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Although you probably could be a bit more creative when it comes to the boundary department.
Even a invisible wall over a steep hill, would be better than just filling up the level with miles of unnecessary flat geometry eventually leading into nothing.
It feels like a bit of a waste since there is not much of that space worth exploring and it makes the level load longer than it probably should.
Still, that shouln't be a major problem since i dont think that the average player are as stupid or curious as me, to dedicate that much time to push the level to its limits.
Its not bad by any means, just a missed oppurtunity in my eyes.
https://youtu.be/q7cZ6v7PsF8?list=PL32tYHO8EqiRKTYnviiZ09HOALpZn5UNO