Total War: WARHAMMER II

Total War: WARHAMMER II

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New Model Empire - Improved Imperial Infantry
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Tags: mod, Units
File Size
Posted
Updated
2.841 MB
24 Jan, 2020 @ 1:10am
22 Jul, 2021 @ 10:40am
5 Change Notes ( view )

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New Model Empire - Improved Imperial Infantry

Description
What?
This mod disables the basic infantry for the core Empire factions (actual 'Elector Count' empire, not Kislev or Southern Realms) and replaces it with like-for-like upgraded versions. Changes have also been made to the Empire greatswords, cavalry and regiments of renown units to compliment the mods theme of a major military upgrade. Visuals and Stats/Cost have been changed where appropriate.

  • The core 'frontline' infantry of swordsmen, spearmen & halberdiers now have plate armor while retaining as much of a 'state troop' vibe as possible.
  • Ranged infantry have a more uniform and up-armoured appearence.
  • Pistoliers, Outriders & Greatswords have stats & appearence tweaked to compliment the infantry changes.
  • Spearmen (unshielded), Archers & Free Company have been re-styled together as 'Imperial Militia' and inherited some of the older imperial uniforms and equipment.
  • The new Imperial Militia units act as standard settlement garrisons with the better equipped troops assigned to the defensive upgrade building chain.
  • All Demigyph knights now have shields. Plain shields for the regulars, fancy gyph-heads for the RoR.
  • RoR units updated to compliment the new units, some given a big ol' upgrade, others more or less left as-is where it seemed appropriate.

The mod does not yet change the 'supply' units in Wulfhart's campaign but I might get around to that next time I play him.

Why?
A lot of my mods try to 'correct' or 'fill-in' bits missing from the base game but this one is full-on 'lore-adjacent' rather than 'loreful'. It's just a little Empire-but-slightly-better mod as non of the existing ones were tickling my fancy.

More?
Reiksguard Foot - elite Empire units
Armoured Empire - Empire state troops with extra armor
The Lost and the Damned - cultists for chaos and mortals for vampire counts
Sensible rebels - rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket - an expanded mortal army for the vampire counts
Sartosa Free Company - mortal pirates for Sartosa
Mercenaries - a modding resource for those looking to add mercenaries to any faction
Aaahh!!! RARE Monsters - reduced unit size for ghosts
Huntsmarshal Tweaks - reduced hostility & modified Imperial Supply units

Also:
Selian's Blackguard Variants - Blackguards by Selian, updated

Hmmn, what can do for my new mod? Shall I push the boundaries of my own knowledge and experience? Do I have it in me to create something really new and original? Maybe I'll learn how to do textures or finally make a new hero from scratch? Perchance I shall dazzle everyone withNAHHHMATEJUSTMAKEANOTHEREMPIRERE-SKINLOLOLOLOLOL
38 Comments
jordan.miller53 27 Nov, 2021 @ 6:21am 
will this work with the longer battles mod?
Crux2  [author] 18 Oct, 2021 @ 1:02am 
This mod is just vanilla assets chopped up and re-assembled so if someone wants to take the variantmesh files and do a re-skin that's fine by me.
Bowser81 16 Oct, 2021 @ 1:21pm 
Hey ^^
Your units seem great !
Do you if it is possible to transform this mod into a graphical mod for regular units ? Could be compatible with SFO and I really thing they will shine a lot more !
Now I Know This Girl 7 Sep, 2021 @ 3:02pm 
@Crux2 thanks for the answer.
Crux2  [author] 7 Sep, 2021 @ 10:55am 
Yeah, it's pretty much as you see it: a straight-forward upgrade for the core Empire factions.

I try to keep an eye on balance but I'm more interested in the spectacle of playing a TW game rather than the challenge.

That being said I do run mods tailored to each individual campaign I start to buff the factions I want to face off against. I'm used to just manually boosting enemies as and when I feel they need it so every campaigns starts with a hour or so of swapping regions / xp boosting faction leaders with save parser & console commands etc.
Now I Know This Girl 7 Sep, 2021 @ 4:00am 
After several hour of play through, while i like the unit looks and the stats too but i do feel now empire core unit is so overpowered that i no longer need ror unit even imperial greatsword because how strong imperial halberds is. Is it intended effect?
Now I Know This Girl 30 Aug, 2021 @ 3:13pm 
@Thanks for the reply, NME it is then...
Crux2  [author] 30 Aug, 2021 @ 12:53pm 
@Now I Know This Girl, the 2 mods aren't designed to be compatible. AE is meant as a minor supplementary buff for vanilla Empire, NME is more of a light faction overhaul.

@Melinda, I'm glad you like it but I don't use standards myself so I'm not sure what's required. I'm trying to avoid multiple mod versions these days as it soaks up a lot of time keeping track of them all. If you're willing to open up the mod tools however I'm happy to walk through what you'd need to do for a simple re-skin mod. Pretty much just a copy+paste job.
Melinda Safitri 29 Aug, 2021 @ 10:25pm 
this is the best empire mod i ever seen.. but can u make this mod compatible with standard bearers? or make reskin mod to normal units with same skin in this mod.
Now I Know This Girl 29 Aug, 2021 @ 4:28pm 
@Crux2 thank you for the mod, I have question regarding this mod and Armoured Empire, playing as karl franz i can access stronger imperial troop earlier but empire troops latter on barrack level 3, is it intended?