The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Soundtrack Menu
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Tags: Lua, Tweaks, Music
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547.623 MB
9 Thg12, 2019 @ 11:56pm
26 Thg01 @ 9:19am
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Soundtrack Menu

Trong 1 bộ sưu tập tạo bởi ☢ Nato Potato ☢
NatoPotato's Binding of Isaac Mods
117 vật phẩm
Mô tả
This mod lets you change the soundtrack in-game by using the Mod Config Menu.


REQUIRES REPENTOGON OR MUSIC MOD CALLBACK.
You don't need both.

IF YOU ARE USING MUSIC CALLBACK MAKE SURE YOU USE THE CORRECT VERSION
(Afterbirth+ or Repentance) NOT BOTH



With this mod you can change the games music on the fly without even needing to go back to the main menu, you can pick a specific soundtrack, set it to shuffle between various soundtracks, or even pick and choose individual tracks from each soundtrack to make your own custom soundtrack.
(or totally randomize the tracks for complete chaos)

Want the classic flash music for the basement and antibirth's downpour music for flooded caves? you can do that, you want every single boss fight to play 'Fast Track to Browntown'? sure you can do that too, for each default track in the game you can pick a song to play instead by selecting a soundtrack and trackname.


Just press F10 and go to 'Set Soundtrack', or 'Potato Pack 2' and then scroll sideways until it says Soundtrack.


On top of having the regular rebirth soundtrack I have added soundtracks from some of Edmunds other games, plus a couple soundtracks from AB+ modpacks.
The soundtracks included are: Rebirth, Flash Isaac, Antibirth, Super Meat Boy, The End is Nigh, Legend of Bum-bo and Genesis+.

More soundtracks can be added to the menu by compatible mods.

Each soundtrack has an option you can toggle that sets whether it can be used in shuffle and randomization.

You can press N at any point in game to skip to the next soundtrack when in shuffle or random modes. (or custom with shuffle/random options)


The menu will include 1 soundtrack added by mods that aren't compatible (listed as 'Default'), but it can't add multiple non-compatible soundtracks, they all overwrite the same files/track ids so only the most recently loaded one can be used.


In the 'Custom' mode you can set each individual (controllable) music track in the game to a specific soundtrack and tracktype of your choice, among the options for soundtrack are 'Silent, 'Random' and 'Shuffle'.

Each individual entry set to random will be a different soundtrack, while the ones set to shuffle will all share a single randomly chosen soundtrack, both random and shuffle tracks will change every so often based on your settings, either on room change, on floor change or on starting/continuing a run.



Thanks to Broski for showing me the music API and giving me the idea for this mod and for the Genesis+ soundtrack.
Thanks to Taz for making the music API and Piber for making the mod config menu.


Note that this mod can't control the music for the intro cutscene or end credits, and without Repentogon it can't control the music for the title screen, the run start jingles or the pre-floor nightmare jingle. (you can still change those with a 'default' music mod)

But it DOES let you set a track specifically for Mega Satan, just call the track "SOUNDTRACKNAME Boss (Mega Satan)".

If you have Repentance you can also set a track specifically for phase 1 of the Hush fight instead of reusing the ??? music, just call the track "SOUNDTRACKNAME Boss (Hush Phase 1)".

If you have REPENTOGON then soundtracks can have custom jingles for the run start and custom music for the main menu and pre-floor nightmare.
To change the main menu music and run start jingle settings go through the main soundtrack selection and go left past the "Jingles only" mode (or right past all your installed soundtracks), once you've updated the settings then just change the soundtrack selection back to whatever soundtrack you want to use in game play.
The tracks should be titled in the music.xml like this:
"SOUNDTRACKNAME Main Menu"
"SOUNDTRACKNAME Run Start"
"SOUNDTRACKNAME Tainted Run Start"
"SOUNDTRACKNAME Nightmare"
"SOUNDTRACKNAME Dogma Nightmare"

Another Repentogon exclusive feature is Continuous Floor Music, this can be enabled in the options section of the soundtrack menus config page, it works by playing the room music as a 'jingle' and silencing the regular music, so unfortunately leaving and re-entering a room will restart the rooms music and if you enter a room while a jingle is playing it will get cut off by the rooms music, but otherwise it should work as you would expect.



If you made a soundtrack mod adding compatibility is fairly easy, just follow the instructions in the discussion topic.


Check them out and add more tracks to the menu, you can also use them as examples for making/updating your own mods.




This is included in POTATO PACK 2.
Thảo luận nổi bật Xem tất cả (9)
124
18 Thg01 @ 6:46am
Bug Thread
TheLemon27
86
12 Thg01 @ 6:10am
ĐÁNH DẤU: Making a Compatible Soundtrack mod
☢ Nato Potato ☢
8
20 Thg12, 2024 @ 8:53pm
Repentogon Exclusive Features
☢ Nato Potato ☢
962 bình luận
☢ Nato Potato ☢  [tác giả] 6 giờ trước 
basically you just take an existing soundtrack mod, replace the audio files and replace any mentions of the old soundtrack name (addtosoundtrack function, music folder name, music.xml codes) with the name of the new soundtrack

there's more details in the "Making a Compatible Soundtrack" discussion post
MrRazer 12 giờ trước 
How to add own soundtracks?
☢ Nato Potato ☢  [tác giả] 30 Thg01 @ 7:58pm 
usually if it doesn't appear in the menu that means a requirement wasn't detected and the mod failed to load up, if that happens it will post an error message in the debug console
you probably just need to 'refresh' MMC by deleting it off your pc so steam downloads it again
LOSDorKs 30 Thg01 @ 7:13pm 
i dont know if i am dumb or something but i cannot see the option to use this in the mod menu. im pretty sure it's the version im playing on (im playing rep+).
☢ Nato Potato ☢  [tác giả] 30 Thg01 @ 5:15am 
pretty sure I would've noticed if it "Officially" didn't work lol

check your debug console for errors, check you've got the required mods (including making sure you have the right version of MMC and not both, bunch of people did that in the past), check to see if it works with other mods disabled (including added soundtracks, just not the requirements)
Judgement 30 Thg01 @ 3:59am 
Ok this mod officially doesn't work, whenever I have it, the music in the game doesn't exist, it's not there, nothing works, only uninstalling this mod and re-enabling isaac restores the music
☢ Nato Potato ☢  [tác giả] 26 Thg01 @ 9:06am 
it just checks if you're in the room with mega satan and then checks if the satan and mega satan music for the current soundtrack is different, and if theyre different it checks if the regular satan music is currently playing, then switches to the mega satan music

not sure why it would be acting any different for the backasswards challenge, it's still mega satan in the dark room, I did a quick check of the challenge and it played mega satan music for me, though while testing I noticed if I shuffled the soundtrack during the fight it'd start playing devil room music so I will be patching that
Wvitor0777_Dev 25 Thg01 @ 12:19pm 
I think i maybe have understood, during a run i went to mega satan normally, the tracks was indeed different, but however, doing Lazarus challenge or doing it via repetegon commands made it play Satan OST instead, so it is probably related to something there
Magisitas 25 Thg01 @ 11:17am 
chat why don't I have dogma music on ?
𝟐𝟕 25 Thg01 @ 1:52am 
I will check, thx man