Total War: WARHAMMER II

Total War: WARHAMMER II

79 ratings
Empire Galloper Guns - SFO
   
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Tags: mod, Units
File Size
Posted
Updated
136.369 KB
16 Mar, 2020 @ 4:23pm
26 Nov, 2021 @ 10:07pm
6 Change Notes ( view )

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Empire Galloper Guns - SFO

Description
A patch to adjust ChaosRobie's Empire Galloper Guns for SFO.

Simple numbers adjustment.

Feel free to give feedback.
17 Comments
GenZBroski 30 Jun, 2023 @ 10:00pm 
If anyone wondering why their mod playlist not working, trust me it probably this mod
n.pedrazalis 11 Jun, 2022 @ 7:19am 
sorry it seems to work now i just disabled and enbled everything
Maal  [author] 10 Jun, 2022 @ 8:31pm 
@n.pedrazalis
Nop, cannot help, chances of a SFO patch conflicting with anything is near zero, so I doubt this is my mod's fault. I won't browse the entire massive OvN mod to find what's the issue could be either, even if it's the 1% chance that its this mod's fault.

If this mod break with OvN, then it's probably the base mod's fault since this is just a SFO patch.
n.pedrazalis 10 Jun, 2022 @ 4:34pm 
hello thi s mod conflicts as a matter of fact with ovn lost factions could you help us please
Hazel Horse 1 Jan, 2022 @ 8:50pm 
Original mod description:

> This mod adds Galloper guns to all Empire factions. Galloper Guns start the battle in a mobile, limbered state and can be unlimbered through a unit ability, which transform them into a smaller version of the Great Cannon. You are un-able to re-limber the cannons, it's an engine constraint.
Lobuno 31 Dec, 2021 @ 10:32am 
Not working fine, when you limber the unit again in battle it cannot move at all.
Maal  [author] 23 Apr, 2021 @ 5:02pm 
Do not need an update for The Sundering.
Doctor_Stoic 2 Jul, 2020 @ 7:01am 
thanks:steamhappy:
PeskyBees 30 Jun, 2020 @ 5:35am 
Thanks mate :steamhappy:
Maal  [author] 28 Jun, 2020 @ 5:43pm 
Updated.