The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Soundtrack Menu
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Tags: Lua, Tweaks, Music
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投稿日
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546.890 MB
2019年12月9日 23時56分
10月1日 21時03分
140 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Soundtrack Menu

☢ Nato Potato ☢ 作成の 1 件のコレクション
NatoPotato's Binding of Isaac Mods
110 アイテム
解説
This mod lets you change the soundtrack in-game by using the Mod Config Menu.


REQUIRES REPENTOGON OR MUSIC MOD CALLBACK.
You don't need both.

IF YOU ARE USING MUSIC CALLBACK MAKE SURE YOU USE THE CORRECT VERSION
(Afterbirth+ or Repentance) NOT BOTH



With this mod you can change the games music on the fly without even needing to go back to the main menu, you can pick a specific soundtrack, set it to shuffle between various soundtracks, or even pick and choose individual tracks from each soundtrack to make your own custom soundtrack.
(or totally randomize the tracks for complete chaos)

Want the classic flash music for the basement and antibirth's downpour music for flooded caves? you can do that, you want every single boss fight to play 'Fast Track to Browntown'? sure you can do that too, for each default track in the game you can pick a song to play instead by selecting a soundtrack and trackname.


Just press F10 and go to 'Set Soundtrack'


On top of having the regular rebirth soundtrack I have added soundtracks from some of Edmunds other games, plus a couple soundtracks from AB+ modpacks.
The soundtracks included are: Rebirth, Flash Isaac, Antibirth, Super Meat Boy, The End is Nigh, Legend of Bum-bo and Genesis+.

More soundtracks can be added to the menu by compatible mods.

Each soundtrack has an option you can toggle that sets whether it can be used in shuffle and randomization.

You can press N at any point in game to skip to the next soundtrack when in shuffle or random modes. (or custom with shuffle/random options)


The menu will include 1 soundtrack added by mods that aren't compatible (listed as 'Default'), but it can't add multiple non-compatible soundtracks, they all overwrite the same files/track ids so only the most recently loaded one can be used.


In the 'Custom' mode you can set each individual (controllable) music track in the game to a specific soundtrack and tracktype of your choice, among the options for soundtrack are 'Silent, 'Random' and 'Shuffle'.

Each individual entry set to random will be a different soundtrack, while the ones set to shuffle will all share a single randomly chosen soundtrack, both random and shuffle tracks will change every so often based on your settings, either on room change, on floor change or on starting/continuing a run.



Thanks to Broski for showing me the music API and giving me the idea for this mod and for the Genesis+ soundtrack.
Thanks to Taz for making the music API and Piber for making the mod config menu.


Note that this mod can't control the music for the intro cutscene, game start or end credits, and without Repentogon it can't control the music for the title screen and pre-floor nightmare. (you can still change those with a 'default' music mod)

But it DOES let you set a track specifically for Mega Satan, just call the track "SOUNDTRACKNAME Boss (Mega Satan)".

If you have Repentance you can also set a track specifically for phase 1 of the Hush fight instead of reusing the ??? music, just call the track "SOUNDTRACKNAME Boss (Hush Phase 1)".

If you have REPENTOGON then soundtracks can have custom music for the main menu and pre-floor nightmare.
To change the main menu music settings go through the main soundtrack selection and go left past the "Jingles only" mode (or right past all your installed soundtracks), once you've updated the settings then just change the soundtrack selection back to whatever soundtrack you want to use in game play.
The tracks should be titled in the music.xml like this:
"SOUNDTRACKNAME Main Menu"
"SOUNDTRACKNAME Nightmare"
"SOUNDTRACKNAME Dogma Nightmare"

Another Repentogon exclusive feature is Continuous Floor Music, this can be enabled in the options section of the soundtrack menus config page, it works by playing the room music as a 'jingle' and silencing the regular music, so unfortunately leaving and re-entering a room will restart the rooms music and if you enter a room while a jingle is playing it will get cut off by the rooms music, but otherwise it should work as you would expect.



If you made a soundtrack mod adding compatibility is fairly easy, just follow the instructions in the discussion topic.


Check them out and add more tracks to the menu, you can also use them as examples for making/updating your own mods.




This is included in POTATO PACK 2.
人気スレッド 全て表示 (9)
98
10月10日 16時36分
Bug Thread
TheLemon27
68
6月14日 21時21分
ピン留め: Making a Compatible Soundtrack mod
☢ Nato Potato ☢
2
7月16日 20時13分
Repentogon compatibility
☢ Nato Potato ☢
877 件のコメント
Ray Maikeru 10月10日 12時31分 
Like say I want to set it back to Rebirth's?
Ray Maikeru 10月10日 12時31分 
How do I set a default soundtrack? I want to Sacrilige's menu music and game load music, but I don't like the end credits Sacrilige uses and there isn't an option to change them.
Plastic Shitlord 10月7日 13時47分 
It's a small thing, but i hope there will be the Antibirth Super Secret room track variation, the one that's used in Antibirth++ mod, which starts in the middle of the original track.

Currently the Antibirth soundtrack list uses the same music file for both secret room types and there's no Alt variant in the list either. I made it work on my end, but it will be gone next time the mod updates, so i hope that little bit of customization will be a thing here :SoniiSalute:
Ningen_Black 10月5日 10時06分 
I set it to 'jingels dont interrupt' and it still gets cut off. Do i have to disable the other mods in the main menu or do i have to unsubscribe them? Because i already disabled them.
Drag0n 10月4日 20時01分 
Cool, thank you!
☢ Nato Potato ☢  [作成者] 10月4日 19時14分 
The stage transition music is supported through Repentogon, if you don't want to use Repentogon you can go into the files, copy the 'Agony.ogg' file from the flash music folder, paste it in the music folder and rename it to 'boss fight intro jingle_01.ogg'

Check in the config menu whether your soundtracks settings are set to 'jingles interrupt music', if they're set to 'jingles dont interrupt' then check if you have any other mods that would try to play jingles
Ningen_Black 10月4日 11時00分 
I have this problem where once i enter a treasure room or find the secret room the floor music cuts and resets to the beginning instead of continuing where it left off. This was fixed years ago but now it's back, or at least just for me.
Drag0n 10月3日 17時29分 
Can anybody tell me if there's a way to have the classic flash stage transition music with this?
☢ Nato Potato ☢  [作成者] 9月25日 18時22分 
I would make sure you don't have another mod that's trying to play music, that can often cause a song to repeatedly restart, also check if there's any errors in the debug console
Nuts) 9月25日 13時41分 
What about mirrored area? Game tries to play music and it lags like hell