RimWorld

RimWorld

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Prosthetic Didgets (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
236.443 KB
2 Mar, 2020 @ 1:44pm
14 Mar @ 1:53pm
14 Change Notes ( view )

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Prosthetic Didgets (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
855 items
My Current ModList
264 items
Description

Update of Actual Trashs mod
https://steamproxy.net/sharedfiles/filedetails/?id=1507137970

- Cleaned up the code and made use of the vanilla definitions instead.
- Moved bionic-digits to Fabrication Bench (thanks younyokel)
- Added a medival tier with lower efficency
- Added Brazilian Portuguese translation, thanks Nem te conto!





[dsc.gg]
[github.com]



Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub?
Confused on why you have to replace an entire arm just to solve the problem of a missing thumb?
Well boy howdy, I have the mod for you!


Prosthetic fingers and toes, the solution to a few missing didgets. Now craftable at your nearest machining bench for only a mere 10 steel and 1 component!

Credits to Arkamedes on the RW Discord for the preview image.

(bionic fingers coming soon™)

Non-steam: https://www.dropbox.com/s/y0rdf2o095akdyo/prosthetic%20didgets%20updated.zip?dl=0
B18 Version: https://steamproxy.net/sharedfiles/filedetails/?id=1293881397
B19 Version: https://www.dropbox.com/s/ts8od675igwzqgd/prosthetic%20didgetsb19.zip?dl=0

Patch Notes:

Update 0-
-Initial Release

Update 1-
-Fixed a problem where the mod would fart out errors on boot-up. Should not do that anymore.

Update 2-
-Bionic fingers!
--Craftable for only 10 plasteel and 2 components + their prosthetic equivelant.
--Only 110% efficent, this may be changed later.
-Added colors to the hediffs, very pretty.
-Bug-fixing!
--Everything should be properly craftable now.
--Changed base titles, this *should* mean the mod plays nicer with other mods now. Probably does nothing.

Update 3-
-Balancing!
--Increased market value of bionic prosthetics.
--Bionic fingers now have an efficiency of 100%, but give +0.4 manipulation. This means that a full hand should give about +20% manipulation.
--Bionic toes now have an efficiency of 100%, but give +0.4 movement speed. This means that a full foot should give about +20% movement speed.
-Misc Updates
--About file now displays version number.

Update 4-
--Updated to B19!

Update 5-
--Finally updated to 1.0.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


35 Comments
Vandanna 4 Jun, 2023 @ 9:20am 
How's compatibility with the multiplayer mod?
brady 19 Feb, 2023 @ 2:01pm 
Great!!! I am so sick of my pawns losing finger and toes with nothing to do about it!
Mlie  [author] 5 Aug, 2022 @ 9:36am 
@TheStormHand Crafted in the Fabrication Bench after youve researched Bionics
TheStormHand 5 Aug, 2022 @ 7:38am 
Hey, just downloaded this. Nice job on updating. Used to use the original in 1.0... I can craft fingers and toes (all material types! Gold-finger anyone??) at the electric smithy but cant see where to craft Bionic versions with simple as one of the required materials... Help plx?
Angry Obnoxious Goose 22 Apr, 2022 @ 9:50am 
@Dr. Dick - Because their doctor is a dick.
Mlie  [author] 13 Apr, 2022 @ 10:23pm 
@Dr. Dick That is probably better to ask the developer of the game
Dr. Dick 13 Apr, 2022 @ 6:55pm 
Why do my colonists keep getting their toes punched off?
Song 30 Mar, 2022 @ 5:18pm 
Thanks for updating! Now the newer version of the game and frostbite won't stop my pawns from finger painting.
Mlie  [author] 14 Oct, 2021 @ 10:37am 
@GKore No, I mean that it works with only this mod loaded. I have not done any extra testing with other mods
GKore 14 Oct, 2021 @ 10:22am 
Can I deduct from your comment you also tested with quality bionics?

If so, this will be a long and painful journey to find the real conflict :D