Avorion

Avorion

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Strip Miners & High-Tech Salvage Lasers (2.0)
   
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Mods: Mod
File Size
Posted
Updated
334.731 KB
7 Apr, 2020 @ 11:54am
26 Jan, 2023 @ 4:48am
12 Change Notes ( view )

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Strip Miners & High-Tech Salvage Lasers (2.0)

In 1 collection by Drazhill
Drazhill's Weapon Mod Collection
6 items
Description
Updated for 2.0


Decided to combine the two mods, Strip Miners and High-Tech Salvagers, into one mod. It's optional to use either the two seperate mods or this one, the only perk from this one is that you get access to both turrets in the debug menu and get to save on active mods.

Features:
- Adds two new Mining Lasers to the game, one normal and one raw. They feature increased range and double the damage compared to normal mining lasers.
- Costs on normal mining lasers reduced.
- Adds two new Salvaging Lasers to the game, one normal and one raw. They feature increased range and damage compared to the normal salvaging lasers.
- Costs of normal salvaging lasers reduced.
- Adds all four new types to the debug menu under the turrets tab

Known bugs:
Sometime strip miners will leave a tiny sliver of asteroid behind. Cause unknown.

Additional Credits:
- KaneNOD, for help on the stripminer mod and cleanup of unnecessary code

Standalone Mods:
Strip Miners:
https://steamproxy.net/sharedfiles/filedetails/?id=2009602662

High-Tech Salvagers:
https://steamproxy.net/sharedfiles/filedetails/?id=2051437096

*Notice*
There appears to be a problem with the standard coaxial turret design, which prevents the 4 turrets from firing the beam. I'll be looking into this, so please be patient!
In the meanwhile, you can use custom designs to work around this.

*Notice Nr. 2*
The image preview was taken with the detailed turret tooltips mod. For reference, stripminers at the starting sector have around 6-10 dps/slot while normal mining lasers have around 3-5 dps/slots. In short, the modded turrets got double their normal counterparts damage per slot.
71 Comments
Drazhill  [author] 4 Jul @ 10:06am 
I've seen that happen too, but honestly I have no idea why it's happening. These turrets are essentially just beefed variants of their normal counterparts. I'm assuming it's something with the targeting ai, but I haven't tried just modifying the standard ones with additional range to see if it happens with them too.

so in short, I have no idea why it happens :/
vsilver 4 Jul @ 7:41am 
I have noticed that turrets ignore asteroids and salvage quite often and than i gotta go manually collect them
Drazhill  [author] 13 Apr @ 10:25am 
Sure, go ahead.
Jopazo 13 Apr @ 6:06am 
Would you mind if i give it a try? I don't know how either, but I could ask at the the modding channel at Discord
Drazhill  [author] 13 Dec, 2023 @ 12:16pm 
Not a bad idea with the range tied to material. I, however, wouldn't know how to implement this. I'm a terrible coder after all :p

Might see if I can make it so they only drop in naonite regions and later.
Jopazo 13 Dec, 2023 @ 9:59am 
Hi, I noticed that these salvage lasers are terribly overpowered for fighting, specially at iron and titanium zones where there are no enemies with shields.
I was thinking about it and maybe a solution would be to tie their range with the material of the turret? So iron and titanium lasers cant insta delete every enemy from like 9 km away, but high tier lasers dont see much of a nerf.
Or maybe just prevent these turrets from dropping and spawning at stations before naonite/trinium, or make them a very rare item?
Drazhill  [author] 12 Sep, 2023 @ 1:21pm 
I don't know if the raw only mod actually works as intended with this mod. I don't actually know the code of that mod and even then, I'm a terrible coder, so I probably wouldn't be able to decipher its meaning anyway :x
TomNewJelly 12 Sep, 2023 @ 1:10pm 
hey not sure why but im now only getting standard strip miners, I have that Laz guys raw only laser mod running, worked fine on last server but i cant seem to get R strip lasers to spawn now,
D@A 27 Jun, 2023 @ 11:06pm 
havent tried that, this wasnt as important as the other mods that i preferred over this, sorry cant help more. i just havent encountered the situation i had since deactivating it. not sure what others were interacting to such as it would just crash when enemies were encountered, i do recall that it was likely due to the "status" that you can put "autoturrets" which is something i did notice happened to make it crash.

enemies enter screen, turrets are set to autofire, change the setting to defensive, and it crashed. that was the one specific situation i did notice that made it close
Drazhill  [author] 22 Jun, 2023 @ 2:33am 
I can't seem to replicate that issue, sorry. Does it also happen when this is the only mod you have enabled?