A Hat in Time

A Hat in Time

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BigBoosHaunt HDifed
   
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593.866 MB
22 Oct, 2019 @ 8:18pm
30 Oct, 2019 @ 2:37pm
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BigBoosHaunt HDifed

Description
Big Boos Haunt from Super Mario 64. I tried recreating it as much as possible. My submission for the Halloween Mod Jam. Known Glitches The Elevator doesn't want to work like it should, so please leave the Elevator if you want to go back up or Down. As it won't move back up or down if you stay on it after it reached its destination. You won't get sent back to Hub after collecting a TP. But that means you have to use the Back to Hub option in the start Menu. Hope you enjoy it.



Special Thanks to Crash and Snooplax for giving me the Stage model. Guzbloon, Salutanis and Crash for the Music and sfx. Guzbloon, Salutanis, JDWMGB, TheGreatAndPowerfulWeegee and SgtPopper for Singleplayer Testing and OP Testing, Official Hat discord for some Kismet help, And Guzbloon for fixing up the Red Coin mode and the new icon.

HD Textures were made by Mollymutt.
Popular Discussions View All (1)
1
28 Oct, 2019 @ 4:45pm
BBH Halloween update and some other things
Asra
19 Comments
DrBrains 12 Sep, 2023 @ 4:32pm 
if i knew how to mod i WOULD 100% make a purple pon death wish for this map
joelou1 31 Jul, 2022 @ 3:53pm 
I know this mod is fairly old, but I haven't found a way to unlock the middle staircase. Feels like there's a boo Missing that would normally summon a big boo down stair. Perhaps an oversight or a script error? I'm pretty sure the down stair library should have 2 boos... Anyway, since the painting warps upstairs, all the stars are obtainable, so good level.
Golfinho 14 Nov, 2021 @ 5:12pm 
pretty cool, sad to see its not being updated anymore, also how's the support on multiplayer?
Asra  [author] 30 Oct, 2019 @ 2:43pm 
New HD update is out now, please tell me if you all like or hate it, so i know if i should revert it back to the old N64 textures.
Asra  [author] 27 Oct, 2019 @ 12:19pm 
Everything enemy wise is still a placeholder.
TM64G 27 Oct, 2019 @ 11:48am 
Pretty accurate to the original except for the piano not killing you.
Litronom 27 Oct, 2019 @ 5:07am 
In the content browser, double click on the texture asset in question. It will open a window with lots of options. When changing anything, you will need to reimport the texture through the button at the bottom.
Asra  [author] 27 Oct, 2019 @ 5:03am 
Iiiii have no idea how to do that in the editor or blender.
Litronom 27 Oct, 2019 @ 5:02am 
I ported the same map to the Source engine some time ago and noticed those flaws in my very own rip as well.
The inner wall textures I am talking about are the brick ones. Your screenshot of the room with the skull enemy, replacing Mr. Eye in the original shows them. Try to use the clamp or mirror function on Adress Y in the textures properties. No need to do any changes to the model itself.
Asra  [author] 27 Oct, 2019 @ 1:15am 
I took a look at SM64 again and you are right about the roof. But the inner wall textures seem to be fine to me. Sadly i have no experience with modelling, I got that model from other people.