Cities: Skylines

Cities: Skylines

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3L - Concrete Highway
   
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Assets: Road
File Size
Posted
Updated
23.499 MB
14 Oct, 2019 @ 12:13pm
6 Jan, 2023 @ 7:19am
4 Change Notes ( view )

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3L - Concrete Highway

In 1 collection by clus
Concrete Highways - Collection
23 items
Description


Hello everybody !

This is a 3 Lane Highway [ramp].


  • 1 Lane
  • all elevations
  • sound barriers on "bridge models"
  • US - version included [rename road - vanilla feature]


  • concrete Highways Prop Pack [contains tunnel ights etc.]
  • Light Placeholder [if you want to change the lights via NS]
  • Custom Effect Loader by boformer [in order for the tunnel lights to light up]


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.


  • all Concrete Highway - Networks share the same Materials !



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

18 Comments
bsims 15 Aug, 2024 @ 4:44pm 
Hello, using this highway pack along with IMT. Quick question... what setting should I use to match up the intersections? Or better yet @Clus.. what is the width, length, and space of your dashed lines for your highways? I want to input these values on IMT. Thank you!
MisterHamstring 1 Dec, 2022 @ 6:58am 
I meant the local assets folder off course
MisterHamstring 1 Dec, 2022 @ 6:41am 
Well, I started up CS with "--noWorkshop" and place this asset folder into the local-mods map, or how do you call that ;)
So CS started just with this assett and it worked fine.
So, there is a mod or assett interfering with it.
It's gonna take some time finding it out :steamfacepalm:
clus  [author] 1 Dec, 2022 @ 2:33am 
Hi. Thanks ;) ... I don't think that this road has an elevating - "issue" ... you're most likely talking about the "barrier" versions, which can't be raised. Those versions contain different barriers on the different elevations instead of bridge models ...
MisterHamstring 27 Nov, 2022 @ 3:51pm 
Hey , really love your work.
I have this issue with this highway. I can get it to elevate anymore. The ground keeps elevating with the highway.
Do you know maybe a mod is causing this?
clus  [author] 5 Jul, 2022 @ 12:33pm 
Thanks ! :) I have to dissapoint you ... I won't upload plain versions and there isn't a way to change the textures in game. I've created these roads, because I wanted to have something, that doesn't look like vanilla ... hence the "concrete/gridded" texture. ;) The intersections do look clean/plain, in contrast to the segments, because of the way the game "works"....(in short) intersections with certain textures would look aweful. There might come new versions in the future and I'll keep your question/suggestion in mind, because possible new versions will definitely make use of the AN mod, and this mod adds a lot more options/possibilities when it comes to networks, network design, compared to the vanilla "possibilities" or better, boundaries. ;)
Sint Holo 4 Jul, 2022 @ 5:49am 
I love these and am building my first city with them now - but the textureless/plain intersections are very jarring. Would it be possible to get a version without the gridded texture? Or is there a way I can remove that in-game?
张二哥 22 Mar, 2022 @ 4:55am 
thank you very much. I like this road system, but why are there no lights in the tunnel?
fjca 24 May, 2021 @ 3:43am 
Hey @Slayer, I discovered that the inside solid lines become yellow when you set a name for your highway. Isn't necessary to change the name if you don't want but f just hit Enter on the road naming should work (at least it's working for me)
clus  [author] 22 May, 2021 @ 11:12am 
@ linweiting1003 Sry to disappoint you :) but that is the case with all custom highways/roads ... in other words, a vanilla "issue". But anyway .. thanks for bringing that up ! ;)
@ Slayer What do you mean exactly ? If you mean what I think you mean .. then yes. If I´d change the textures and/or models, then the yellow lines could be anywhere ! ;) And btw ... that wasnt a stupid question. ;)