Total War: WARHAMMER II

Total War: WARHAMMER II

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Empire Galloper Guns - SFO
   
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Tags: mod, Units
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16. März 2020 um 16:23
26. Nov. 2021 um 22:07
6 Änderungshinweise (anzeigen)

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Empire Galloper Guns - SFO

Beschreibung
A patch to adjust ChaosRobie's Empire Galloper Guns for SFO.

Simple numbers adjustment.

Feel free to give feedback.
17 Kommentare
GenZBroski 30. Juni 2023 um 22:00 
If anyone wondering why their mod playlist not working, trust me it probably this mod
n.pedrazalis 11. Juni 2022 um 7:19 
sorry it seems to work now i just disabled and enbled everything
Maal  [Autor] 10. Juni 2022 um 20:31 
@n.pedrazalis
Nop, cannot help, chances of a SFO patch conflicting with anything is near zero, so I doubt this is my mod's fault. I won't browse the entire massive OvN mod to find what's the issue could be either, even if it's the 1% chance that its this mod's fault.

If this mod break with OvN, then it's probably the base mod's fault since this is just a SFO patch.
n.pedrazalis 10. Juni 2022 um 16:34 
hello thi s mod conflicts as a matter of fact with ovn lost factions could you help us please
Hazel Horse 1. Jan. 2022 um 20:50 
Original mod description:

> This mod adds Galloper guns to all Empire factions. Galloper Guns start the battle in a mobile, limbered state and can be unlimbered through a unit ability, which transform them into a smaller version of the Great Cannon. You are un-able to re-limber the cannons, it's an engine constraint.
Lobuno 31. Dez. 2021 um 10:32 
Not working fine, when you limber the unit again in battle it cannot move at all.
Maal  [Autor] 23. Apr. 2021 um 17:02 
Do not need an update for The Sundering.
Doctor_Stoic 2. Juli 2020 um 7:01 
thanks:steamhappy:
PeskyBees 30. Juni 2020 um 5:35 
Thanks mate :steamhappy:
Maal  [Autor] 28. Juni 2020 um 17:43 
Updated.