XCOM 2
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[WOTC] Visual Attachments for Pistols (Supports Coil, Laser and Primary Secondaries)
   
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2.444 MB
13 Apr, 2020 @ 2:07pm
27 Sep, 2022 @ 4:40am
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[WOTC] Visual Attachments for Pistols (Supports Coil, Laser and Primary Secondaries)

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Description
READ THE DESCRIPTION. THANK YOU.

Ask and thy shall recieve.


DESCRIPTION

This mod does exactly what's written in the title, nothing more: it adds a complete set of visual attachments to all vanilla, coil, laser and primary variants pistols in the game. Specifically:
  • Conventional and its primary variant.
  • Magnetic and its primary variant.
  • Beam and its primary variant.
  • Laser and its primary variant.
  • Coilgun and its primary variant.
TLP Pistols, Shadowkeeper, and Darkclaw are not included. Inside the mod's configuration file it is also possible to configure the number of upgrade slots available for each weapon.


COMPATIBILITIES & ISSUES

  • Weapon Fixes is still needed to fix Stock interactions with pistols.
  • Compatible with Primary Secondaries. BE SURE TO SUBSCRIBE TO PS BEFORE SUBSCRIBING TO MY MOD. Doing so will ensure my mod properly recognizes and tweaks PS' templates. If you're using PS, you can modify the Pistol's number of upgrade slots in the file XComPrimarySecondaries.ini inside this mod's config folder.
  • Compatible with True Primary Secondaries. BE SURE TO SUBSCRIBE TO TPS BEFORE SUBSCRIBING TO MY MOD. Doing so will ensure my mod properly recognizes and tweaks TPS' templates. If you're using TPS, you can modify the Pistol's number of upgrade slots in the file XComTruePrimarySecondaries.ini inside this mod's config folder.
  • If you're subbed to both [WOTC] Weapon and Item Overhaul (BETA) by Shiremct and my [WOTC] Visual Attachments For Shiremct's Overhaul mod, vanilla tier pistols (CV, MG, and BM) will display proper attachments for Reflex Sights and Wildcat Ammo.
  • The mod recognizes the Coil and Laser pistols by template names. This means it should be 100% compatible with WSR and any mod that uses this pistols, provided the assets used are the official WOTC Laser & Coil ones.
  • The screenshots lack Autoloaders and Expanded Magazines models; don't worry, they are present in the mod!
  • Compatible with LWOTC.


SPECIAL THANKS

  • Pavonis Interactive, for the Coilgun and Laser weapon assets.


Have fun!
Popular Discussions View All (1)
1
1
20 Jul @ 6:42pm
If you have flying attachments...
ПРОЛЕТАРИЙ
93 Comments
Kinsect 6 Nov, 2023 @ 5:41pm 
I've been getting that same issue as well with the floating rifle-like attachments
not only that but one of the wio scope rifle attachments clip into itself with the laser sight attachment and reaper scope
Jaylo 29 Aug, 2023 @ 12:43pm 
Same here.
What i am seeing is when using LWOTC and TPS, CNV, MG and presumably BM pistol attachements all show fine but LS and Coil attachments don't show up because these two tiers seem to be named differently between TPS. and LWOTC.

When adding this mod, LS and Coil pistol attachments now show up fine but some CNV, MG and presumably BM attachments are now displaced.
Raidar V. 24 Aug, 2023 @ 11:09am 
Yeah, after deleting and reinstalling the mods it should be patching, the mod has broken visuals.
Mae 17 Apr, 2023 @ 6:56am 
I can also confirm the reports of floating attachments on conventional and mag pistols (haven't unlocked beam yet). Doesn't seem to be affecting the TLP Visual Attachments Redux pistols, though, or the laser/coil pistols when I reskin them.
vulgar_monkey 10 Apr, 2023 @ 1:09pm 
Ok, looks like WIOs config was taking precedence over most slots (which makes sense and I shouldve thought of sooner), but confusingly wasnt applying to the bog-standard T1 pistol (the revolver), which I assume is being overwritten by the primary secondary mod/s,

Sorry for the comment spam! Hopefully might be of some use to others at least. :)
vulgar_monkey 10 Apr, 2023 @ 11:43am 
Ah, nm, the renamed TLP weapons are from the vis attachments REDUX. :)
Probably not related to the pistol thing then - sounds like that might be to do with Prototype Armory?
vulgar_monkey 10 Apr, 2023 @ 10:36am 
To confirm, I'v e recently been running into the same problem as below with displaced attachments under TPS, but have no such issue with regular PS. Assuming some sort of compatibility issue there - not sure if TPS updated recently?

Only other issue I am seeing re pistols is that the TLE pistol is listed as 'fully upgraded' by default and has no slots. I should note that all my TLE weapons are listed as 'xcom rifle/pistol/shotgun/etc' which iirc might be the result of another mod (I forget what vanilla stuff looks like now tbh, think they were originally named 'legacy' weapons right?), but all non-pistol TLE 'xcom' variants seem to have slots as usual.
Plemous 16 Mar, 2023 @ 12:58am 
Thanks for your work !
I'm encountering a visual bug : attachments are displayed "far" from the pistols on my campaign (ie. the suppressor floats in front of the gun, or the laser sight floats over it). Do you have any idea what might be causing it ? I'm using proficiency classes with TPS, dedicated pistol slot, and WIO. I think the problem appears for my gunslingers and phalanx (I'm not using pistols on other classes for now)
RakkoHug~<3 19 Nov, 2022 @ 10:40am 
Oh, Pardon me, Vee, What I meant was that rifle attachment shows up as well as pistol attachment simultaneously. Rifle part shows up floating in air. :)

So far it only seems to happen for Conventional pistol + repeater.
Veehementia  [author] 19 Nov, 2022 @ 7:14am 
@RakkoHug What do you mean "rifle repeater attachments"? As you can see in the screenshot, the conventional pistol uses the same rifle repeater model but scaled down to size. I don't see the issue?