Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Vegetable Gardens / Oгород
   
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Building
Buildings (by category): Factory
File Size
Posted
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18.662 MB
21 Apr, 2020 @ 12:05pm
3 May, 2020 @ 11:23pm
8 Change Notes ( view )

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Vegetable Gardens / Oгород

Description
In Soviet times, a large portion of food was grown by the people themselves at their seasonal home(also called a dacha) or at their vegetable garden.

Here you have three different aesthetic options, where your workers can grow food in exchange for wood.

Doesnt need any electricity(except to turn the light on at night :)).
28 Comments
Aneta☺ 30 May, 2022 @ 7:02am 
I would update it to require more water and it would be great)
Some_Warrior 16 Oct, 2021 @ 5:49am 
@EZ88
Tx for replying!

I appreciate the constraints of time for modding. I have my share of past mods on other games that I couldn't keep maintaining after sharing it (talking about Nexus, Fallout series and Skyrim).

Anyway I made my changes for personal use on the "Vegetable Gardens", the trouble is to get the right balance on resources produced. In real life well organized gardens can produce quite a lot but I am terrible in maths.

Keep all my suggestions as ideas and don't worry about implementing it if you don't have time right now.

Once again thank you!
EZ88  [author] 16 Oct, 2021 @ 5:32am 
Hi Some_Warrior! Yeah that would be cool, I made the hunting towers to make some meat. It's been too long since I've worked on these buildings but go ahead and mod it yourself. Happy you like them. Might make some more in the future but I got too little time at the moment.
Some_Warrior 15 Oct, 2021 @ 12:27pm 
@EZ88
First, tx for the mods and all wonderful work!

Although I am mostly vegetarian, this game needs some meat so I suggest "dropping a few chickens" as in real life and have the gardens produce a bit of meat too (I know it requires more electricity for cold storage...

Anyway it's an easy implementation and I will change it for my personal use.

Keep up the good work!:steamthumbsup:
LIGHTTECH2 17 Jul, 2021 @ 12:38am 
so lovely to have a variety of buildings
EZ88  [author] 24 Mar, 2021 @ 2:21am 
Ah very cool ZILonaut! Thank you, and indeed it is not meant for late game but more for small villages. I might implement your changes and disable the pollution too but atm I have little time
ZILonaut 24 Mar, 2021 @ 1:08am 
@Shotkey
This is for early game if you build everything yourself.
In early game you have no chemicals but wood.
ZILonaut 24 Mar, 2021 @ 12:46am 
I changed the building.ini in my game to adjust it to seasons.
Works great.

#Production/Consumption
$CONSUMPTION wood 0.01
$PRODUCTION food 0.02

#Heating
$HEATING_DISABLE
$SEASONAL_CLOSE_IF_TEMP_BELLOW (-2)
Shotkey 17 Feb, 2021 @ 12:07pm 
I think it would be more logical if the building consumed some chemicals (as fertilizers), instead of wood
EZ88  [author] 3 Dec, 2020 @ 12:38pm 
Thanks for the suggestion! I will do that somewhere in the future