Space Engineers

Space Engineers

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Armory Of The Imperium ( Discontinued
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
139.732 MB
13 Dec, 2019 @ 6:08pm
1 Jan, 2021 @ 10:11pm
8 Change Notes ( view )

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Armory Of The Imperium ( Discontinued

In 1 collection by Kreeg
WeaponCore 2022 | Notable Weapon Mods
69 items
Description
Discontinued :
WeaponCore has made it clear, it is hostile to modders who try to maintain their works.
Every month, these Files have been damaged, and no assistance or support given to make the work repairing them was ever given.
Entire backend sections changed, and invalidated prior knowledge and Codework, resulting in this mod and every other mod I made needing to be repaired.
Constantly with no Warning, causing any Mod to be effectively unstable.
I can not spend the time, on over 45 mods to repair them every month.

-----------


2021: Repaired, and Upgraded Chaos Models - More updates to come later.
--
This is "Armory of The Imperium", a Weapon-Core Weapons-Mod.
This introduces Chaos & Loyalist Pattern weapons, for use on regular SE warships & bases.
They are presently all sloted for basic energy consumption, pending suggestions for Energy drain & weaponry-adjustments.
This makes it easier for players to use the weaponry, and feel more of the battle, in addition to simpler tests.

Audio is still being worked on.

Contents
Includes numerous Experimental Weaponry, from Broadside to Turrets.
Las-Cannons (Imperial 1x1x1)
Lances (3 Types: 1 Chaos Turret 5x5x5, 1 Imperial Turret 5x5x5, 1 Chaos Broadside 3x3x3)
Macro-Cannon Broadsides (Disruption, Stygle Pattern, and Standard Imperials, 3x3x3. Chaos Pattern at 3x3x3)
Light Macro-Turret (Chaos 3x3x1)
Missile Turret (Imperial, 3x3x3 6-Tube. Chaos, 3x3x3 48 Tube)
Plasma-Battery Broadside (Chaos, 3x3x3)


Why?
To get experience with Weapon-Core, I felt it needed to make new assets, ahead of converting Imperial to Weapon-Core specs,
And I figured, the best way, was to expand an area presently underdeveloped in the Weapon-Community: 40k Styled armaments.

Appreciations & Addressing
As this is a Weapon-Core mod, that means the Core systems are Built by Darkstar, And CriegWarfare, with Whiplash Help for Targeting.
Here is Weapon-Core Directly: https://steamproxy.net/sharedfiles/filedetails/?id=1918681825

Mexpex has been on the forefront for Weapon-Core Testing & help, so here's his latest WC Mods, you should check out: https://steamproxy.net/sharedfiles/filedetails/?id=1920388300

Nukeguard, also has been developing for Weapon-Core, and has handled several of the Graphics for the Core, Here's some of his latest: https://steamproxy.net/sharedfiles/filedetails/?id=1919124745

AutoMC is also working with the core, and handles directly the Discord housing the great project, Check out his workshop here: https://steamproxy.net/sharedfiles/filedetails/?id=1841717947

GSF, Nemoith, has also been doing fine work, including making new models instead of pure-rips for his Eve Pack, which you can visit here; https://steamproxy.net/sharedfiles/filedetails/?id=1923259122


Legal
40k Warhammer, the franchise, is owned via Gamesworkshop & possibly Relic(?)
Rights Reserved properly to Relic\Gamesworkshop & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
54 Comments
Kameha 26 Oct, 2022 @ 1:21pm 
Exterminatus when
Ogliss 17 Oct, 2022 @ 1:34pm 
Hey Kreeg, great stuff here, outta curiosty, are the lance weapons continuously firing beams by design choice? might just be my own headcannon, but ive always pictured them more along the lines of the effects shown in BFG armada, or the pulsar weapons in homeworld 2, or the lascannon effect in the Dawn of war games-if your familiar with any of those, short burn time, and a more lengthy cooldown, would that sorta effect be possible?- not asking you to do it, purely to satisfy my curiosity, as someone who likes to tinker and has a little bit of c# experience, i might be able to effect the changes for my own personal consumption!
also curious how much of a PITA it is rigging the turrets? playing with the idea of maybe doing some predator tank turrets
Onix 24 Sep, 2022 @ 7:02pm 
yep np
Kreeg  [author] 24 Sep, 2022 @ 9:15am 
Yes, that actually does.
Much appreciated.
Onix 24 Sep, 2022 @ 2:09am 
yeah mb here let give more detail. it told me that wc had a hard crash during block init due to there being a problem with one of the files called k_ChaosLegionary_Macro_Turret_Small. hopefully that helps a little bit
Kreeg  [author] 24 Sep, 2022 @ 12:17am 
That's incredibly vague.
Onix 23 Sep, 2022 @ 11:51pm 
one of the weapons in this mod crashes wc
DMMWolf 21 Aug, 2022 @ 8:30am 
OH! Not the answer I was expecting given the Imperium uses physical ordinance. I would have thought you would add Macro Rounds. Macrocannons are simply the largest form of Imperial Autocannon after all. Of Course you would then need to add a port for conveyor tubes to arm them if that were the case... I did say I was Daft however so I totally missed that ALL of them were

Leaving them that way of course does make for ease of use so your call
Kreeg  [author] 21 Aug, 2022 @ 12:01am 
```
They are presently all sloted for basic energy consumption, pending suggestions for Energy drain & weaponry-adjustments.
```
The first 4 lines of the description.
Also, I haven't yet repaired this, so the problem is two-fold.
DMMWolf 20 Aug, 2022 @ 8:37pm 
ok where are the ammo ports on these things??? (other than the lance/Laz batteries I am not that daft)