安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Tx for replying!
I appreciate the constraints of time for modding. I have my share of past mods on other games that I couldn't keep maintaining after sharing it (talking about Nexus, Fallout series and Skyrim).
Anyway I made my changes for personal use on the "Vegetable Gardens", the trouble is to get the right balance on resources produced. In real life well organized gardens can produce quite a lot but I am terrible in maths.
Keep all my suggestions as ideas and don't worry about implementing it if you don't have time right now.
Once again thank you!
First, tx for the mods and all wonderful work!
Although I am mostly vegetarian, this game needs some meat so I suggest "dropping a few chickens" as in real life and have the gardens produce a bit of meat too (I know it requires more electricity for cold storage...
Anyway it's an easy implementation and I will change it for my personal use.
Keep up the good work!
This is for early game if you build everything yourself.
In early game you have no chemicals but wood.
Works great.
#Production/Consumption
$CONSUMPTION wood 0.01
$PRODUCTION food 0.02
#Heating
$HEATING_DISABLE
$SEASONAL_CLOSE_IF_TEMP_BELLOW (-2)