 Jul, 2023 @ 7:44am 
@Deucey_Dee Thank you!

1. They can be completed as a group unless it specifically states otherwise (for example the objective "Talk to every villager at least once" specifies that every player must do this individually).

2. Yes, all winning conditions. So if there are 3 people playing, an objective that requires 2 bridges to be built would become 6 bridges, an objective that requires an island appraisal of 5 would become 15, and so on! Usually it doesn't matter who does what as long as the group achieves these objectives, unless stated otherwise like I said :winter2019happydog:

3. I'm going to assume that by "starting conditions" you are referring to the game setup (where the buildings go, which day the game starts at, how much island appraisal you start with, etc). These always remain the same and are unaffected by the number of players.
Deucey_Dee 13 Jul, 2023 @ 3:57am 
Hello! This looks like a very interesting game! I love the amount of thought and detail you put into it!

That said, I am a little confused about the objective cards.
1. Are they meant to be completed as a group, or is each individual player trying to meet them individually to win?
2. Are ALL conditions multiplied by the number of players for each individual player? Or are the more individual conditions just as is per player?
3. Are the starting conditions also multiplied by number of players?