Starbound

Starbound

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NPCSpawner+ No-Weapon Crew member types for Frackin Universe
   
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2 Apr, 2020 @ 11:04am
8 Apr, 2020 @ 7:07am
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NPCSpawner+ No-Weapon Crew member types for Frackin Universe

Description
This mod adds copies of the vanilla crew members that have no weapons assigned to them.

Why would you want this? So that you can use NPCSpawner+ to give them weapons, and so they won't switch to some stupid secondary weapon on you. This helps eliminate the "changing weapon" glitch as well.


UPDATE: Crew Customization+ Now allows you to SUCCESSFULLY change/disable their secondary weapons without the need for this.
If you run that mod, YOU DO NOT NEED THIS. In fact, I highly suggest you switch over to that mod instead of this one.

FAQ:
Q: Do I need NPCSpawner+?
A: Yes, yes you do. Otherwise this mod is pretty much pointless.

Q: Does this replace the current crewmembers? Will my current crewmembers lose all their weapons?
A: No. This adds "new" crewmember types that are seperate from the regular ones. The no-weapon ones are denoted with _NW after their name (See the screenshot.)

Q: Will NPCs turn into the "no-weapon" Crewmembers via quests?
A: No, the ONLY way that the No-Weapon Crewmembers will appear is if you spawn them in with NPCSpawner+

Q: Why would I need this? I thought you could/couldn't modify crewmembers weapons anyway?
A: You can.... and you can't. You can modify the primary weapon, but not the secondary weapon. If you spawn a crewmember with an Aetherium Rocket launcher and an aetherium blade in that order, crewmembers will use the former, but they'll revert back to a randomly generated weapon instead of using the Aetherium Blade. This is something of a work-around: By giving them NO WEAPONS, this allows you to make crewmembers that will never switch over to a randomly generated secondary weapon.

Q: Why is there no _NW version of the Tailor?
A: It's pointless. The Tailor can never follow you around, and it messes up crew customization+, so there's no reason to make a No-Weapon version of that crewmember.

Q: Another mod adds crewmembers. Will you make NW versions of those too?
A: Maybe, probably not. We'll see.

Q: What the heck? It doesn't show up on my menu!
A: I don't know why it shows up for some people but not others. If it does NOT work for you, you'll have to use the override tab to insert them manually.

use insert additionalnpctypes (npctype)
Replace (npctype) with one of the following:


crewmemberguardian_nw
crewmembermagicalgirl_nw
crewmemberarctic_nw
crewmemberbiohazard_nw
crewmemberbountyhunter_nw
crewmemberfubees_nw
crewmemberfuhunter_nw
crewmembergas_nw
crewmembergeologist_nw
crewmemberhobo_nw
crewmembermechanic2_nw
crewmembermetalhead_nw
crewmemberradien_nw
crewmemberscience_nw
crewmembersciencedrug_nw
crewmembersciencegas_nw
crewmemberscuba_nw
crewmembershadow_nw
crewmemberstealth_nw
crewmembervolcanologist_nw
crewmemberengineer2_nw
12 Comments
znp4nemmcrmccbrsndpn 7 Dec, 2020 @ 8:40am 
Ah, I understand.
Rylasasin  [author] 7 Dec, 2020 @ 8:37am 
Honestly, there's not even a real point to this anymore. Just use Crew Customization +
znp4nemmcrmccbrsndpn 7 Dec, 2020 @ 8:34am 
Are you planning to add new professions, counselors and ship psychologists NW, previously added to FU?
I also want them to be free equipment.
Rylasasin  [author] 23 Jun, 2020 @ 4:56pm 
You can, if you want.
extremely jorts 23 Jun, 2020 @ 12:43pm 
do i use this with the other mod or not?
Rylasasin  [author] 29 May, 2020 @ 10:10am 
Read the Description.
Holzhaufen99 29 May, 2020 @ 9:00am 
the crewmember I made with this has a rangend and a melee weapon, but only uses the first weapon
Rylasasin  [author] 19 Apr, 2020 @ 11:55pm 
Not going to include a new "CrewmemberMedic2" _NW entry, because that one doesn't have a secondary weapon.

I made it that way just for this reason.
Ickura 8 Apr, 2020 @ 12:04pm 
The patch works now, thank you!
Rylasasin  [author] 8 Apr, 2020 @ 7:39am 
Okay, I don't know why it doesn't patch for some people, and it does for me, and nothing I do seems to fix it.

So instead, have some instructions on how to add them manually. Yes, this isn't the best solution, but it's the only one available for now.