RimWorld

RimWorld

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Marro
   
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Mod, 1.2
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4.824 MB
11 Apr, 2020 @ 7:40pm
14 Dec, 2020 @ 9:54am
19 Change Notes ( view )

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Marro

Description
This is a mod that adds a new alien race, the Marro.

Marro are a alien race made up of hives. These hives contain multiple sub-races such as the worker drones, the warriors, the overlords, and at the top of the hives, the hivelords. The drones aren't very powerful in combat but are hard workers. Warriors are about equal to humans in combat but aren't very good workers. Overlords are stronger than humans in combat but aren't great workers. Hivelords are very powerful in combat but most aren't useful for basic labor types.
The Marro can also create alien creatures that obey them.

The Marro are unique because they can all be crafted at a special workstation. They can be crafted from a special resource called Marroflesh. This resource can be grown from a new plant or grown inside of your prisoners. The Marro can even craft weapons and animals from this resource.

You grow the Marro from Marro Larvae which are crafted. To mature they require high temperatures in excess of 25 degrees. They take one season to mature to adulthood.

This Mod is a work in progress and has many more features that I hope to add in the future including more creatures and subraces as well as some fun events. Mostly everything is balanced well but if you have any issues just let me know.

Recommended - https://steamproxy.net/sharedfiles/filedetails/?id=2089527204 which makes it so you can only grow your marro plants in high temperatures

This Mod is based on the Marro race from the board game Heroscape.

Thanks to the HAR discord for the help and SargBjornson for his open license on his C# code in genetic rim (https://ludeon.com/forums/index.php?topic=35158.0).

UPDATE NOTES:
-Added craftable snowsuit allowing marro to stay in cold biomes
-Added craftable overlord armor
-Bioflamethrower.
-weapons nerfed to be more along tribal levels.
-marro now have higher combat power, causing less to spawn, but still in tribal ammounts.
-flamethrower is viable but still a tribal flamethrower.
-New implants provide buffs
-One implant can be implanted into prisoners to produce marroflesh.
-Unique Marro Walls, Door, and Bed. More Furniture to come.
-Added graphics to marroflesh producing implant.


108 Comments
jack_4654 25 Jul, 2023 @ 6:50pm 
they are so gross. i love them
The guy who asked 10 Mar, 2022 @ 11:00am 
is this a dead mod?
jvstough 26 Dec, 2021 @ 1:58pm 
I cannot draft any of my drones
Vexacuz 4 Nov, 2021 @ 9:24am 
1.3 ?
TurtleShroom 10 May, 2021 @ 12:55pm 
Those make me think of the aliens from "Independence Day".
dhwty935 21 Dec, 2020 @ 5:05am 
I don't know what's going on, but unloading SOS has STILL left me needing vanilla Starflight Sensors to build a damn mushroom door. It shows up under Unlocks: Organic Door, Sensor Cluster. My fungi must really want to see space.
dhwty935 20 Dec, 2020 @ 4:57pm 
I would love not only compatability, but support for SOS!
Zot!  [author] 20 Dec, 2020 @ 4:41pm 
I also now think it would be fun to make an EVA suit for my marro, or maybe some way to just make them not require oxygen, that would be neat
dhwty935 20 Dec, 2020 @ 4:37pm 
whatever it was, thanks for confirming I'm not imagining it!
Zot!  [author] 20 Dec, 2020 @ 4:36pm 
Whoops I meant it was ship sensors