RimWorld

RimWorld

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[1.3] Vanilla Animals Expanded — Australia
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Mod, 1.0, 1.1, 1.2, 1.3
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1.490 MB
8.1.2020 klo 13.51
14.7.2021 klo 12.43
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[1.3] Vanilla Animals Expanded — Australia

Kuvaus
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded

[www.rfs.nsw.gov.au]



Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfires so far - with three of them being volunteer firefighters. Over 6.3 million hectares of land have been burnt, leading to deaths of countless animals - some native only to the continent of Australia. You probably wonder how big is the 6.3 million hectares? Well, it’s essentially half of England. Please, consider donating to either NSW Rural Fire Service or WWF (both links will be available at the bottom of the mod description) to help save what little animals are still alive.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Australian Animals expansion. It adds 4 new animals that will spawn in several different biomes. They have vanilla artwork, sounds and balancing.



Vanilla Animals Expanded: Australia adds following animals to the base game:











There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in biomes shown on their specific cards here in the mod description.

Q: Is X a pack animal?
A: None of these animals are pack animals.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it:
https://steamproxy.net/sharedfiles/filedetails/?id=1950627648



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Donation link for NSW Rural Fire Service: https://www.rfs.nsw.gov.au/volunteer/support-your-local-brigade

Donation link to WWF Australia Bushfire Emergency:
https://support.wwf.org.uk/australia-bushfires

[discord.gg]











Suositut keskustelut Näytä kaikki (1)
2
16.6.2022 klo 9.53
Bug Reports
TurtleShroom
268 kommenttia
Furious Finch 5.9.2024 klo 2.21 
I know they're Boomrats and Boomalopes

but this one really should be called a Bombat instead of a Boombat.
Silly Gamer Person 1.5.2024 klo 23.46 
Australian Aproved
Drago Duval 1.11.2022 klo 10.56 
For anyone having a hard time (or too lazy) finding the updated version , here it is : https://steamproxy.net/sharedfiles/filedetails/?id=2871933948
Renix 24.10.2022 klo 23.02 
waiting for 1.4
Joseph 13.9.2022 klo 16.56 
how would a boom (explode) animal produce neutromaine (non explosive medical compound) ?
Oskar Potocki  [tekijä] 13.9.2022 klo 15.42 
What
Sarg Bjornson  [tekijä] 16.6.2022 klo 9.51 
I'd need the full Hugslib log to know what is patching things wrong there! Both the Blizarisk and the Boombat have no code (well, ranged attacks on the Blizzarisk, but they wouldn't cause job errors)
Joseph 16.6.2022 klo 0.49 
Koala litter size is 1-2.5 im not sure how they could have 2.5 babies...
Selene 12.6.2022 klo 16.19 
No SPider?