XCOM 2
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[WOTC] Loot Post Mover
   
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1.365 MB
31 Mar, 2020 @ 8:56pm
19 Aug, 2024 @ 6:59am
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[WOTC] Loot Post Mover

Description
Why the mod?
The aim of this mod is to split the loot drop posts from the centre of the drop zone to the fore and aft edges, so that should you get a Psi/Focus Loot in the same spot as a Vulture/Timed Loot, both are easily visible.

The mod also gives loot drops a HUD target icon for mods that may allow other methods to pick up loot, such as targeting the loot drop from range.

I made this mod primarily for myself as I got fed up missing out on loot because it was 'hidden' within a Psi Drop that I didn't care to pick up. Was convinced to share it :)

Config
Includes ini settings copied and adapted from the Configurable Loot Timers mod, with the difference that you can also set normal loot and psi loot timers at different values.
The defaults are set to 3 rounds for normal loot, and 2 rounds for psi loot.
If you set the timers above 9 turns it will show as an infinity symbol until under 10 turns.

Compatibility and Issues
Should work with all the following mods;
The Loot HUD Icon functionality for mods like Gremlins Grab Loot or Keepers Loot Grapple Gun has some issues I couldn't fix:
  • Tabbing between multiple loot drops shrinks the Loot HUD icons
  • Clicking a -currently selected- Loot icon reverts the display to the rainbow.img
The mod overrides (has an MCO for) XComGameState_LootDrop and will likely conflict with any other mods that do the same. I had no issues using it with all the above mods though.

Will not work with Loot Expired but includes the same functionality.
Will not work with Configurable Loot Timers but includes the same functionality.

Should be safe to ADD mid-campaign in a strategy save, maybe not during mid-tactical
Due to the Mod Class Override of a GameState it might break ongoing campaigns if REMOVED after saving into a Campaign

Credits and Thanks
Many thanks to RoboJumper, Musashi and Iridar for code help ...
... also thanks to Kexx and ObelixDK for model/mesh help
Huge thanks to Delscid and AKA Illogical for the integrated mods

and of course to all the good people over at the XCOM2 Modders discord :)

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
73 Comments
Sega 30 Oct @ 6:42am 
yes, everything is OK, here is an idea for a new mod =) if at all possible to make a mod for this, it is possible to replace textures or reduce this box to a microbox. Thanks for the answer!
RustyDios  [author] 30 Oct @ 6:19am 
Well, it's not a single mod and not contained to one mod.. it's *any and all mods* that add loot without setting up the item correctly and specifying a correct 3dmesh for it .. the game 'defaults' to the beer-case for an 'error item' intentionally by the game devs as an 'obvious sign' something has gone wrong

Unless you want to track down *every* mod you have that adds loot and get the authors to change their code, it's just something you have to live with.

Sorry I couldn't be of more assistance.
Sega 30 Oct @ 5:33am 
yes, you got it right, can you tell me which mod can hide these boxes, make them transparent (invisible), it just pisses me off like a corpse flying up on a pile of boxes))))
RustyDios  [author] 30 Oct @ 1:27am 
without boxes?
you mean the ""default red/grey beer crate model/mesh" caused by people not setting the archetype of their loot items correctly?

if that, then yes, answer is above and not something this mod can 'fix' :)
Sega 30 Oct @ 1:13am 
Can you tell me how to make sure that when a large amount of loot is dropped from a dead enemy, only a yellow frame is displayed, without boxes?
Kabessaun 18 Jul @ 4:30pm 
Alguém saberia dizer o pq não consigo pegar o loot psi ?
☥¤§ÑîGHTMÃRɧ¤☥ 27 Apr @ 12:42am 
800 must have mods let's go!
Teniente Salas 9 Nov, 2024 @ 11:35am 
yo pense que aumentaba mas el botin no incremetar el tiempo
starover 25 Oct, 2024 @ 3:28am 
@RustyDios, thanks for mods, I really like your works. Question not related to this mod topic, more about game lore. How do you think the game developers "lore" explain the loot expiration ? Advent army have some "micro bombs" in weapon extensions ?
RustyDios  [author] 19 Aug, 2024 @ 6:58am 
@thesemicolon @Lute The Goblin
so, funny story.. but I've fixed that issue back in February/April ... it was because of the loot drops getting a hard set MAX turns that gets set to the Expiring Time on creation ...

and then I didn't upload that fix to the workshop .... ....
hence why "it works for me" has been my answer so far!

Now fixed!