Space Engineers

Space Engineers

T.N.F. Command Carrier Class 'Wraith' Mk.I
30 Comments
omni 5 Jun @ 1:56pm 
should probably update this with the updated ghosts as the ones in the hangers are still the old ones without hydrogen engines for escaping a planets
Malmhrid  [author] 6 Mar, 2022 @ 4:09am 
Sorry for the late answer DarkStar, I'm not always notified by Steam when someone comments on older ships. I'm prefectly fine with you doing whatever you want with this ship, just add a link to this page.
DarkStar 17 Feb, 2022 @ 1:36pm 
are you ok with me taking your vessel and modifying and updating it. then posting it to the workshop?
Dreamspectre 19 Apr, 2021 @ 4:44pm 
What blueprint is being projected on the bridge, out of curiosity? It doesn't carry over to survival, and I really loved the aesthetic of it!
Loup 31 Jan, 2021 @ 12:52pm 
Is there any location on how to map all the buttons? I'm currently in survival and I'm losing some timer block function upon building.
ruthlessreales 12 Sep, 2020 @ 12:54pm 
orbital autopilot not working!!!!!!!!
BeerKegBob 18 Feb, 2020 @ 10:25am 
Awesome ship to remodel into a mobile base without loosing hanger space. Tip: find A-Hanger. Remove a block towards the bow.... lots of space for extra refineries and assemblers. Rotor turrents rotors come up as unsafe... just adjust the velocity and braking and they work fine. Floor plan script doesnt work anymore and will cause low simulation. Just shut off the program block with the script. The drones for some reason seem to cause low sim also.. I just deleted them since i dont drone anyway. Really awesome designed ship.
Malmhrid  [author] 10 Dec, 2019 @ 1:23pm 
Thank you for letting me know! I just uploaded an update which fixes that.
Synergy 9 Dec, 2019 @ 7:51pm 
I will note this, the refinery is not attached to the cargo system. At least, not in my build, and I followed the blueprint perfectly. Awesome design, but just a minor flaw I noticed. Keep up the good work!
Malmhrid  [author] 4 Dec, 2019 @ 11:50am 
Oh, this ship is absolutely space-only! The parachutes are there if you enter a planets gravity by accident. For trips to a planet's surface, use one of the 'Ghosts', they are made for transitions from space to the surface and back.
Grollwerk 3 Dec, 2019 @ 6:26pm 
I droped it on a planet and it came down with some parachutes. I doubt you will be able to take off from the planet again
verSTANdig 23 Nov, 2019 @ 3:15am 
Can this ship land on planets? Love how it looks btw!
Rhea.licious 3 Nov, 2019 @ 1:23pm 
Thanks!
Malmhrid  [author] 3 Nov, 2019 @ 2:01am 
I just realized that I forgot to add it to the credits in the video... it is this mod, made by Arara: https://steamproxy.net/sharedfiles/filedetails/?id=1547480894
Rhea.licious 2 Nov, 2019 @ 3:43pm 
What mod makes the orange tracers?
ig_alx 1 Nov, 2019 @ 1:27pm 
lol go to servers without pcu mwahawhah
Emiricol4Rl 30 Oct, 2019 @ 4:29pm 
It's most likely a single-player design, for sure. Then again, most MP servers wouldn't be happy with everyone running RDAV's Fleet Command mod, either. But it's good to point out the PCUs being high...
Archer 30 Oct, 2019 @ 10:13am 
Too big, people need to be aware that most servers won't give you more then 20.000 or 30.000 PCU
Tyrael 29 Oct, 2019 @ 10:51pm 
Looks amazing. I will have to give it a try some time along with your entire armada of designs. Keep up the good work bro!
robiak 29 Oct, 2019 @ 8:40pm 
it can't fly in gravitation end must be spawn more then 50k km from planet
Emiricol4Rl 28 Oct, 2019 @ 2:01pm 
Well that's what support frigates are for :D
Malmhrid  [author] 27 Oct, 2019 @ 2:25pm 
@Rathan: It is an error on the "blueprint" image (I also see that I have mislabeled two of the hangars), it is correct on the ship itself. I will fix the images to avoid misunderstandings.

@Emiricol4Rl: Great! It carries one refinery and two assemblers, with speed and yield modules.
Rathan 27 Oct, 2019 @ 2:18pm 
I think that you have port and starboard mixed up. Port= Left Starboard= Right. That is unless we are looking in some weird perspective that flip flops the airlocks
Emiricol4Rl 27 Oct, 2019 @ 1:21pm 
How many refinery/assembler units? I see the welders built into the turrets (amazing idea).
Emiricol4Rl 27 Oct, 2019 @ 1:20pm 
I hope you do :) Love this ship, though. For solo play, I can use it and load it up.
Malmhrid  [author] 27 Oct, 2019 @ 5:18am 
@SeliG: Sure I can add the PCU number, though this ship was naturally not made with block economy in mind. The number of blocks is already in the description, with and without small craft.

@Emiricol4Rl: Thank you! Yes, I had to learn how to use the script as I was making the CIC, and by then the hangars had already been made. The script is great though, and motivates me to make a smaller, drone-based carrier with the script in mind from the beginning.

@Synthetic: Thanks! I use the fantastic image converter program by Whiplash141, found here: https://github.com/Whiplash141/Whips-Image-Converter/blob/master/README.md . It converts image files into monoscript pixels, which can be viewed on text panels without using mods.

@WhoIAm: Thank you!

Tempus loop 26 Oct, 2019 @ 11:40pm 
Very-Very Cool (My English is perfkt)
Teserac 26 Oct, 2019 @ 6:58pm 
Awesome love the design! How'd you do the design pics?
Emiricol4Rl 26 Oct, 2019 @ 1:45pm 
So awesome :) It'd be great if you pre-loaded it with RDAV-enabled ships in the hangars, though. Haha. But I love the fact that you've set it up to run RDAV's mod! And of course, it's gorgeous work, like all the TNF line.
SeliG 26 Oct, 2019 @ 11:58am 
PCU/amount of blocks?