Stellaris

Stellaris

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PD-RS:NF Compatibility Patch
   
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1.758 MB
8 Apr, 2020 @ 11:18pm
8 Dec, 2023 @ 3:57pm
29 Change Notes ( view )

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PD-RS:NF Compatibility Patch

Description
Compatibility patch to resolve conflicts between Planetary Diversity and Real Space: New Frontiers.

Instructions: In Paradox launcher, place patch below both Planetary Diversity and Real Space: New Frontiers. In the latest Paradoxos mod manager, instead place it above both.


Files Changed:
common/deposits/01_planetary_deposits.txt
common/deposits/01_blocker_deposits.txt
common/governments/civics/newfrontiers_origins.txt
common/scripted_triggers/pd_scripted_triggers.txt
events/newfrontiers_game_start.txt

Both RS:NF and PD modify the generation parameters (spawn validity and probabilities) for a number of base-game deposits and modifiers for the purpose of maintaining logical consistency. Since Planetary Diversity adds new planet types and New Frontiers adds planet subclass modifiers, both make fairly extensive modifications to the files, so a merge attempt was warranted.

Development philosophy:
In general, the resulting changes are just an addition of the NF changes to the PD changes. The central area this is not followed is the argument presented by PD that Gaia worlds shouldn't spawn with negative or mixed modifiers.

Note: There's also a conflict between the two mods in terms of a number of planet textures. Since it's a purely aesthetic issue, this patch does nothing to address it.
57 Comments
Maschinenmensch 24 Jun @ 8:07am 
If it were to be updated, I'd use it for sure, but if not, that's fine aswell. Thanks for making it in the first place.
Ishmael Tibbs  [author] 18 May @ 11:17pm 
FYI, I'm currently in the process of evaluating how or even if this mod should be updated relative to the latest changes in Planetary Diversity, which completely upend everything this mod was doing.
Ishmael Tibbs  [author] 8 Dec, 2023 @ 4:01pm 
Updated for 3.10 and the latest PD & NF versions.
Sindusk 23 Jun, 2023 @ 10:49am 
This mod is overwriting "is_pd_ecocity" from Planetary Diversity, deleting the script. This also applies to "is_pd_milarc_relic" and "is_pd_milarc" and potentially more that I have not found yet.
https://i.imgur.com/Psxvfwd.png
This should be fixed to prevent possible crashes and other stability.
✠Sexy_loli✠ 9 Mar, 2023 @ 11:35pm 
Modification breaks the game. At the beginning of the game, the resource cells on the planets disappear. Please fix it
Angel 23 Jan, 2023 @ 6:40pm 
"temporarily disabled spawning subclass modifiers on PD planet classes"
what do you mean here ?
Altan 30 Dec, 2022 @ 12:56pm 
@Ishmael Tibbs : Thanks, keep up the good work have a happy new year :)
fLaMaster 29 Dec, 2022 @ 11:43pm 
Thanks!
Ishmael Tibbs  [author] 29 Dec, 2022 @ 10:50pm 
@fLaMaster Provisional update is out. I've got all the major compatibility kinks worked out, but i've temporarily disabled spawning subclass modifiers on PD planet classes while I parse through exactly how NF changed the subclasses. Some seem renamed, some seem removed, and all of it buggers up my script a bit.

@Altan Yes! All official PD submods are supported with no additional requirements. This is because of how Gatekeeper actually set up PD. All the content, including the submods, is actually in the main mod, and the submods just include activators for them.
fLaMaster 29 Dec, 2022 @ 12:48pm 
Patch working for now? Because PD has some big changes and NF was cutted little bit.