Space Engineers

Space Engineers

213 vurderinger
T.N.F. Command Carrier Class 'Wraith' Mk.I
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Type: Blueprint
Filstørrelse:
Offentliggjort:
Opdateret:
38.734 MB
26. okt. 2019 kl. 10:44
4. feb. 2022 kl. 7:26
7 ændringsbemærkninger ( vis )

Abonner for at downloade
T.N.F. Command Carrier Class 'Wraith' Mk.I

I 1 samling af Malmhrid
The Trans-Neptunian Fleet
36 genstande
Beskrivelse
Designed to serve as the designated flagships in the numerous independent squadrons of the Fleet, the Wraith-class command carriers are equipped to lead complex operations involving warships, fighters and ground forces. From its Combat Information Center, the Commodore and his staff plan and lead the execution of his squadron’s missions. Its captain leads the Wraith’s manoeuvres, systems, and day to day business from the bridge, with the help of his bridge officers.

Though it has no crew space for Strike Infantry, the Wraith-class has the capacity to carry four Ghost-sized small craft in its “B”-hangars. The standard is four Ghost Mk.VI-U with attached vacuum missiles modules, tasked to anti-fighter missions. The smaller “C”-hangars carry Adeona transport shuttles for non-combat personnel transport between ships. The forward “A-1”-hangar is a spacious utility area where the Ghosts can attach and detach modules, or make repairs on the hangar’s welder pad. This hangar also contains a modified Stinger light utility vehicle, and a drop container module, ready to be attached. The “A-2”-hangar is a drone bay, carrying a Ceres Mk.IV Mining Drone and a Welan Mk.II Utility Drone for resource gathering and repairs in space.


Using Rdav’s Fleet Command Mk.II Script:
● Go to the script’s workshop page, and follow the instructions to prepare the other ships in your squadron.
● Use the flight seat in the CIC. Press [2] to turn on the script, and then [1] to take control of the script’s remote control.
● Now press [2] and [1] (in that order). The prepared ships should appear on the interface panel.
● You should now be able to use the mouse pointer (and “Q” for left click, and “E” for right click) to select and give orders to the ships in your squadron.
● Note that the Wraith is not specifically designed with this script in mind, and that the fighter launch/recovery part of the script does not work due to the layout of the hangars.


General characteristics:
● Crew: 20
● Length: 187,5 m
● Width: 102,5 m
● Height: 47,5 m
● Mass (standard equipped): 7 914 220 kg
● PCU: 63 108
● Block count (without small craft): 11 450
● Block count (with small craft): 14 359


Armament:
● 12x 5,56mm Turrets
● 8x 25mm Gatling Turrets
● 8x Artillery Turrets
● 4x 200mm Heavy Rocket Launcher Turrets

Features:
● Has eight hangars, supporting smallcraft of various sizes.
● Carries a Stinger light utility vehicle, a drop container module, a Ceres Mk.IV Mining Drone and a Welan Mk.II Utility Drone in its “A”-hangars.
● Carries up to four Ghost Mk.VI-U in its “B”-hangars.
● Carries up to two Adeona transport shuttles in its “C”-hangars.
● Six Jump Drives with a maximum range of 1 800 km.
● Has combat repair welders attached to its standard turrets, increasing the damage they can take.
● Airlocks compatible with all T.N.F. ships and stations.
● Contains fuel and components – tested in survival.

Known issues:
● None at the moment.

Acknowledgements:
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
▪ Diagnostics screen is using the SIMPL|Ship Integrity Monitoring Program Lite script by Whiplash141.
▪ The doors and airlocks are operated by Whip's Auto Door and Airlock Script by Whiplash 141.
▪ The main turrets’ targeting system is controlled by Whip's Turret AI Slaving Script by Whiplash141.
▪ The active homing missiles’ targeting system is controlled by Rdav’s Guided Missile Script by Rdav.
▪ The ship the command module from Rdav’s Fleet Command MKII script installed.
▪ The ship uses the Orbital Autopilot and Map script by Reneners.

For those who like the setting and lore surrounding the Fleet: consider reading The Fleet Beyond Neptune[www.amazon.com], my book about the conflict between the Fleet and the Alliance.
30 kommentarer
omni 5. juni kl. 13:56 
should probably update this with the updated ghosts as the ones in the hangers are still the old ones without hydrogen engines for escaping a planets
Malmhrid  [ophavsmand] 6. mar. 2022 kl. 4:09 
Sorry for the late answer DarkStar, I'm not always notified by Steam when someone comments on older ships. I'm prefectly fine with you doing whatever you want with this ship, just add a link to this page.
DarkStar 17. feb. 2022 kl. 13:36 
are you ok with me taking your vessel and modifying and updating it. then posting it to the workshop?
Dreamspectre 19. apr. 2021 kl. 16:44 
What blueprint is being projected on the bridge, out of curiosity? It doesn't carry over to survival, and I really loved the aesthetic of it!
Loup 31. jan. 2021 kl. 12:52 
Is there any location on how to map all the buttons? I'm currently in survival and I'm losing some timer block function upon building.
ruthlessreales 12. sep. 2020 kl. 12:54 
orbital autopilot not working!!!!!!!!
BeerKegBob 18. feb. 2020 kl. 10:25 
Awesome ship to remodel into a mobile base without loosing hanger space. Tip: find A-Hanger. Remove a block towards the bow.... lots of space for extra refineries and assemblers. Rotor turrents rotors come up as unsafe... just adjust the velocity and braking and they work fine. Floor plan script doesnt work anymore and will cause low simulation. Just shut off the program block with the script. The drones for some reason seem to cause low sim also.. I just deleted them since i dont drone anyway. Really awesome designed ship.
Malmhrid  [ophavsmand] 10. dec. 2019 kl. 13:23 
Thank you for letting me know! I just uploaded an update which fixes that.
Synergy 9. dec. 2019 kl. 19:51 
I will note this, the refinery is not attached to the cargo system. At least, not in my build, and I followed the blueprint perfectly. Awesome design, but just a minor flaw I noticed. Keep up the good work!
Malmhrid  [ophavsmand] 4. dec. 2019 kl. 11:50 
Oh, this ship is absolutely space-only! The parachutes are there if you enter a planets gravity by accident. For trips to a planet's surface, use one of the 'Ghosts', they are made for transitions from space to the surface and back.